Scenario Preview: The Final Frontier

Idea Updates:

Improving Planet Capabilities

Every planet will be placed on a terrain type which I call "Planet" (Jungle). When you have researched a certain tech, you can improve your planet with your workers, with the worker job: "Improve Planet". This cuts the jungle and reveals the underlying terrain, which gives you more Food, Production and Commerce.
 
The problem with your jungle idea is that there can be only one type of underlying terrain - grassland. Any resources will be available regardless of whether the jungle has been cleared. Forests can have 3 underlying terrains (grassland, plains, tundra) but still same issue with resources. There are only seven land terrains plus forest and jungle overlays, and no way to add more.
 
Originally posted by Nemesis Rex
The problem with your jungle idea is that there can be only one type of underlying terrain - grassland.
Yeah, but that doesn't effect me at all. It will work exactly as I want it too. Because the planets are resources that I myself place on the map (this scenario won't work with random maps), it will give the tile the planet terrain bonus, plus the resource (and a extra bonus on the irrigation or mining). Just as I want.
 
I could make the maps, please:rolleyes: I would love to.:love:

btw I like your jungle idea that should work.(if i'm thinking straight:lol: )
 
I'm actually making a map that will be the standard map for the game. But it's easy to release maps for the mod. It's just to modify the map, and release the bixfile.

It will be finished when I release the first version. (with 1 era, and no unit graphics)
 
Can't wait :wallbash: Can't wait :wallbash: Can't wait :wallbash:
 
Could you use this as a mine or barbarian camp.:)

btw I have one more screen shot of a Spacestation, and can get more if needed
 

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One Idea for roads could be to remove them all together and have a "Main Starport" wonder in the capital city.

I've been thinking of doing some starcraft unit conversions, would you be interested in those if I ever got around to making them? (ie. the Protoss Carrier could be cool)
 
Ill download it soon. is it for ptw?

You could make the railroads into Warp holes wich instantly teleports you to another place!! Only the endstations would show in game..
 
Sir John, that was my first idea aswell. But railroads don't work that way. On railroads there is a station each tile, and that's not how I want it to work.

So I will use Airports that way instead.

And yes it's for PTW.
 
So I will use Airports that way instead.

I agree, Airports are a much batter idea then railroads.;)
 
Until you get some new unit graphics for space ships, you may want to just use the standard modern naval ships to represent starships.

If you do this, I recommend altering their unit .ini to use their default animation for movement instead of their move .flc (naval ship's move animations show water running along their hull). You may also want to change their death animations so they don't 'sink' into space when they die.

This sounds like a really good idea. Can't wait to see the first version.
 
what do you use roads\railroads as then? your right, airports is a better idea...
 
Originally posted by Sir John
what do you use roads\railroads as then? your right, airports is a better idea...

Roads can be trade lines.;) here's another spacestation screenshot.:)
 

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Originally posted by Sir John
what do you use roads\railroads as then? your right, airports is a better idea...
Read the first post :p

@Bob: Try to save your pictures in Jpeg instead of Gif.

EDIT: I probably won't use Railroads at all.
 
@Bob: Try to save your pictures in Jpeg instead of Gif.

why:confused: just woudering.;)


edit: add battleship to the types of ships.;) I would have it Carrier Fighters, be able to Defend itself, medium to strong attack, and Bombard, real strong Bombard.:) Here are some ideas on houses\races, House Kusari, House Bretonia, House Rheinland, and House Liberty.

House Kusari:
As stated before, House Kusari comes from Earth's Japan, and consequently, their cities and ships reflect that origin. Cityscapes are filled with characteristic Japanese shapes and colors. Their ships are made light and agile, and do not have much armor or cargo space.

House Bretonia:
Members of this house are of British ancestry. Their cities have a gothic hint to them, with prevalent browns and grays for color. Rather depressing places to be at I would assume. Their ships are large and lack agility, as the Bretonians primarily concentrate on trade.

House Rheinland:
The name Rheinland means "Land of the Rhein", the primary river in Germany. Their origins are reflected in their ships, as they are made heavy and bulky, and carry a heavy armament. Rheinland ships serve best as assault ships and bombers. House Rheinland is also the most militaristic of the Houses. The image on the right is merely a guess.

House Liberty:
The traditional "good guys", House Liberty has evolved from Earth's USA. The skyline of their cities is very modern, resembling what a future New York may well be. Liberty ships are well balanced, and are a mix of good agility and decent armor. This is the house the player starts off with in the game.

btw I'm trying to get some Fighters, it will be a day or so though.;)
 
Nah, I'm not gonna use the Factions from Freelancer. The humans will be one civ ;)

I will probably release the first version tonight or tomorrow. (don't expect much from it :p)

And about the Battleship. Consider these:
Corvette / Frigate / Destroyer / Light Cruiser / Cruiser

Those are just the sizes of the ships.

These are the specialities:

The specialities can be:
- Exploration.
- Defense.
- Fighter Carrier.
- Attack.
- Bombard
- etc.

So a Battleship might be a Cruiser-sized Attack / Bombard type ship. With a Mediocre defense.

And a Fighter-carrier ship, could be a Light-Cruiser that can carry 5-10 Corvette to Frigate ships (probably will be like airplanes then...)

The first attack unit is a Laser Corvette for example. (Not set in stone, just in to make it playable ;))
 
Originally posted by Bobisback


why:confused: just woudering.;)
Because your gif images are very low in quality, there are pixelated and not very useful.

Jpegs, with a "not so" high compression, can look pretty decent.
 
Yeah, I think you should follow the civ3 defence/ offence/ explore types, so the AI won't be completely lost.

PS: Grey Fox, it's half past 2 in the morning, what are you doing awake? What's your explanation? Mine is, I'm drunk. :)
 
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