Scenario preview: The Rise and Fall of the Mughal Empire

Uhm...if you want it to go to the fall of the Mughal Rule, you're gonna need to add in the Sikhs at a point, especially when it comes to the State of Punjab. They were after all the ones that did defeat the Mughals and provided the strongest resistance to the British annexation of India. (Punjab was the last state to be annexed simply because of Ranjit Singh being alive!)

Otherwise, great setting. Need one of India. Maybe you should do one on the Mahabharata epic too. ;)
 
What about adding Ottomans to where they belong in that map, if you are keeping the map from the preview? Ottomans had a presence in the Persian Gulf and starting from your scenario start date have engaged in numerous navel battles with the Portugese over Indian Ocean superiority. They have again numerous times contacted and supported the Mughals against Portugese. They were basicly natural allies against Safavides and Portugese. (These two were also allied.) There were instants were Ottomans provided cannons, galleys etc to Mughals as well as architects for Taj Mahal.
 
@ Tunch Khan: Don't worry my friend, there is plenty of Ottoman Influence. Although they do not appear themselves they are represented and included in a number of ways:

a) Ottoman Firearms Civ. Advance. ~ This is the top of the artillery tech tree and provides some crucial units. This is also a required tech in order to get to 'The Mansab System', a government tech. This is again, to reflect the influence of Ottoman administration in India.

b) There are Janissary type units, together with Sipahi type Cavalry (called 'Heroic Cavalry'), representing the use of Ottoman hand held firearms in India.

c) Ottoman Power is reflected and projected through the Safavid Persians in this game and don't worry I know they were at war mostly, this is acknowledged in the Safavid 'Tribes' entry. The Safavids in this game provide the same kind of 'western influence' and threat. They really do loom large in this scenario.

Also, to include the Ottomans would not have been possible with any realism and without extending the map. I had a similar problem with the Europeans, ie. to place the Europeans with unrealistic starting points and give them the boost required to come through with the same kind of power they really did. To include the Ottomans in such a way (with a small and unrealistic starting base) would have simply been too much. This was a decision to let game play rule the day and have the Ottomans referred to with copious amount of detail in the Civilopedia. :)

@ Ranbir: The Sikhs are included in a number of ways also, whilst not appearing themselves:

a) The topline defender for the Indian and Persian culture groups is the Sikh Guard, which you can see in the screenies.

b) The Civilopedia Entries for 'Religious Tolerance', 'The Sikh Guard' and 'Religious Appreciation' all give detail on Sikhism.

c) It was very difficult to recreate the fall of many kingdoms who were present during the start date but were gone soon after AND ALSO including kingdoms who were not around at the start date.

To deal with this, many of the UUs for Indian civs have references to these later Hindu/Sikh 'kingdoms of resistance'.

Two examples out of many: i) the UU for Ahmadnagar, is the 'Sardar Rider'. These Sardar warriors were in fact divisions of the Maratha military (not Ahmadnagar), and again, the Pedia refers to this in some detail. ii) There is an awesome unit called 'The Rocket Wala' (Rocket Man), at the top of the artillery tech tree. This directly represents Tipu Sultan's use of rockets against the British.



So I have alluded to many later empires in other ways, because it was simply too much to try and recreate their rise out of other kingdoms.

I hope that helps understand how this has been approached. Gameplay, naturally, took the driving seat on some decisions. I feel that there is enough historical reference and ackowledgement to these omissions by way of units, techs, improvements, wonders and also that extension Civilopedia. :D

By doing this, we've achieved an utterly faithful rendition of the first 200 years after the start date. You are guaranteed that! Beyond that it moves into the realm of you recreating history as you see fit. :D
 
Looks very cool from what you describe. When can we expect a release?
 
Well Luddi says that he has uploaded everything already and he is just waiting for links. I think he comes back from school in a couple of hours from this post. It really depends on whether he does it straight away or has something else to do. Everything is done as far as I am concerned. Now I want to see how much fun it is for you guys and how much you enjoy all the history, funny comments and names, all those different paintings etc. :bounce:
 
Nice save, and makes sense. Apologies if it's in game, I just don't have any Civ installed to play anything. (keeping Civ sober until 4)
 
Back
Top Bottom