SCENARIO PREVIEW: The Three Kingdoms: Extended Edition

Sarevok said:
No, it has only just begun...
yay!!!:D good news for ROTK fans.
anyway i tested Liu Bei's side in TROW:
-Liu Bei's basically neutral with midrange tech so he just sit tight build defense
and with a bit of luck and no stupid moves in diplomacy, he can take over any city he wants
-a good target if you're the warlike person is Yuan Shu's cities, pretty easy to take but defensive wise, you'll have trouble, so most people might just sack, which is a bit unrealistic.
-your cities are pretty much built up already so just focus of military (refer to point 1 for more details)
-if you gain right of passage with a lot of other nations, your territory becomes a battlefield for other nations, but if you don't they're liable to get angry and start declaring war on you or sign alliances against you
-MAYBE give Liu Bei an army? (emphasis on maybe)

CONCLUSION
Liu Bei's the quiet type, sitting there secretly amassing an army then suddenly springing it on you. Survival is definitely not a prob, and generally pretty easy to play.
 
I play as Wei kingdom and have now in turn 3 taken Xuzhou. the harbour cities of Wei can not build ships, with the exception of Chengyang. I would suggest making the Huang Ho and Yang Tze Kiang bigger at least at some points that they are considered as oceans.

Adler
 
citizen001 said:
yay!!!:D good news for ROTK fans.
anyway i tested Liu Bei's side in TROW:
-Liu Bei's basically neutral with midrange tech so he just sit tight build defense
and with a bit of luck and no stupid moves in diplomacy, he can take over any city he wants
-a good target if you're the warlike person is Yuan Shu's cities, pretty easy to take but defensive wise, you'll have trouble, so most people might just sack, which is a bit unrealistic.
-your cities are pretty much built up already so just focus of military (refer to point 1 for more details)
-if you gain right of passage with a lot of other nations, your territory becomes a battlefield for other nations, but if you don't they're liable to get angry and start declaring war on you or sign alliances against you
-MAYBE give Liu Bei an army? (emphasis on maybe)

CONCLUSION
Liu Bei's the quiet type, sitting there secretly amassing an army then suddenly springing it on you. Survival is definitely not a prob, and generally pretty easy to play.
1. Thats generally where he was in the book, save the trouble from Cao Cao and Lu Bu.
2. Yuan Shu is actually planning to be bolstered in the next version to give him some fighting power, so it might not be so easy anymore.
3. Liu Bei was able to make his lands well built and his people loved him for it.
4. Naturally, Diplomacy is key for Liu Bei's Survival
5. The Liu Bei unit will be an army unit rather than a warrior.

Liu Bei so far seems like the most like where he is supposed to be in representation of the book. I plan to keep him genrally where he is, but also give him the chance to kick major @$$ later. I think ill move his heroes to Xinye so they arent trapped and killed in Xuzhou if it gets stormed. Xinye was his base where he eventually gained Shu anyways...

Good report :)
 
Adler17 said:
I play as Wei kingdom and have now in turn 3 taken Xuzhou. the harbour cities of Wei can not build ships, with the exception of Chengyang. I would suggest making the Huang Ho and Yang Tze Kiang bigger at least at some points that they are considered as oceans.

Adler
Im also thinking of making the rivers a bit bigger, but my concern also is preventing ships from sailing in the Indian and Pacific. I think ill make ships sink in Sea and Ocean, but removing the blocks in the river. Ill also widen the river at some of its most important points. The thing with the river though is that if some of the blocks are not these certain enemies will not fight at points where they actually fought. Ive now got a real dilemma...
 
Once all the major nations are tested up and ready, I will release the new version with the changes, then the goal will be looking at the ballance to make sure certain powers are not overly powerful. The nations to watch are Wei and Yuan Shao, but they are destined to fight eachother anyways... Because I have 3 more school days, I will be able to do much more work than before, so Icould possibly finish the new version the day the final reports are submitted.
 
citizen001 said:
we can even take this ROTK a step further by making new ROTK title screens for conquests.
Mabye, but I have already had most of the wanted graphics editors decline their request. Il have to look for more suspects to do such a job. The only Unit creator I have is Ripptide and possibly Gogf.
 
