ok. got it. must've posted in between your post.
the pediaicon bugs i've been getting have been for wonder splashes which i've corrected. though, i could probably use some better splashes. i'll look around some.
how bout flagging armour (only the light armour) as defense? autopro the heavier armour only?
The Ai will not build infantry.
that's not too much work adding in the USS NJ. why have it there in 1956 when it really wasn't?
I don't think there wasn't anything there in 1956. Why do you start it so early?
i'll try that 3-4-5 variation you listed. what was the approx. ratio for downed planes in comparison to sorties flew? maybe 15-1? probably higher if i was to guess. i don't want SAM Batteries knocking out my unbuildable and autopro'ed b52s every turn!
You have to bomb the SAMs first. If you are bombing a city then its realistic cause that's how almost all B-52's were lost, not to the Migs. Just need to lower the AA defense # a bit. I gave all infantry and armor an AA defense of 1 because whenever US aircraft approached, all infantry sprayed AK-47 fire into the air hoping for a lucky hit.
so, how would you handle the carriers? buildable? an upgrade? autopro'ed?
No US carriers were lost in the war so I just place them at the start. I only put in the Enterprise and Kitty Hawk so far. I will add one more US carrier and maybe an Australian carrier. I think the Aussies deserve recognition for their efforts. I gave them 4 battalions of troops as well.
also, i was thinking about the VP thingie now that i removed it. in order for s vietnam to win, they need to take over n vietnamese cities. this isn't particularly accurate. i know, you're right when you say that the vietnam war wasn't won or lost by victory points. but the question is: how was it won and what conditions were necessary for victory?
Cultural and victory wins just end good games prematurely. Try domination and conquest. The commies were tough and wouldnt've relented until at least Hanoi was taken. I don't think the commies would ever have given up and China may have intervened if America did too well. Then there was the fickle American politics with many silly rules so a victory for the south is pretty much impossible. I'd say domination is okay though.
well, for the north, it was conquest of course. this part is simple.
for the south, it was staving off the said conquest, not taking over cities in n vietnam. there should be some sort of victory 'condition' for the south whether it be VP points, cultural victory or whatever. i guess this is why such a mod is so hard to historically replicate. as such, i'm considering putting the VP scoring back in but have yet to find a suitable victory condidtion (total pts of course). any help/suggestions on this end would be fantastic
oh, i've been hackin up joint compound for the last 24 hrs!