Score Victory - Empire Points

Victoria

Regina
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So the scoring seems to work as follows after testing

+2 for each tech and civic
+5 For each wonder
+3 for each great person (awarded on recieving GP)
+4 for a pantheon and +8 for a religion (not much value for using religion)

Empire seems to consists of
+5 per city
+1 per population
+3 per district

I've checked some old saves and it seems to pan out. I had to recount some as its easy to miss districts
The help also mentions military conquests but I have not seen evidence of this and have checked a few late domination saves. All add up but non-ceded cities do not count nor their contents.

Also the total for your civ sometimes does not match the total of the individual parts for a couple of turns sometimes, especially early.A reload sorts it out and later it just seems ot work it out right without reloading.
 
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It is curious that the contents of non-ceded cities don't count during a game, but I guess I can understand the logic, the AI can possibly get it back. At game end I would have thought it would count.
 
So you get 234 points for every tech and civic, and 8 for a religion.
You'll probably recruit half the GP in the world (you do have the time for that), so add about +75 for them (about 25 GP, which is quite doable considering the amount of GWAMs).
Say you build the late game wonders and capture others, leaving a total of about 15 Wonders (half the wonders in the game, IIRC). That's +75 points.

That's just short of 400 points. You still need 2100 points to get to Caesar rank.

A 10-pop city with 4 districts gives 22 points. You need almost 100 cities.
A 16-pop city with 6 districts gives 39 points. You need 54 cities.
A 19-pop city with 7 districts gives 45 points. You need 47 cities.

I'd say you need ~60 relatively well-developed cities. No wonder it's quite hard to achieve Augustus Caesar rank.
 
It appears on the victory screen. Augustus Caesar is the highest, and you need 2500 points to achieve it.
 
Thanks. I still haven't played a game all the way through. I keep stopping and begin new games to try different things.
 
So you get 234 points for every tech and civic, and 8 for a religion.
You'll probably recruit half the GP in the world (you do have the time for that), so add about +75 for them (about 25 GP, which is quite doable considering the amount of GWAMs).
Say you build the late game wonders and capture others, leaving a total of about 15 Wonders (half the wonders in the game, IIRC). That's +75 points.

That's just short of 400 points. You still need 2100 points to get to Caesar rank.

A 10-pop city with 4 districts gives 22 points. You need almost 100 cities.
A 16-pop city with 6 districts gives 39 points. You need 54 cities.
A 19-pop city with 7 districts gives 45 points. You need 47 cities.

I'd say you need ~60 relatively well-developed cities. No wonder it's quite hard to achieve Augustus Caesar rank.

So the only practical way to get the higher scores is through conquering a lot of other cities.

I think they could have been more creative with the scoring. I'm no peacenik, but this feels like the most war oriented version of the game since civ 1.
 
So the scoring seems to work as follows after testing

+2 for each tech and civic
+5 For each wonder
+3 for each great person (awarded on recieving GP)
+4 for a pantheon and +8 for a religion (not much value for using religion)

Empire seems to consists of
+5 per city
+1 per population
+3 per district

I've checked some old saves and it seems to pan out. I had to recount some as its easy to miss districts
The help also mentions military conquests but I have not seen evidence of this and have checked a few late domination saves. All add up but non-ceded cities do not count nor their contents.

Also the total for your civ sometimes does not match the total of the individual parts for a couple of turns sometimes, especially early.A reload sorts it out and later it just seems ot work it out right without reloading.

Thank you for pulling this together. Perhaps it could go in the formula sticky thread.
 
So you get 234 points for every tech and civic
While 234 may be the points for every civic. You can get more points at the end for running through the top ones again.
But yes by about turn 350, 150 turns to go that is still at best another 300 points
 
did anyone research the connection between in game score, winning date and "hall of fame" score ? i'm pretty sure in previous civ games the final score was multiplied by some factor based on victory turn.

as a simple example - you have 1000 points and win on turn 250/500, so you actually get twice your current points in the hall of fame.

didn't really pay attention if it works like that in civ6, too. i did notice that i usually end up in the lower half of the ranking, though. even if i win somewhat quickly and have a really large empire in the end
 
However doing a points victory on a large map and only at turn 296 and bored out of my skull sort of. One interesting thing is external trade routes to CS are now providing +7 production +12 culture +20 gold and I have 50 trade routes... still haf way through and about 80 cities to manage zzzzzz

I snipped your comment from another thread so I don't derail that thread. Did you really try to have 100 cities at 10 pop? You masochist.

Though by the time you reach ~50 cities, every one Campus and Theatre Districts (and respective 2nd tier buildings), you'd research all end techs and civics in 1 turn, so that's +4 points every turn. You have some 200 turns to go, so that's 400 points.

May I ask how many points you have, and how much are your outputs per turn (gold, science, culture, tourism)?
 
Have not advanced that game further as looking at city defences but definately want to finish it as I have invested so much. Am producing over 2000 science culture per turn, and 2000 gold but have not built about 15 traders yet, I guess I should just buy them. Builders now costing 1500 so it all scales. Have not cover all the map so barbs now spawning top level units which is fun up to a point.
 
Actually, I just looked and I clearly over- exaggerated
Sciene 2K, Culture 2k gold 2K... but where I went wrong was cities. I have about 74 not 80, it just feels like more. Still should be able to squeeze in quite a few more before long
.sav attached if you wanted to have a look
It is not very efficient, just a rush job, CBA thinking that much over such long game turns
Still Julius Ceasar is easy even on a large map,,, just long game
 

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The point ranking system is just stupid, no other way to qualify it.

Playing the game normally, with all standard settings, makes it basically impossible to get a high rank unless purposely deciding to delay your victory and\or playing suboptimally. Or going crazy "i need all on every cities" domination

"Oh, you got a T201 win on deity ? There, this is your rank" "RANK : 698 points, YOU SUCK DUDE".

Thanks game... i feel rewarded...

Seriously, now that i see the formula, i really wonder WTH went through the mind of the guys who did this.
 
I just picked up my first Immortal victory in 50ish turns (duel map) and thought I'd done ok well turns out I'm 'Dan Quayle' good, which is not good at all ~ 250 points or worse I think haha. I wondered how the score works, thanks for the heads up.

Maybe some masochist could get Caesar on the huge custom world maps...

I challenged myself to see how many cities I could spam as Caesar on the real world map (opponents in Australia/Americas only) in 100 turns. Got to 16 then 18 and more was doable but boredom kicks in by turn 70 I started to meander off track both times.
 
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