I'm confused on how Scientific Leaders function in a modded game/scenario game. They are not included in the Editor even in a vanilla game. I've read that Science Age is broken without Antal's patch, so I was thinking I'd use them as units capable of finishing improvements (by the way, is this broken in custom scenarios?) with the Sacrifice special actions checked so that other civs can capture them for culture points. I was going to have them auto-created by a national wonder.
The problems I'm running into that I'm not finding answers on are;
What determines when the game uses the Scientific Leader vs. Military Leader names for leaders in a custom scenario? Essentially, how does the game tell them apart, when Military Leaders have Science Age ability enabled to begin with?
Is it a good idea to disable Science Age ability for Military Leaders or does it not matter?
Can the editor be used to create Scientific Leaders in the first place, without relying on a building to auto-create them?
The problems I'm running into that I'm not finding answers on are;
What determines when the game uses the Scientific Leader vs. Military Leader names for leaders in a custom scenario? Essentially, how does the game tell them apart, when Military Leaders have Science Age ability enabled to begin with?
Is it a good idea to disable Science Age ability for Military Leaders or does it not matter?
Can the editor be used to create Scientific Leaders in the first place, without relying on a building to auto-create them?