Yes, I know that.You can most definitely create events that work only in your scenario without too much trouble. You'll need to copy the random event files into your scenario (xml and py files). This will allow you to create events that are triggered after a certain calendar date, and that would give native American civs horse resources. Likewise, random events can trigger "reinforcements" for the European civs (ships, troops, settler, missionaries, etc). Among reinforcements, you can have "supply ships" that can be converted into production hammers when they reach a port, which would help colonies finish big projects (wonders for example).
The problem is when player stops playing this colonization scenario and starts normal Rise of Mankind game - with scenario event files included now in the mod files, he would get colonization events and soon he'd be asking here on forum how to fix it. If the mod was purely built just for this specific scenario, adding colonization events would be easy task. There are few ways to blend those colonization events into main mod by making them into more general format - so that they can happen in both normal RoM game and in scenario game.Now that Kalimakhus's had updated RevolutionDCM addon, this scenario might become even more fun... got to try it soon.



