Mesix
Obergruppenführer
Based on recent discussions about the benefits of various UA, I have decided to test out three civs which are highly regarded to see how each performs. For this test, I am most interested to compare how quickly each can be up and running with an emphasis towards
. I am not trying to achieve a science victory per se, I am just trying to ascertain which of these three can tech the fastest to gain an advantage over their competition.
I am setting up each game with the same settings, but not identical maps. I am not using any mods or editors and so I cannot change the civ on the map generated by the game. I think that this is okay, because start bias is one of the factors for each civ.
The opponents are random. In hindsight, perhaps I should have selected specific opponents to make the game as equal as possible. I generally play with random civs, so this didn't occur to me to change this.
Here are the settings I am using:
Emperor
Tiny Map (4 civs and 8 CS)
Continents
Normal Speed
I will update with screenshots and open to discussion/advice/criticism from the peanut gallery.
A few notes about my overall strategy. I am planning to build a four city core for each civ and then grow tall. As much as possible, I will prioritize scientific buildings. My opening social policies will be Tradition and Liberty. I will first open Tradition for the bonus
and then go through the Liberty tree. I return to Tradition later to get better free buildings and increased growth at the appropriate time (after the core cities are starting to develop and I have some happiness).
Here are some key milestones for each civ:
Babylon
Ages (turn #):
Classical (35), Medieval (66), Renaissance (119), Industrial (176), Modern (200)
Education finished on turn 94
Wonders (turn #):
Pyramids (69), Hanging Gardens (91), Petra (134), Colossus (165), Leaning Tower of Pisa (169), Porcelain Tower (170), The Great Lighthouse (173), Machu Pichu (184)
Great People:
GS (UA writing, 18), GS (116), GA (116), GS (126, Liberty), GP (128,
), GS (153), GE (169, LToP), GS (170, PT), GS (192)
Korea
Ages (turn #):
Classical (44), Medieval (84), Renaissance (147), Industrial (197)
Education finished on turn 118
Wonders (turn #):
Great Library (51), Oracle (104), Pyramids (112), Great Mosque of Djenne (155), Stonehenge (181), Hanging Gardens (186)
Free Techs:
Philosophy (GL, 51), Animal Husbandry (UA, 51)
Great People:
GA (95), GS (104, Liberty), GP (152,
), GS (160), GP (182,
)
Maya
Ages (turn #):
Classical (47), Medieval (69), Renaissance (141), Industrial (197)
Education finished on turn 112
Wonders (turn #):
Great Library (48), Stonehenge (89), Oracle (90), Pyramids (90), Chichen Itza (123), Colossus (142), Sistine Chapel (170), Notre Dame (182), Machu Pichu (192), Leaning Tower of Pisa (193), Porcelain Tower (197)
Free Techs:
Animal Husbandry (hut, 4), Drama & Poetry (GL, 48)
Great People:
GS (72, UA), GE (86, UA), GS (89, Liberty), GP (89,
) GP (101, UA), GA (117, UA), Adm (133, UA), GM (152, UA), GP (182,
), GG (183, UA), GE (193, LTOP), GS (197, PT)

I am setting up each game with the same settings, but not identical maps. I am not using any mods or editors and so I cannot change the civ on the map generated by the game. I think that this is okay, because start bias is one of the factors for each civ.
The opponents are random. In hindsight, perhaps I should have selected specific opponents to make the game as equal as possible. I generally play with random civs, so this didn't occur to me to change this.
Here are the settings I am using:
Emperor
Tiny Map (4 civs and 8 CS)
Continents
Normal Speed
I will update with screenshots and open to discussion/advice/criticism from the peanut gallery.
A few notes about my overall strategy. I am planning to build a four city core for each civ and then grow tall. As much as possible, I will prioritize scientific buildings. My opening social policies will be Tradition and Liberty. I will first open Tradition for the bonus

Here are some key milestones for each civ:
Babylon
Ages (turn #):
Classical (35), Medieval (66), Renaissance (119), Industrial (176), Modern (200)
Education finished on turn 94
Wonders (turn #):
Pyramids (69), Hanging Gardens (91), Petra (134), Colossus (165), Leaning Tower of Pisa (169), Porcelain Tower (170), The Great Lighthouse (173), Machu Pichu (184)
Great People:
GS (UA writing, 18), GS (116), GA (116), GS (126, Liberty), GP (128,

Korea
Ages (turn #):
Classical (44), Medieval (84), Renaissance (147), Industrial (197)
Education finished on turn 118
Wonders (turn #):
Great Library (51), Oracle (104), Pyramids (112), Great Mosque of Djenne (155), Stonehenge (181), Hanging Gardens (186)
Free Techs:
Philosophy (GL, 51), Animal Husbandry (UA, 51)
Great People:
GA (95), GS (104, Liberty), GP (152,


Maya
Ages (turn #):
Classical (47), Medieval (69), Renaissance (141), Industrial (197)
Education finished on turn 112
Wonders (turn #):
Great Library (48), Stonehenge (89), Oracle (90), Pyramids (90), Chichen Itza (123), Colossus (142), Sistine Chapel (170), Notre Dame (182), Machu Pichu (192), Leaning Tower of Pisa (193), Porcelain Tower (197)
Free Techs:
Animal Husbandry (hut, 4), Drama & Poetry (GL, 48)
Great People:
GS (72, UA), GE (86, UA), GS (89, Liberty), GP (89,

