Schools and training

eXeel

Chieftain
Joined
May 21, 2007
Messages
79
I learned the other day to use Natives to train my men to Expert xxx, whatever the city is good at.
Then I learned how Schools can make Masters. But I have some problems...

1) When I place a unit in the city and choose "Change Profession" and pick one, it will just begin working a tile in the city or use a building in there. I thought it "disappeared" until it was done.
Shall I place them in the School and if so, then why doesn't the game do that by itself, when I choose a new profession for it?

2) When it is done in the School, shall I pick what it needs to become then? At the end?

3) Why can I sometimes not choose a Carpenter to change to? Only works when I make a Pioneer and THEN make him change profession, then I see the Carpenter.

4) What is good about having two in the school? When it is done, can I only change one of them or are both "learning" side by side?

5) Will it take longer for every new unit I send to school? Or is it the same time?

6) If I can only learn to be a Master, that is already in the city, then how do I ever train a, say, Master Tobaconist if I can't buy one? Are there no other way than getting one from Europe, before I can train it myself?
 
Hello.

1. Change Profession just makes them perform that profession, it doesn't train them to do it. You need to send them to the indians or put in a school to train them.

2. Yes. You can choose from any of the professions of other people working in that city.

3. I don't know.

4. Each learns independently. A Free colonist needs 10 "books" to change profession, a Petty Criminal needs 30. I don't know if indentured servant needs 15 or 20. When that individaul accumulates the books, he changes (sepparate from anyone else studying there). With a school you get 3 "books"/turn/person. With a college: 6 books. Don't know uni, probably 9.

5. Same, see above.

6. You can buy in Europe. Select the "Purchase" button, and choose which dude you want. By early mid game, it is more cost-effective to purchase than it is to hurry recruitment.

Cheers,
Tradewind
 
3) Why can I sometimes not choose a Carpenter to change to? Only works when I make a Pioneer and THEN make him change profession, then I see the Carpenter.
5) Will it take longer for every new unit I send to school? Or is it the same time?
3) I may be misunderstanding your question, but you can only train a Master Carpenter if there is already a Master Carpenter in the city.

5) Schooling takes progressively longer for each subsequent student, just like training in a native village.

Now my question: if you build a second school, does training in the first school cause training to take longer in the second?
 
I replied the other day, but it seems my post wasn't sent.
I did not know you could purchase in Europe, just thought you could rush those from the docks. That might be what I'm looking for then, will test it! Thanks :)
 
Hm, just now, I put a person in School and he graduated. He was automatically made a fisherman. Why?
I had a lumberjack, a carpenter and more in the city. How do I decide, what he graduates as? And are there different requirements for each? Is a carpenter in need of tools or something or more time than a farmer?
 
don't spam enter to pass the presents from the native and you'll have see the menu to choose the profession of your colon
 
I don't think it slept past me, but it might have. The 2nd I schooled, I got the options. Weird :)
 
I've noticed that certain units can't be trained in certain jobs. Like I'm pretty positive you can't train a converted native as a carpenter.

One thing I have noticed though is it can be anyone in the city and they don't have to be performing their duties. Like, I was able to train elder statesmen when mine was fishing :) At least on the easiest difficulty anyway....
 
I've noticed that certain units can't be trained in certain jobs. Like I'm pretty positive you can't train a converted native as a carpenter.

One thing I have noticed though is it can be anyone in the city and they don't have to be performing their duties. Like, I was able to train elder statesmen when mine was fishing :) At least on the easiest difficulty anyway....



And also to exeel :

You can train any colonist/indian/servant/criminal to any professional which has worked in the colony during the education.

The reason you got an automatic fisherman / couldnt get a carpenter will be that you didnt have CASH to pay for graduation (carpenter is one which demands a fee, 250 on normal speed i believe). Statesmen cost 500, and fishermen and lumberjacks and other raw material types are mostly for free.

To see how much it will cost, hover the mouse over a student and it will tell you all profession types he is studying for, along with graduation fees :)
 
Ah, that makes sense :) Thanks a lot. It has really improved my game a lot, to be able to train and buy people I don't get from the docks.
And I also learned about how a food farm REALLY makes sense here, as I get a lot more people now, hehe. It's all good...

