[SDK-Q] Death Animation?

Trojan Sheep

Chu Bosu
Joined
Nov 18, 2005
Messages
173
Anyone know where I should look for calling a death animation (ie the unit flops on the ground before actually processing the kill method). I tried a couple variations here and there including assigning MISSION_DIE_ANIMATION, but couldn't seem to accomplish the desired result.

Thanks!
 
I was trying to add it to the assassination ability I just implemented recently in my mod. I don't teleport the spy away from the tile, so I'd like to have the unit killed actually play its death animation when the mission is successful. Even a simulated combat of sorts where the spy "fights" the unit would be good.
 
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