Sea Habitats, Why?

Cutlass

The Man Who Wasn't There.
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The AI tends to build a lot of sea habitats, even when perfectly good land is nearby, or even adjacent to the locations chosen. And often pics bad places for the ones it builds. Any idea what's behind that? I build a few, but really not very many. They're pretty easy to capture.
 
They are handy for sending air units over continents, among other things
 
also, sea habitats are good if you run out of land to build on, or if you want to expand but there's an enemy in the way, you just take to the seas.
 
But the AI was putting sea habitats right next to good islands and even continents. In my current game Yang put them all around the uninhabited Monsoon Jungle area and Santiago surrounded the uninhabited Uranium flats with them.
 
I've seen the same thing, it makes sense in the sense that if they build bases around the jungle, they can terraform ALL the jungle tiles, whereas if they build on the jungle those are tiles that can't be farmed, etc. The same applies to the Uranium flats. I've never seen them surround a continent with no specific traits.
 
The answer probably has the most to do with the AI's limited grasp of logistics. It requires a lot more thought to build a transport and a colony pod than it takes to just build a sea colony pod.

As for why most sea bases pop up around continents, that's just because that's where most of the "ocean shelf" squares are that sea bases like to be built on.

Although in Alien Crossfire, the AI has a really cool habit of constructing perfectly straight archipelegios of sea bases out into the sea. I don't know what it's good for, but it gives some semblance of intelligent planning on the AI's behalf.
 
I biuld thousands of sea bases each game. I think they are the best thing since pie or scliced bread or smthing else of that ilk.
 
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