i'm making a late-industrial-modern war scenario (my fav time to have war).
I have already got the basics done. map creation and edittting, city placement, preliminary unit placement (i using C3C units atm but intend to replace a lot of the with civ-spefic flavour units and UU's, and customise the stats a bit.)
i have managed to let all civ's start in the industrial age, but i wanting to start with tanks/infantry and just before aircraft. and i can not find anyway to give certian civs indivudal advances..... is there a way. (ie russia gets combustion, but not amphibious landing)
i not really want to completely remake the tech tree, only some very minor changes/additions.
basically i'm making my first scenario. a mid industrial scenario, war time one based on WW2, but not any actual battle and possibly including some fictional units. (perhaps tesla weapons, but i not sure.)
i planning on using Muffins' Imperial Warships as flavour naval units for a country.
current scenario ideas:
* 100x 75 map. (slightly smaller than standard).
* 3 playable civs : Russian, America, England. (in fixed alliance England+ Russia against America)
* 2 non-playbale civs, (undecided which yet) in a fixed alliance against each other on seperate map area.
* high use of naval power. (the land battles will hopefully be greatly detirmed by a players ability to mount a safe transit across the sea by transport ships supplying the troops. Neglecting naval protection of the transports should be fatal)
* Civ spefic flavour units and UU's.
*hopefully going to have every civ using completely seperate unit GFX's. (with a few exceptions, such as slaves, workers, settlers.)
i basically making this for me as i loved the WW2 pacific conquest and wanting something simular. but i might psot it on CFC if people are interested.
this my first scenario, so i'd apreicate any help.
I have already got the basics done. map creation and edittting, city placement, preliminary unit placement (i using C3C units atm but intend to replace a lot of the with civ-spefic flavour units and UU's, and customise the stats a bit.)
i have managed to let all civ's start in the industrial age, but i wanting to start with tanks/infantry and just before aircraft. and i can not find anyway to give certian civs indivudal advances..... is there a way. (ie russia gets combustion, but not amphibious landing)
i not really want to completely remake the tech tree, only some very minor changes/additions.
basically i'm making my first scenario. a mid industrial scenario, war time one based on WW2, but not any actual battle and possibly including some fictional units. (perhaps tesla weapons, but i not sure.)
i planning on using Muffins' Imperial Warships as flavour naval units for a country.
current scenario ideas:
* 100x 75 map. (slightly smaller than standard).
* 3 playable civs : Russian, America, England. (in fixed alliance England+ Russia against America)
* 2 non-playbale civs, (undecided which yet) in a fixed alliance against each other on seperate map area.
* high use of naval power. (the land battles will hopefully be greatly detirmed by a players ability to mount a safe transit across the sea by transport ships supplying the troops. Neglecting naval protection of the transports should be fatal)
* Civ spefic flavour units and UU's.
*hopefully going to have every civ using completely seperate unit GFX's. (with a few exceptions, such as slaves, workers, settlers.)
i basically making this for me as i loved the WW2 pacific conquest and wanting something simular. but i might psot it on CFC if people are interested.
this my first scenario, so i'd apreicate any help.