Now I just need to prioritize military a little, I have none and I'm up to 5 cities and just started on Tools. I could be attacked :O
 
Also keep in mind:

- You can 'strip' someone of his present specialty thus making him a free colonist. then you can put him in the school an make him the specialist you want.
- Converted Native: put him directly into the school, can be trained into whatever profession.
- be careful to NOT press the 'automate citizen' and 'automate production', else you will end up with weird combinations of specialists and/or buildings you don't want at the moment.
- When your 'pupil' graduates, give him a horse (make him scout,[or dragoon] tremporarily) and he will have 2 moves per turn instead of one. So he can reach that distant city much faster. There just take away the horse from him, and he will be at your disposal as the specialist you trained him to be.

-there are a couple exceptions: you cannot buy expert sugar/tobacco planters in Europe, you must send your free colonist to the Native Village that can train such specialist. So it is a bad idea to wage wars with such Native tribes. But, once you obtained your Expert, and he arrived safe in your city with the Schoolhouse, you can stomp that tribe now if you want.
-It's easy to overlook: if you want to train say, a Master Distiller, you must have one inside your city even if you don't have the distillery/sugar there. Put him to do something useful, like building stuff or in the church to earn some crosses. Only when your little empire has all the Master Distillers you need, then you can take him out from the city with t he schoolhouse.

-expert tobacco/sugar planters can NOT be purchased in Europe, you have to send your free colonist to the Indian tribe that can train such expert. Once you have one, you can train more by yourself now.

-schoolhouse training time increment treshold sucks :p
 
training time increment treshold

Can you explain this in simple english :)
I noticed a school in another city is affected by the longer and longer training time, if I have already trained people in other cities, bummer! So only one city for training is needed, if you can live with moving units to that city to be "teachers", correct?

The unit that farms the cloth for jackets is also Natives only, it seems :)
 
eXeel, you're right, the cotton planter is like the tobacco and sugar planters, there aren't any in Europe. Meanwhile, I can confirm that training in one school slows down training in all schools. In fact, if you have a University cranking out students, each graduate slows down training in mere colleges and schoolhouses so that the University may create it's next graduate before the minor schools can. You may never get a graduate anywhere other than the University. This system is broken.
 
eXeel, you're right, the cotton planter is like the tobacco and sugar planters, there aren't any in Europe. Meanwhile, I can confirm that training in one school slows down training in all schools. In fact, if you have a University cranking out students, each graduate slows down training in mere colleges and schoolhouses so that the University may create it's next graduate before the minor schools can. You may never get a graduate anywhere other than the University. This system is broken.

instead of putting colons in schools, build another university

as you would build another tools factorie if one isn't enough instead of putting some blackmith there or there
 
I was thinking of the Trapper, that is Native trained only also, right?

Pajeg, the problem is this... I have my capital, where I have a University and I have trained 12 students here or so, so it takes 22 turns for a new student to graduate.
If I build a school in a new town, it will take... 40 turns or whatever, since it has the diminishing returns in turn requirement and suffers from all the students my capital trained.

So if I have trained 12 in my capitals university and it takes 22 turns for the next student there, if I build a school, college and university in a new town and have trained no one here, it STILL takes 22 turns. Right?
Then no point in building a school in more than one city.
 
With indian villages training multiple students and all specialists available in Europe at a discount (thanks to Minuit) I don't find it necessary to do much in-colony training. I find it most useful for planters or furtrappers, especially where the nearest available for training is in a village on the other side of the map, but apart from that I don't bother.
 
So if I have trained 12 in my capitals university and it takes 22 turns for the next student there, if I build a school, college and university in a new town and have trained no one here, it STILL takes 22 turns. Right?
Then no point in building a school in more than one city.

if you build only one school/college/university you can't whine that the colons in your school graduate slower than the ones from your university^^

and there's a point to build more than an university, if x is the time add to a graduation after each one, with one university you have to wait x turns between graduations, with 2 x/2, with 3 x/3
 
With indian villages training multiple students and all specialists available in Europe at a discount (thanks to Minuit) I don't find it necessary to do much in-colony training. I find it most useful for planters or furtrappers, especially where the nearest available for training is in a village on the other side of the map, but apart from that I don't bother.

you can't buy jesuite from europe, nor train them in native village^^
 
CAUTION: If you send someone to college (schools in the European settlements) you MUST have enough cash on hand when he graduates in order to get the better professions. (Example: Preachers and Statesmen usually start at 500gp)
 
Back
Top Bottom