Science/domination combination?

Exica

Chieftain
Joined
Jul 20, 2013
Messages
2
EDIT: Turns out there is a very similar post here: http://forums.civfanatics.com/showthread.php?t=503007, i will use this, so you can close this one!


Hi there, i'm new to these forums although i've been skulking around a bit looking for some awesome strategies but could never truely find what I was looking for.

I had this idea to have a small empire which puts the focus on rushing through the science tree to gain a significant tech advantage and using that to create troops that are highly advanced compared to the rest of the world and simply domination all territory with them.

So i've been playing around a bit with Babylon and I end up with 2 cities around 30-35 ish population on turn 300-something and barely reaching into the Modern Era, which is terrible, I know. I play on prince usually since i'm still getting into the game at my own pace but I was wondering if you guys had any tips/tricks to achieve this type of victory?
Also how would city management best be done, set the city to food focus while manually assigning specialists? Would it be best to have a few (3-4) cities that have a big population or more? Which civ would benefit more from having more cities in terms of science gain, what i mean is, does the leader bonus from Babylon still outweigh the bonus of another if that civ benefits more from having more cities. I noticed the % increase in science required for techs but cities produce more than that cost right?

(to further go into how i tried to do it)
I started out with babylon and basically tried to rush all science buildings while focusing on food production, keeping all specialists active and getting a few wonders(probably too many) I then built a second city which had a large amount of good farm spots and did the same thing there but without the wonders simply because the hammers were waay to low. After turn 120 it turned into a "spam the next turn button" game for me. I ended up with barely 700 beakers a turn at 318. I'm sure it could be done better!

Thanks for your time!
 
I believe Korea is better than Baby @ science.
Baby might get a free academy but Korea gets free "secularism", RA-esque buffs when popping Lib / NC / Uni etc.
From medieval and counting Korea is better.
Baby gives you "cbows" from ancient tho.
 
Cool, i'll certainly try it with Korea next time. Any other tips?
I was thinking trying India, since they get much less happiness loss from a small amount of cities that have a giant population, would that work well with science?
 
First off, pick Education. Then:

Try opening Dynamite with Oxford and/or great scientist (around t.150), while having 6 cannons (with armory bonus +50% versus cities) and approximately 800 cash to insta - upgrade. Them jump out of the fog and kill the juiciest victim close by. Don't forget to bring few horses, couple melee and a worker along. Pre - build roads to your battlefields.

Later you can beeline Scientific theory, Biology (oil), Flight (obviously), combustion (horses upgrade into beasts), ballistics (anti - air defense), bombers.

Secure all oil you can. Nothing can stop 25 bombers. Throw in 2-3 triplanes/fighters, if AI is equal to you tech wise.

Also how would city management best be done, set the city to food focus while manually assigning specialists?

Set to production focus, while manually assigning. At least during first 100 turns, when you can accumulate few free hammers.

Babylon rocks, good choice.

Top wonder for warmongers: Pyramids. (allows for real fast construction/re-contruction/pillage - heal, etc.)

Rest of them you can capture.
 
I believe Korea is better than Baby @ science.
Baby might get a free academy but Korea gets free "secularism", RA-esque buffs when popping Lib / NC / Uni etc.
From medieval and counting Korea is better.
Baby gives you "cbows" from ancient tho.

Babylon let you reach out to universities like 10-20 turns faster. Which snowballs too further down the road. I'd say they're at least even in potential .. domination - wise.
 
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