AntoninusPius
Chieftain
Hello everyone! I'm a big fan of this forum and so far I just read your nice articles. Now it's time for my first thread! I'm German (not Bismarck or Fred
) that's why my english is not the best...
I usually play Space-Race against friends in local networks on Prince. I like SE (Specialist Economy) and with Peter it works quite well. My problem is the wars. SE has a lot of advanrages like fast science and a strong cultural pression on enemy borders. BUT: You are forced to farm a lot and most citizens are working on those farms (to feed the specialists) and there's a lack of hammers (production). Changing civics in order to produce nice units (Vasallage / Theocraty) means losing Pacifism.
Do SE Players change the micromanegement in citys to increase production by reducing scientist acitvity? In case of long wars this could leed to disadvantages in science. I think a good working CE (Cottage Economy) could be more flexible.
Now I'd really like to hear you guy's opinions!

I usually play Space-Race against friends in local networks on Prince. I like SE (Specialist Economy) and with Peter it works quite well. My problem is the wars. SE has a lot of advanrages like fast science and a strong cultural pression on enemy borders. BUT: You are forced to farm a lot and most citizens are working on those farms (to feed the specialists) and there's a lack of hammers (production). Changing civics in order to produce nice units (Vasallage / Theocraty) means losing Pacifism.
Do SE Players change the micromanegement in citys to increase production by reducing scientist acitvity? In case of long wars this could leed to disadvantages in science. I think a good working CE (Cottage Economy) could be more flexible.
Now I'd really like to hear you guy's opinions!