SammyKhalifa
Deity
- Joined
- Sep 18, 2003
- Messages
- 6,747
Thanks! I'm having a hard time deciding whether that project will end up being worth the effort when you consider it'll have to be off of a and ED
Thanks! I'm having a hard time deciding whether that project will end up being worth the effort when you consider it'll have to be off of a and ED
Thanks! I'm having a hard time deciding whether that project will end up being worth the effort when you consider it'll have to be off of a and ED
Spoiler Resources :
Amber
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Olives
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Turtles
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Spoiler Spy missions :
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Spoiler Technologies :
New Eureka requirements
Chemistry
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Steel
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Spoiler Units :
Drone
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Highlander
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Hwacha
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Pike and Shot
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Spec Ops
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Supply Convoy
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Spoiler World Wonders :
New World Wonders
Amundsen-Scott Research Station
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Casa de Contratación
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Kilwa Kisiwani
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St. Basil's Cathedral
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Statue of Liberty
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Taj Mahal
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Temple of Artemis
* Base Cost: 180 Production
* Requires: Archery
* Yield: +4 Food, +3 Housing
* Each Camp, Pasture and Plantation improvement within 4 tiles of this wonder provides +1 Amenity. Must be placed adjacent to a Camp improvement.
Spoiler German screencap :
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Changed World Wonders
Colosseum
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Great Library
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True love come from discount spear fishing rather than just pikes.@Victoria will be glad to see that anti-cav units are getting some love from policy cards
They nerfed trade routes across the board. -60% gold buy is nothing to sneeze at though.Most things got buffed except Carthage which got nerfed. TBH on larger maps the extra trade routes Carthage gave was a bit crazy...crazy fun OP![]()
I hadn't paid attention to the wording before now. At "0.5 Loyalty per Citizen per turn + 20 Loyalty when finished" it seems the worse your production is, the more Loyalty you'll gain since the project will be "active" longer.It seems that if the project is on you can gain loyalty bonus despite of how much production you have.
So it's good for a city to build an entertainment complex, only chop buildings or so, just focus on food or other yields in normal times, make it generate very low production like 1 prod per turn, and set this project active.
I wonder what Brazil Carnival will be. Can Brazil do this loyalty project?
That depends on whether you choose to run the project multiple times in the same turn span.I hadn't paid attention to the wording before now. At "0.5 Loyalty per Citizen per turn + 20 Loyalty when finished" it seems the worse your production is, the more Loyalty you'll gain since the project will be "active" longer.
That depends on whether you choose to run the project multiple times in the same turn span.
But in a size 20 city, you get:Yep: easy math: City 1 gets double production than City 2 (project cost increase discarded just to round numbers)
City 1: <------> City (2)
run project (4 turns): <------> run project (8 turns)
1: +0.5 loyalty <------> +0.5 loyalty
2: +0.5 loyalty <------> +0.5 loyalty
3: +0.5 loyalty <------> +0.5 loyalty
4: +20.5 loyalty <------> +0.5 loyalty
re-run project (4 turns) <-------> (continue project)
5: +0.5 loyalty <------> +0.5 loyalty
6: +0.5 loyalty <------> +0.5 loyalty
7: +0.5 loyalty <------> +0.5 loyalty
8: +20.5 loyalty <------> +20.5 loyalty
Total city 1: 44 loyalty
Total city 2: 24 loyalty
But in a size 20 city, you get:
City 1: <------> City (2)
run project (4 turns): <------> run project (8 turns)
1: +10 loyalty <------> +10 loyalty
2: +10 loyalty <------> +10 loyalty
3: +10 loyalty <------> +10 loyalty
4: +30 loyalty <------> +10 loyalty
re-run project (4 turns) <-------> (continue project)
5: +10 loyalty <------> +10 loyalty
6: +10 loyalty <------> +10 loyalty
7: +10 loyalty <------> +10 loyalty
8: +30 loyalty <------> +30 loyalty
Total city 1: 120 loyalty
Total city 2: 100 loyalty
So, while you are correct, it's not as big a difference. The bigger the city, the less the difference becomes.
Don't believe so. I also figured I could keep posting info here for people who for whatever reason are unable to play R&F tomorrow. If anyone is wondering about anything just post questions here and I'll look them up as soon as I get in the game.Did anybody see Yi Sun-Sin in the livestreams or YouTube videos? He is a very powerful (practically OP) Great Admiral and I was wondering if maybe Magellan replaced him.
That's great idea!Don't believe so. I also figured I could keep posting info here for people who for whatever reason are unable to play R&F tomorrow. If anyone is wondering about anything just post questions here and I'll look them up as soon as I get in the game.