Scenario Ideas

sandy_tait

Chieftain
Joined
Oct 14, 2009
Messages
40
Location
England
Long story short, I love making new scenarios for Civ IV, but there's just one draw-back - the entire technical side! I can do the research, the leaderhead/flag graphics, and work out exactly who's got what and where, but when it comes to editing the relevant files I get in a hopeless tangle.

So, here are a selection of map images for scenarios I've worked out, most of which are historical. If anyone has any interest in taking them further and making them into a proper, playable scenario, then please let me know! :)


Seven Warring States
The Warring States period of China follows the end of the Spring and Autumn period in 403 BC. Historically, it ends with the victory of the state of Qin in 221 BC, and the creation of a unified China under the Qin Dynasty. The beginning of this period sees the Zhou Dynasty on its last legs, with the "King of China" little more than a figurehead. In this power vaccum rose 7 powerful dukedoms - Zhou, Qin, Qi, Chu, Yan, Han, Zhao, and Wei - all of whom eventually established themselves as kingdoms in their own right. As well as dealing with immediate neighbours, leaders must also contend with the nearby Xiongnu Empire, and the kingdoms of the Joseon, Jin, Van Lang, and Xangxung.

Era: Classical
Span: 403 - 221 BCE
Playable Civs: 8
Total Civs: 19


The Heptarchy
The Heptarchy is a collective name applied to the Anglo-Saxon kingdoms of south, east, and central England during late antiquity and the early Middle Ages, conventionally identified as seven: Northumbria, Mercia, East Anglia, Essex, Kent, Sussex, and Wessex. The Anglo-Saxon kingdoms eventually unified into the Kingdom of England. By convention the label is considered to cover the period from 500 to 850, often referred to as the Dark Ages, which approximately represents the period following the departure of Roman legions from Britain until the kingdoms came under the overlordship of Egbert of Wessex.

Era: Medieval
Span: 500 - 850 CE
Playable Civs: 7
Total Civs: 17


Hundred Years War
The Hundred Years' War was a series of conflicts waged from 1337 to 1453 pitting the House of Plantagenet, rulers of the Kingdom of England, against the House of Valois for control of the Kingdom of France. Each side drew many allies into the war.

The war had its roots in a dynastic disagreement. The English Royal family was descended from William the Conqueror, who became King of England in 1066 while retaining possession of the Duchy of Normandy in France. Henry II of England additionally gained Aquitaine in southwest France via marriage to Eleanor of Aquitaine in 1152. Because of these continental possessions, the English kings owed feudal homage to the King of France. In 1337, Edward III of England refused to pay homage to Philip VI of France, leading the French King to confiscate Edward's lands in Aquitaine. Edward responded by declaring himself to be the rightful King of France rather than Philip, a claim dating to 1328 when Edward's uncle, Charles IV of France, died without a direct male heir. The question of legal succession to the French crown was central to the war over generations of English and French claimants.

Era: Medieval
Span: 1337 - 1453 CE
Playable Civs: 5
Total Civs: 16


Prelude
A setting of my own creation, Prelude occurs in the near future, during a period of renewed imperialism (a couple of centuries before the Great Unification). While some regions, such as the USA, China, and Russia, have not changed all that much, there are other nations that are massively different after numerous divisions, unifications, and land-grabs. The world now is divided into eighteen great powers - some formed by acts of union or confederacy, others by war - as well as the ever-neutral Switzerland and the Pirate Enclave based out of Hawaii.

With my historical scenarios I've looked to balance forces where possible (and while keeping within the realms of historical accuracy) so that any of the playable civs provide the player with a chance of winning, though some are harder than others. However, Prelude has a much wider range of difficulties, and while perhaps half of the civs are reasonable prospects, there's quite a few where victory will be almost impossible, even on Chieftain difficulty. At least, that's the aim ;)

Era: Transhuman
Span: 2061 onwards
Playable Civs: 20
Total Civs: 20


Roman Conquest of Britain
The Roman conquest of Britain was a gradual process, beginning effectively in AD 43 under Emperor Claudius. Between 55 BC and the 40s AD, the status quo of tribute, hostages, and client states without direct military occupation largely remained intact. But by the 40s AD, the political situation within Britain was apparently in ferment. The Catuvellauni had displaced the Trinovantes as the most powerful kingdom in south-eastern Britain, taking over the former Trinovantian capital of Camulodunum (Colchester), and were pressing their neighbours, the Atrebates, ruled by the descendants of Julius Caesar's former ally Commius. While many of the tribes of ancient Britain were happy to trade with the Romans and be subjects in all but name, there was a growing desire amongst the more ambitious chieftains to throw off the yoke of Rome and carve out a nation of their own.

