This poll is overrating the Tectonic Scanner. The only reason this is valuable is a chance to discover Titanium in range of your capital, and that chance is rather slim.
Meh. Strategic balance is the default game mode, to me.
This poll is overrating the Tectonic Scanner. The only reason this is valuable is a chance to discover Titanium in range of your capital, and that chance is rather slim.
yes, I think it was civ 1-3.
even if you don't get titanium, it's still good to know where the oil is, if you plan on building satellites. also you can move 3 techs down your early priority list, which is significant. that's the worst possible outcome, and it really isn't that bad compared to the other options. The pretty strong chance of an early titanium mine is easily worth it IMO.Titanium isn't always within lander or first Settler range. The large hammer output of Titanium early on is pretty much the biggest benefit of Tectonic Scanner at the moment.
Even with Tectonic Scanner, Chemistry isn't moving down the priority list; you need it for your first dedicated science building (Lab) and your first dedicated production building (Recycler). Being able to put off Engineering is nice, I'll grant you, but I don't think it's worth the lengthy delay in setting up trade vessels you end up with by passing up Continental Survey.even if you don't get titanium, it's still good to know where the oil is, if you plan on building satellites. also you can move 3 techs down your early priority list, which is significant. that's the worst possible outcome, and it really isn't that bad compared to the other options. The pretty strong chance of an early titanium mine is easily worth it IMO.
but I don't think it's worth the lengthy delay in setting up trade vessels you end up with by passing up Continental Survey.
You need it to establish your international trade routes, or else you have to have your explorers carefully trail the coast instead of looking for pods and expedition sites inland, because even a single bit of fog on the coast will block your routes.
Agree with this. Pods and ruins are so powerful, plus with the staggered starts, I usually build 3 explorers right off the bat anyways. So scouting the coastline will be done in time to plan for expansion anyway.And you need to do that anyway to check for ruins and pods, (pods seem to love coastlines in my experience), so where's the issue. Your first few cities aren't gong to be very far away so it doesn't even take a lot of effort to get the area you need to cover even if there was no reason to do it to begin with.
That's true about chemistry, good point. But keep in mind, this is still the worst case scenario we're talking about. Land a titanium mine in your first or second city, and there's no argument.Even with Tectonic Scanner, Chemistry isn't moving down the priority list; you need it for your first dedicated science building (Lab) and your first dedicated production building (Recycler). Being able to put off Engineering is nice, I'll grant you, but I don't think it's worth the lengthy delay in setting up trade vessels you end up with by passing up Continental Survey.
Yeah but there's much less opportunity cost here. Spain is competing with a lot of very strong civs. The other options to choose from here are much less powerful in comparison. There's little risk for very nice reward. It's not like you are at a huge disadvantage if you don't get titanium.