SDK MODCOMP Request

Vadus

pretend the impossible
Joined
Nov 23, 2003
Messages
374
Location
Northern Germany
Hi Modders,

maybe someone can help me out in an issue.. I'm really scared by this c code from the SDK :blush:
So .. I need a new XML Attribute in CIV4BuildingInfos.xml same like this :

Code:
<SpecialistYieldChanges>
	<SpecialistYieldChange>
		<SpecialistType>SPECIALIST_CITIZEN</SpecialistType>
		<YieldChanges>
			<iYield>2</iYield>
			<iYield>0</iYield>
			<iYield>0</iYield>
		</YieldChanges>
	</SpecialistYieldChange>
</SpecialistYieldChanges>

But, this YieldChange should only change the Yields for the Specialists in the city where this building stands.

I hope, this is not to heavy..

And please post, if anyone knows if this can simply be done by a tricky xml setting without changing the c code.


Another possibility to solve my issue is to make a building being depending on the terrain of the city square.
What I want is for example, that an engineer can produce more than 2 Hammers, if the city stands on a hill.
 
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