Impaler[WrG]
Civ4:Col UI programmer
The next version of the CCCP will be avalible soon, I'll consider any (resonable) last minute requests for mods people want to see included. I've just added Mastery Victory by Sevo but am still de-bugging it.
I did and posted that 6 months ago (see my SDK thread). Would prefer to get credit but whatever.also i have updated flying mod:
- show "Can fly" text for unit with flying ability
...but i was implement this in TR BEFORE i found your SDK fixes (this is example, that more peoples can get same ideas independently)I did and posted that 6 months ago (see my SDK thread). Would prefer to get credit but whatever.![]()
Bah, alright, fair enough....but i was implement this in TR BEFORE i found your SDK fixes (this is example, that more peoples can get same ideas independently)
Impaler[WrG];4991597 said:Good news everyone, I've been made the Moderator over at the CCCCP sub-forum and I've asked Thunderfall to make it public as well. What do people think of moving this whole thread to that forum once its public?
Impaler,
First off, I want to say nice work on this project. It's a real boon to wannabe modders like myself who have no C++ skillz.
You had put out a call for extra features, and there's something that's been bugging me that could possibly be an SDK fix. On the Civ select screen when you start a new game, if you are using Rabbit White's EDU mod, each EDU is listed as a unique unit for the civ. Is there anyway to fix this where it will only display the actual UU for the civ and not the EDU units? This may be a complicated fix, and consequently may be too much for the next version, but it's something that would go a long way in making user-created mods look more "professional"
Just a thought. Thanks for reading.
ripple01
"if you are using Rabbit White's EDU mod, each EDU is listed as a unique unit for the civ. Is there anyway to fix this where it will only display the actual UU for the civ and not the EDU units? This may be a complicated fix, and consequently may be too much for the next version, but it's something that would go a long way in making user-created mods look more "professional
"
It will be a little bit of work, but the way to do it with just XML is this:
1. Make sure every unit has a different unitclass
2. Just disable the unit for the Civs it doesnt work for.
For example in the CivilizationInfo screen. say you have the Asian Archer.
For all the none Asian Civs, you would put
Spoiler :<Units>
<Unit>
<UnitClassType>UNITCLASS_ARCHER_ASIAN</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
</Units>
Also make sure for the asian civs you put the same format only with the non-asian archers.
Each Civ "should" be left with 1 of the archer EDUs that isnt listed, and that will be the one that appears in the game
EDU already works, that isn't the issue we are discussing.
each EDU is listed as a unique unit for the civ. Is there anyway to fix this where it will only display the actual UU for the civ and not the EDU units?
My interpretation of his issue was that he doesnt want the flavor units (EDU) to appear in the unique units slider in the dawn of man screen (or the pedia for that matter), because all they are, is um.. a different appearance to a generic unit. Its my understanding he just wants the actual unique unit. not the 4-6 flavor units and the unique unit.
As you can see, that was his question.
My response was in reference to that.