20 additional draftees have been PMed. 10 of them are Unit editors, while 10 are graphics editors. If any of you know any editor of graphics that isnt doing anything, PM them and tell them to come here and help out! Thank you!

- Sarevok
 
Sarevok, where do you want us to post reports? Since I didn't know that I posted a first small report - only a few turns - in the thread in the completed scenarios forum.

CellKu
 
CellKu said:
Sarevok, where do you want us to post reports? Since I didn't know that I posted a first small report - only a few turns - in the thread in the completed scenarios forum.

CellKu
Post them here, so I can gather them easier. Good report there BTW. :)
 
Al Zan said:
I am here to help,Tell me what you need!
I need testing for some of the factins in the scenario. I have reports and final details for:

Wei Kingdom
Lu Bu
Liu Bei

I do not need anymore data on them, so they are effectively finished and the testdata is ready to be applied into a new version.
 
My experience playing as the Wei(Monarch difficulty) :

Early on (my first turn I think) I lost my Cao Cao unit. (I wasn't planning on playing as the Wei for long, so I was just throwing everything I had at my enemies :) ). Anyway, with some easy alliances I brought my neighbors into the fray and quickly trounced the three leaders I stared the game at war with. I then began expanding northward. I started with Ma Teng, then those two guys in the middle , and then Gongsun Zan. Through those battles it was fairly easy with the forces I started with and things REALLY took off once I began building the Marine Inf. unit. I know I've already said this, but that unit may be a bit overpowering that early, especially since he is amphibious and can bombard too. Realizing that my future conquest would be aided by river-bourne attacks, I took over the east coast of the country and as it now stands all that remains is Wei, Sun Ce and his sons, Lui Bei( who I easily could've stomped but chose to leave alone for nostalgic reasons), Liu Zhang(sorry - I not sure if I've got the current name correct it may be one of his sucessors, but he's the southwest corner, in dark purple), and my only real rival, Liu Biao. My current turn is May, 205AD, and the bulk of my forces are right outside his current capital(Ch'ang-sha I belive.) I've just upgraded all of my light cavalry(almost 50 of them) to medium cavalry, upgraded all of my catapults (probably 20-25) to heavy catapults, and already had 35-40 heavy swordsmen. It'll be a cakewalk. Up to the point when I encouraged him to declare war, Liu Biao had almost kept up in the tech race, and we've left everyone else behind. The only real suprise came as I moved a light cruiser upriver to scout out out his defenses - one of Sun Ce's pirate vessles sank it! (I didn't ever know there were pirate vessles in the scenario!) I may not finish this out. It will take a long time time, and the outcome is all but assured. I'd rather start over on a higher difficluty level with another leader.

Other observations :

Having a golden age so early allowed me to complete Sun Tzu's Art of War on my fouth turn. (No one else had a chance of building it.) You might consider doing away with unit-triggered Golden Ages altogether.

I spent all of my golden age building universities and theatres before building more light cavalry(the best unit I could build at the time.) Even with all those universities and a golden age, Yuan Shao seemed to almost keep up. It made me wonder if building the universities even helped. Research time still seemed incredibly long. (But maybe that was just my impatience for more Heavy Cavalry. I still haven't built more Heavy Cavs, yet!)

Being able to bombard a city from across the river with all those heavy catapults made most of my ground forces unneeded. If you do widen the river that may help, otherwise you might consider shortening the range of the catapults and heavy catapults unless you want to be able to bombard from across rivers.

The gold I generated went largely unspent. The other civs had almost nothing I wanted/needed, and I could only rush production at the cost of population. Even with the max science rate, I currently have 25000+ cold in my treasury, and I can't do much with it.

kane77077 said:
In my limited experience playing this scenario, I have yet to encounter another player's "warrior" unit in the field. I've only met them as I invaded their civ's capital. I imagine this is a feature of the game's AI, but if you'd like to have the warriors clashing outside of cities, maybe their Defense stat could be lowered a bit. I think if they weren't the best defender in the oppposing civ's forces, they might be used more offensively by the AI civs.

