Daftpanzer
canonically ambiguous
Im slowly making a low-budget conquests scenario for myself. The idea is an 'alternate timeline'...
Its 450 A.D, but the roman empire never exapnded as much as in history, due to 'conservative policy'. In the east, the remainder of Alexander the Great's empire lives on, in the greek selecuid empire in persia. However, rome did conquer the rest of the greek areas and asia minor, and has a very strong position. The Huns never invaded europe. Europe is a crowded area of different states, which are slowly becoming 'civilised' due to the mediterranean influence.
Carthage remains strong, but it has lost much of spain to the new kindgoms of aragon and portugal. The celtic tribes have formed an alliance against common enemies. Scandinavia and arabia have began expanding, much earlier than in history. There are also several powerful slavic kindgoms in the east.
Working Map : Europe (colours need fixing+sorry for poor quality)
Im using the cool world map from the 'Ryhes of civilization'
European civs:
Rome
Carthage
Arabs, expanding into egypt
Greek Selucids in persia and babylon area
Scandinavia (also Vinland, a lost viking colony in north america, which has now gone independant....)
Celtic group : Celtic alliance, Scotia
Germanic group : Franks, Angles, Goths, Burgundians
Slavic group : Dacia, Kiev, Poland, Novgorod
Iberian group : Portugal, Aragon
Elsewhere in the world:
Ottoman turks, lurking in the caucasus for now
Mongols, pushed into deep central asia (but will get many cheap keshiks)
An advanced north american tribe (havent decided),Incas, Aztec, Maya
Bantu, central africa, Zimbabwe in south africa
Mauryan empire in india, Khmer south east asia
Mighty China, isolated Japan, and a combined korea/manchuria
General ideas:
Settling is very limited, settlers cannot be built to start with. Some civs get a 'frontier nation' small wonder, which produces settlers for them at a very slow rate, about one every 25 turns. By the discovery of magnetism, a 'colonial expansion' wonder will be available, which produces settlers about 1 every 15 turns for any civ.
The far east, america and africa will be more innovative, with more advanced technology. Although there will be much free land there, Ill try to make it so the europeans have a hard time colonising, maybe the far east and america will invade europe?
Gonna stick in tons of UU's and flavour units - as many asian, african and native american ones as i can find. Each civ 'group' is going to have its own set of units pretty much.
I have this idea where feudalism will allow a 'feudal estate' buidling, which produces support-free 'feudal infantry' units at a regular rate, upgradeable to more advanced feudal units later (kidnof to represent a 'call to arms'). But fuedalism will be made even more corrupt. I also want to have similar small wonders like 'royal estate', shipyard', 'cannon foundry' etc..
Generally, i like the idea of an epic scenario, which changes drastically depending on what civ and what area of the world you play in, and different 'ages' with very different things going on. The main challenge will be to play as one of the small european civs, and try to build a world power in the face of overwhelming odds. I also like the what if? factor using non-histroical timeline (which also lets me be totally innacurate with things
)... But i have 31 civs on a big map, and performance on my 2ghz is kindof poor ![Frown :( :(](https://civfanatics-data.community.forum/assets/smilies/frown.gif)
I just thought id share my scenario idea
Anyone got any suggestions for alternative civs, or things i could add? or any ideas?
thanks![Smile :) :)](https://civfanatics-data.community.forum/assets/smilies/smile.gif)
Its 450 A.D, but the roman empire never exapnded as much as in history, due to 'conservative policy'. In the east, the remainder of Alexander the Great's empire lives on, in the greek selecuid empire in persia. However, rome did conquer the rest of the greek areas and asia minor, and has a very strong position. The Huns never invaded europe. Europe is a crowded area of different states, which are slowly becoming 'civilised' due to the mediterranean influence.
Carthage remains strong, but it has lost much of spain to the new kindgoms of aragon and portugal. The celtic tribes have formed an alliance against common enemies. Scandinavia and arabia have began expanding, much earlier than in history. There are also several powerful slavic kindgoms in the east.
Working Map : Europe (colours need fixing+sorry for poor quality)
![ae450.jpeg](http://www.civfanatics.net/uploads6/ae450.jpeg)
Im using the cool world map from the 'Ryhes of civilization'
European civs:
Rome
Carthage
Arabs, expanding into egypt
Greek Selucids in persia and babylon area
Scandinavia (also Vinland, a lost viking colony in north america, which has now gone independant....)
Celtic group : Celtic alliance, Scotia
Germanic group : Franks, Angles, Goths, Burgundians
Slavic group : Dacia, Kiev, Poland, Novgorod
Iberian group : Portugal, Aragon
Elsewhere in the world:
Ottoman turks, lurking in the caucasus for now
Mongols, pushed into deep central asia (but will get many cheap keshiks)
An advanced north american tribe (havent decided),Incas, Aztec, Maya
Bantu, central africa, Zimbabwe in south africa
Mauryan empire in india, Khmer south east asia
Mighty China, isolated Japan, and a combined korea/manchuria
General ideas:
Settling is very limited, settlers cannot be built to start with. Some civs get a 'frontier nation' small wonder, which produces settlers for them at a very slow rate, about one every 25 turns. By the discovery of magnetism, a 'colonial expansion' wonder will be available, which produces settlers about 1 every 15 turns for any civ.
The far east, america and africa will be more innovative, with more advanced technology. Although there will be much free land there, Ill try to make it so the europeans have a hard time colonising, maybe the far east and america will invade europe?
Gonna stick in tons of UU's and flavour units - as many asian, african and native american ones as i can find. Each civ 'group' is going to have its own set of units pretty much.
I have this idea where feudalism will allow a 'feudal estate' buidling, which produces support-free 'feudal infantry' units at a regular rate, upgradeable to more advanced feudal units later (kidnof to represent a 'call to arms'). But fuedalism will be made even more corrupt. I also want to have similar small wonders like 'royal estate', shipyard', 'cannon foundry' etc..
Generally, i like the idea of an epic scenario, which changes drastically depending on what civ and what area of the world you play in, and different 'ages' with very different things going on. The main challenge will be to play as one of the small european civs, and try to build a world power in the face of overwhelming odds. I also like the what if? factor using non-histroical timeline (which also lets me be totally innacurate with things
![Smile :) :)](https://civfanatics-data.community.forum/assets/smilies/smile.gif)
![Frown :( :(](https://civfanatics-data.community.forum/assets/smilies/frown.gif)
I just thought id share my scenario idea
![Smile :) :)](https://civfanatics-data.community.forum/assets/smilies/smile.gif)
thanks
![Smile :) :)](https://civfanatics-data.community.forum/assets/smilies/smile.gif)