Trinity
Brains, Beauty & st b*tch
Has anyone done any research on the breakpoints for science research? What I'm talking about is the amount of $$ going into science to where it shortens the research time for a given tech by one turn. I'm in a democracy.
Here's what I've got:
Income:
Cities = 4052
Tax men = 30
Other civs = 334
Interest = 50
--------------------
Total = 4466
Expenses:
Science = 2118 (70%); 2428 (80%)
Corruption = 1026
Entertainment = 0
Maintenance = 606
Unit costs = 378
To other civs = 0
Research on Satellites is 5 turns on both 70% and 80% settings. More than 80% puts me in deficit. What would it take to hit the break point for 4 turns?
Also does anyone know what % of the world I control?
Map = huge
Territory = 1269.1
Reason: I'm concerned about a diplomatic victory by Zululand before I get a space victory.
Here's what I've got:
Income:
Cities = 4052
Tax men = 30
Other civs = 334
Interest = 50
--------------------
Total = 4466
Expenses:
Science = 2118 (70%); 2428 (80%)
Corruption = 1026
Entertainment = 0
Maintenance = 606
Unit costs = 378
To other civs = 0
Research on Satellites is 5 turns on both 70% and 80% settings. More than 80% puts me in deficit. What would it take to hit the break point for 4 turns?
Also does anyone know what % of the world I control?
Map = huge
Territory = 1269.1
Reason: I'm concerned about a diplomatic victory by Zululand before I get a space victory.