Most of the posts on here (including mine) revolve around how poor the multi-player is, so I thought I'd actually discuss some strategy...
How viable do people find it to build Scouts? The common argument for them in single-player is that you find 'more' Ruins and meet more City States first. For me this doesn't quite cut the mustard since realizing these benefits will be very unpredictable, and even less likely to happen on the smaller map sizes I expect to encounter in a multi-player game. Also, finding things with a Scout seldom gives any indication that I couldn't have just made the same discoveries with a Warrior (unless you also happen to see a rival player's unit standing nearby).
So since the benefits are going to vary wildly from game to game, and I can't use a Scout to do other useful things like attack a city, or upgrade it to a meatier combat unit later, it doesn't seem worthwhile to me to spend my valuable early production on it.
How viable do people find it to build Scouts? The common argument for them in single-player is that you find 'more' Ruins and meet more City States first. For me this doesn't quite cut the mustard since realizing these benefits will be very unpredictable, and even less likely to happen on the smaller map sizes I expect to encounter in a multi-player game. Also, finding things with a Scout seldom gives any indication that I couldn't have just made the same discoveries with a Warrior (unless you also happen to see a rival player's unit standing nearby).
So since the benefits are going to vary wildly from game to game, and I can't use a Scout to do other useful things like attack a city, or upgrade it to a meatier combat unit later, it doesn't seem worthwhile to me to spend my valuable early production on it.