Sarevok
Civ3 Scenario Creator
No, it has only just begun...Gogf said:Yay, it's not all over for TTK!
No, it has only just begun...Gogf said:Yay, it's not all over for TTK!
yay!!!Sarevok said:No, it has only just begun...
good news for ROTK fans. 1. Thats generally where he was in the book, save the trouble from Cao Cao and Lu Bu.citizen001 said:yay!!!good news for ROTK fans.
anyway i tested Liu Bei's side in TROW:
-Liu Bei's basically neutral with midrange tech so he just sit tight build defense
and with a bit of luck and no stupid moves in diplomacy, he can take over any city he wants
-a good target if you're the warlike person is Yuan Shu's cities, pretty easy to take but defensive wise, you'll have trouble, so most people might just sack, which is a bit unrealistic.
-your cities are pretty much built up already so just focus of military (refer to point 1 for more details)
-if you gain right of passage with a lot of other nations, your territory becomes a battlefield for other nations, but if you don't they're liable to get angry and start declaring war on you or sign alliances against you
-MAYBE give Liu Bei an army? (emphasis on maybe)
CONCLUSION
Liu Bei's the quiet type, sitting there secretly amassing an army then suddenly springing it on you. Survival is definitely not a prob, and generally pretty easy to play.

Im also thinking of making the rivers a bit bigger, but my concern also is preventing ships from sailing in the Indian and Pacific. I think ill make ships sink in Sea and Ocean, but removing the blocks in the river. Ill also widen the river at some of its most important points. The thing with the river though is that if some of the blocks are not these certain enemies will not fight at points where they actually fought. Ive now got a real dilemma...Adler17 said:I play as Wei kingdom and have now in turn 3 taken Xuzhou. the harbour cities of Wei can not build ships, with the exception of Chengyang. I would suggest making the Huang Ho and Yang Tze Kiang bigger at least at some points that they are considered as oceans.
Adler
Mabye, but I have already had most of the wanted graphics editors decline their request. Il have to look for more suspects to do such a job. The only Unit creator I have is Ripptide and possibly Gogf.citizen001 said:we can even take this ROTK a step further by making new ROTK title screens for conquests.
None have, all cant do itcitizen001 said:its unlucky we only have 3 people...
hope the additional draftees will join.

Post them here, so I can gather them easier. Good report there BTW.CellKu said:Sarevok, where do you want us to post reports? Since I didn't know that I posted a first small report - only a few turns - in the thread in the completed scenarios forum.
CellKu

I need testing for some of the factins in the scenario. I have reports and final details for:Al Zan said:I am here to help,Tell me what you need!
). Anyway, with some easy alliances I brought my neighbors into the fray and quickly trounced the three leaders I stared the game at war with. I then began expanding northward. I started with Ma Teng, then those two guys in the middle , and then Gongsun Zan. Through those battles it was fairly easy with the forces I started with and things REALLY took off once I began building the Marine Inf. unit. I know I've already said this, but that unit may be a bit overpowering that early, especially since he is amphibious and can bombard too. Realizing that my future conquest would be aided by river-bourne attacks, I took over the east coast of the country and as it now stands all that remains is Wei, Sun Ce and his sons, Lui Bei( who I easily could've stomped but chose to leave alone for nostalgic reasons), Liu Zhang(sorry - I not sure if I've got the current name correct it may be one of his sucessors, but he's the southwest corner, in dark purple), and my only real rival, Liu Biao. My current turn is May, 205AD, and the bulk of my forces are right outside his current capital(Ch'ang-sha I belive.) I've just upgraded all of my light cavalry(almost 50 of them) to medium cavalry, upgraded all of my catapults (probably 20-25) to heavy catapults, and already had 35-40 heavy swordsmen. It'll be a cakewalk. Up to the point when I encouraged him to declare war, Liu Biao had almost kept up in the tech race, and we've left everyone else behind. The only real suprise came as I moved a light cruiser upriver to scout out out his defenses - one of Sun Ce's pirate vessles sank it! (I didn't ever know there were pirate vessles in the scenario!) I may not finish this out. It will take a long time time, and the outcome is all but assured. I'd rather start over on a higher difficluty level with another leader.kane77077 said:In my limited experience playing this scenario, I have yet to encounter another player's "warrior" unit in the field. I've only met them as I invaded their civ's capital. I imagine this is a feature of the game's AI, but if you'd like to have the warriors clashing outside of cities, maybe their Defense stat could be lowered a bit. I think if they weren't the best defender in the oppposing civ's forces, they might be used more offensively by the AI civs.
Just a thought...
From this report, it is clear that Wei is far too strong and dangerous. I will seriously consider weakining their power by cutting their numbers down so that they are not overwhelming. I will also weaken their production a bit, so they arent massively powerful. Thanks for that massive report!kane77077 said:My experience playing as the Wei(Monarch difficulty) :
Early on (my first turn I think) I lost my Cao Cao unit. (I wasn't planning on playing as the Wei for long, so I was just throwing everything I had at my enemies). Anyway, with some easy alliances I brought my neighbors into the fray and quickly trounced the three leaders I stared the game at war with. I then began expanding northward. I started with Ma Teng, then those two guys in the middle , and then Gongsun Zan. Through those battles it was fairly easy with the forces I started with and things REALLY took off once I began building the Marine Inf. unit. I know I've already said this, but that unit may be a bit overpowering that early, especially since he is amphibious and can bombard too. Realizing that my future conquest would be aided by river-bourne attacks, I took over the east coast of the country and as it now stands all that remains is Wei, Sun Ce and his sons, Lui Bei( who I easily could've stomped but chose to leave alone for nostalgic reasons), Liu Zhang(sorry - I not sure if I've got the current name correct it may be one of his sucessors, but he's the southwest corner, in dark purple), and my only real rival, Liu Biao. My current turn is May, 205AD, and the bulk of my forces are right outside his current capital(Ch'ang-sha I belive.) I've just upgraded all of my light cavalry(almost 50 of them) to medium cavalry, upgraded all of my catapults (probably 20-25) to heavy catapults, and already had 35-40 heavy swordsmen. It'll be a cakewalk. Up to the point when I encouraged him to declare war, Liu Biao had almost kept up in the tech race, and we've left everyone else behind. The only real suprise came as I moved a light cruiser upriver to scout out out his defenses - one of Sun Ce's pirate vessles sank it! (I didn't ever know there were pirate vessles in the scenario!) I may not finish this out. It will take a long time time, and the outcome is all but assured. I'd rather start over on a higher difficluty level with another leader.
Other observations :
Having a golden age so early allowed me to complete Sun Tzu's Art of War on my fouth turn. (No one else had a chance of building it.) You might consider doing away with unit-triggered Golden Ages altogether.
I spent all of my golden age building universities and theatres before building more light cavalry(the best unit I could build at the time.) Even with all those universities and a golden age, Yuan Shao seemed to almost keep up. It made me wonder if building the universities even helped. Research time still seemed incredibly long. (But maybe that was just my impatience for more Heavy Cavalry. I still haven't built more Heavy Cavs, yet!)
Being able to bombard a city from across the river with all those heavy catapults made most of my ground forces unneeded. If you do widen the river that may help, otherwise you might consider shortening the range of the catapults and heavy catapults unless you want to be able to bombard from across rivers.
The gold I generated went largely unspent. The other civs had almost nothing I wanted/needed, and I could only rush production at the cost of population. Even with the max science rate, I currently have 25000+ cold in my treasury, and I can't do much with it.
Anyway - I'll start again as another, and give you another report soon.