Originally posted by Amenhotep7
Edit: No one else likes these ideas???
<sigh> I wish the Civ terrain was modelled after a variation of Simcity's, so that you could have not only tunnels, but also submarine warfare. That way, we could totally take advantage of your map. But the Civ map is still only a flat map with overlapping icons.
So Amenhotep7, and I mean no disrespect when I ask you this
, how do you suppose we could take advantage of your isolinear map. In other words, how would the isolinear map affect gameplay?
EDIT: note, simcity model would not allow sub warfare, but it's not hard to imagine adopting that model to allow a three dimensional space. Say that a unit can suspend on blocks of "tiles" that are below the surface of the seasurface. And there would be a finite number of tiles below the seasurface - say from the bottom of the ocean to the surface. This way, Civ modders who want to build space scenarios could also benefit.