Era: Classical
Span: 43 - 84 CE
Playable Civs: 13
Total Civs: 19


Scramble for Africa
The "Scramble for Africa" (also the Partition of Africa and the Conquest of Africa) was the invasion and occupation, colonization and annexation of African territory by European powers during the period of New Imperialism, between 1881 and 1914. In 1870, 10 percent of Africa was under European control; by 1914 it was 90 percent of the continent, with only Abyssinia (Ethiopia) and Liberia still independent. This scenario starts shortly after the European powers all gained a foothold on the continent, but before conquest began in earnest. It ends when rivalries and disputes over the many colonial empires came to a head and lead to all out war in Europe - the First World War. Players can choose to rule over one of the European empires and attempt to fight off their rivals to conquer Africa, or as one of the major African kingdoms of the time and battle for continued independence.

Era: Industrial
Span: 1886 - 1914 CE
Playable Civs: 11
Total Civs: 17


War of the Roses
The Wars of the Roses were a series of dynastic wars for the throne of England. They were fought between supporters of two rival branches of the royal House of Plantagenet, the houses of Lancaster and York. They were fought in several sporadic episodes between 1455 and 1487, although there was related fighting before and after this period. The conflict resulted from social and financial troubles that followed the Hundred Years' War, combined with the mental infirmity and weak rule of Henry VI, which revived interest in the alternative claim to the throne of Richard, Duke of York.

The final victory went to a Lancastrian claimant, Henry Tudor, who defeated the last Yorkist king, Richard III, at the Battle of Bosworth Field. After assuming the throne as Henry VII, Henry Tudor married Elizabeth of York, the daughter of Edward IV, thereby uniting the two houses. In an era leading to what is sometimes referred to as the "Golden Age" of Elizabeth, the House of Tudor ruled England and Wales until 1603.

Era: Medieval
Span: 1455 - 1487 CE
Playable Civs: 2 (Lancaster and York)
Total Civs: 7


I'm also working on scenarios for the War of the Three Kingdoms (English Civil War), the Thirty Years War, the Napoleonic Wars, the Anarchy (Stephen & Matilda), and World War I. In addition to that, I've started on a Discworld scenario, though this would be better suited to Fall From Heaven than Caveman to Cosmos (because magic :) ) and I've tentatively started a Fallout scenario, too.
 

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I do have a map (or two) of England and Ireland from the Britannica mod but it would need to be converted to C2C terrains. I have no idea how you would set it up.
 
1 reply for every 100 views, woo xD


I do have a map (or two) of England and Ireland from the Britannica mod but it would need to be converted to C2C terrains. I have no idea how you would set it up.

I'm fine with editing maps, civs, etc. through the World Editor, but I have no idea how to go about converting non-C2C maps to C2C's format :/
 
AFAIK there is no special C2C format. Coneverting a map to C2C just means adding the new terrains and resources to it. So thats all things you can do with WB and editor.

Trying to load a non-C2C map into the WorldBuilder results in a crash for me. Unless I'm doing something wrong?
 
Trying to load a non-C2C map into the WorldBuilder results in a crash for me. Unless I'm doing something wrong?

Maybe look in the Acularius GEM thread and contact/PM him. He and harrier were the last 2 accomplished map makers to work with the mod. He still visits from time to time.

JosEPh
 
Trying to load a non-C2C map into the WorldBuilder results in a crash for me. Unless I'm doing something wrong?

If its crashing there should be an error message telling you specifically why its crashing, or at least what the WB is getting stuck on and unable to parse correctly leading to a potential loop that eventually causes it to crash.

Otherwise, it shouldn't be crashing if you load another map in because all C2C does is add a greater variety of terrains without changing the base terrains. It might be problematic if you were taking a map from another mod that had mod specific terrains that C2C doesn't have or named differently.
I actually visit quite a bit, usually about twice a week, but probably not as often for the next week or so as its crunch time.
 
