I just read a post that said science overproduction carries over to the next tech researched, same as hammer production carries over to next item built. I did not know this. The way I've been playing is I've been adjusting the slider each turn. For example:
I like to have science at 100% if possible but lately I've needed to run at 90. I would see how long a tech would take to research and leave the slider at 90%. So if at turn 1 of research it says 9 more turns needed, I would check at say turn 6 and see if I could reduce the slider and still maintain the current pace while bringing in more gold. Usually when only 1 turn remains I could reduce the slider to 60% and still have the discovery in the next round. After reading the post about carry over I wonder if this is even needed (or a good idea) and wondered if others do what I do.
I like to have science at 100% if possible but lately I've needed to run at 90. I would see how long a tech would take to research and leave the slider at 90%. So if at turn 1 of research it says 9 more turns needed, I would check at say turn 6 and see if I could reduce the slider and still maintain the current pace while bringing in more gold. Usually when only 1 turn remains I could reduce the slider to 60% and still have the discovery in the next round. After reading the post about carry over I wonder if this is even needed (or a good idea) and wondered if others do what I do.