Just a thought...

Anyway - I'll start again as another, and give you another report soon.
 
kane77077 said:
My experience playing as the Wei(Monarch difficulty) :

Early on (my first turn I think) I lost my Cao Cao unit. (I wasn't planning on playing as the Wei for long, so I was just throwing everything I had at my enemies :) ). Anyway, with some easy alliances I brought my neighbors into the fray and quickly trounced the three leaders I stared the game at war with. I then began expanding northward. I started with Ma Teng, then those two guys in the middle , and then Gongsun Zan. Through those battles it was fairly easy with the forces I started with and things REALLY took off once I began building the Marine Inf. unit. I know I've already said this, but that unit may be a bit overpowering that early, especially since he is amphibious and can bombard too. Realizing that my future conquest would be aided by river-bourne attacks, I took over the east coast of the country and as it now stands all that remains is Wei, Sun Ce and his sons, Lui Bei( who I easily could've stomped but chose to leave alone for nostalgic reasons), Liu Zhang(sorry - I not sure if I've got the current name correct it may be one of his sucessors, but he's the southwest corner, in dark purple), and my only real rival, Liu Biao. My current turn is May, 205AD, and the bulk of my forces are right outside his current capital(Ch'ang-sha I belive.) I've just upgraded all of my light cavalry(almost 50 of them) to medium cavalry, upgraded all of my catapults (probably 20-25) to heavy catapults, and already had 35-40 heavy swordsmen. It'll be a cakewalk. Up to the point when I encouraged him to declare war, Liu Biao had almost kept up in the tech race, and we've left everyone else behind. The only real suprise came as I moved a light cruiser upriver to scout out out his defenses - one of Sun Ce's pirate vessles sank it! (I didn't ever know there were pirate vessles in the scenario!) I may not finish this out. It will take a long time time, and the outcome is all but assured. I'd rather start over on a higher difficluty level with another leader.

Other observations :

Having a golden age so early allowed me to complete Sun Tzu's Art of War on my fouth turn. (No one else had a chance of building it.) You might consider doing away with unit-triggered Golden Ages altogether.

I spent all of my golden age building universities and theatres before building more light cavalry(the best unit I could build at the time.) Even with all those universities and a golden age, Yuan Shao seemed to almost keep up. It made me wonder if building the universities even helped. Research time still seemed incredibly long. (But maybe that was just my impatience for more Heavy Cavalry. I still haven't built more Heavy Cavs, yet!)

Being able to bombard a city from across the river with all those heavy catapults made most of my ground forces unneeded. If you do widen the river that may help, otherwise you might consider shortening the range of the catapults and heavy catapults unless you want to be able to bombard from across rivers.

The gold I generated went largely unspent. The other civs had almost nothing I wanted/needed, and I could only rush production at the cost of population. Even with the max science rate, I currently have 25000+ cold in my treasury, and I can't do much with it.



Anyway - I'll start again as another, and give you another report soon.
From this report, it is clear that Wei is far too strong and dangerous. I will seriously consider weakining their power by cutting their numbers down so that they are not overwhelming. I will also weaken their production a bit, so they arent massively powerful. Thanks for that massive report!

- Sarevok
 
Hey, you're forgetting the almighty Ma Chao! He's the coolest ancient Han..Chinese..Shu...general around! Judging by your avatar, I gather you have played Dynasty Warriors before. How can you leave out my man Chao? Oh well...
 
doesn't ma chao come in a little a later, cause he's still a bit young during the rise of wei and it's his father who plays the prominent role? (i need to refresh my ROTK memories as i haven't reread the book in a while)

also sarevok, shouldn't you change or make one of the defeat conditions regicide? otherwise people will just be using their leader heroes as normal melee units.
 
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