If its crashing there should be an error message telling you specifically why its crashing, or at least what the WB is getting stuck on and unable to parse correctly leading to a potential loop that eventually causes it to crash.

Otherwise, it shouldn't be crashing if you load another map in because all C2C does is add a greater variety of terrains without changing the base terrains. It might be problematic if you were taking a map from another mod that had mod specific terrains that C2C doesn't have or named differently.
I actually visit quite a bit, usually about twice a week, but probably not as often for the next week or so as its crunch time.

If I go into WorldBuilder from another map or save then try to load my scenario, after the initial Civ and basic option choices it starts to load fine and gets as far as "Finishing Map" before just freezing. If I try to load it by starting a new scenario and then selecting mine (Prelude is the one I'm working on) then it eventually gets through to a blank Tech Advisor screen, with the game options showing to the right, and then freezes. Not getting any error messages or crashes, just freezing up.

As the base map I'm using the SEM made for v35, and so far all I've done is place each civ's capital city to load them in, then I've edited it from the file (using Notepad+) to delete the civs I won't be using, and change the leader names, civ names, and civ colours of the ones I will be using.
 
If I go into WorldBuilder from another map or save then try to load my scenario, after the initial Civ and basic option choices it starts to load fine and gets as far as "Finishing Map" before just freezing. If I try to load it by starting a new scenario and then selecting mine (Prelude is the one I'm working on) then it eventually gets through to a blank Tech Advisor screen, with the game options showing to the right, and then freezes. Not getting any error messages or crashes, just freezing up.

As the base map I'm using the SEM made for v35, and so far all I've done is place each civ's capital city to load them in, then I've edited it from the file (using Notepad+) to delete the civs I won't be using, and change the leader names, civ names, and civ colours of the ones I will be using.

My update to SEM v35 is different (more resources etc.), but why not post a version of your's so that I can load and look at it. I may be able to help - NOT a save game but the WB save.

I will help if I can. :D;)
 
I haven't really touched this much in fair few months because real life (curse it!) has been intruding - my wife's pregnant with our 2nd child, I've been promoted at work, and we're remodelling the kitchen. All in all, free time is a luxury resource that I currently don't have access to xD

That said, I have had a long hard look at the scenarios, and my approach to them, and I think I've found a better way of doing it. Previously, I was trying to modify existing civs and the like from within the game. This time, I'm creating custom civilizations, leaderheads, and a religion, with the hope that I can load them into the game from the start and then just have to edit the map. That's the aim, anyway! Progress is slow but it's not like I'm going to suddenly get bored of playing a game that I've been addicted to for nearly a decade (not including the crack-like Civ II and original Civilization :D).

So, where am I? I'm mostly working on the scenario of my own making - Prelude. Partly because of them all it's the one that's the most comprehensive change to the base Earth scenario and therefore the one with the most learning potential, and also because it's easier to keep chipping away at something like this when you're emotionally invested in it! Thus far, I've completed all of the flag graphics (though I'm not totally happy with Celtia, Britannia, and Maratha), and 16 out of 20 of the leaderhead graphics. In terms of data files, I've completed the Civ/Leaderheads for Celtia, the Pirates, the EU, Kongo, South America, and the Nordic Union. Once I've checked they all load okay in any map, I'm going to have a crack at transplanting them into an Earth scenario map and see how that goes. Then, if I'm sound there, I can work on the rest of them. My aim is to have it working or at least playable for v36.



@civcivcivcivciv

In the background to the fictional Prelude scenario, Spain was ejected from the EU in 2017 after it's heavy-handed crackdown on Basque separatists in 2015 and the subsequent civil war. The Basque became a separate, sovereign nation and a new member state of the EU in its place, with the direct military protection of France. A now isolated Spain then looked to the south for allies and, with its already fairly high Arabic/Islamic population and the historical Moorish connection, ending up entering into the North African Arabic League.

Unrealistic? Maybe. But that's the joy of Alternate Histories ;D

Also, any excuse to try and convert 197 sovereign nations into a more manageable number!


@Harrier

Thank you for the offer of help! :D
As soon as I get to the map stage again I'll let you know :)


P.S.: If anyone's interested in having a look at the leaderhead/flag graphics, just say the world and I'll upload them :)
 
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