[BTS] Seeking advice: where to go from here?

Baba Yetu

Chieftain
Joined
Nov 3, 2016
Messages
19
Well, despite the fact that I've just created this account, I am a fan of the civ series since a long time ago. I started playing civ II, played A LOT of civ III, e some civ IV (which is so far my favorite - I really didn't like civ v a lot).
My actual game in civ 4 seems to be close to the end (I don't think that I'll be able to hold for so long this attack of the Spanish army), so I am seeking advice of veteran players for a better experience at my next one.
I've got a strange style of playing. First, I always play in "marathon" mode with very large maps. As I don't have so much free time to play, it means that most of my games can go on and on for several weeks. I am aware that the best way to learn to play and testing strategies is starting with quick games, but honestly I enjoy the feeling of trying to learn the dynamics of the game on the fly and deal with the consequences of my errors. I don't care about winning, simply being able to sometimes "survive" is enough. BTW, I usually play at the "prince" level.
No matter how much fun I am having right now (the civilization series is amazingly good), there are a few things that bother me and maybe you guys could suggest me configurations, mods, whatever in order to fix it.
The first annoying thing is that civilizations are always too peaceful with me. I know that I have a "protective" style of playing (which btw doesn't seem to work at civ4 as well as it used to work in civ3), almost never attacking other civilizations and always trying to keep enough military units in my cities to disencourage the neighbours to attack me. But even so, the other civilizations are TOO peaceful. For example, in my current game, I only got my first war after the year 1700 (and it really didn't count, because I had a strong navy so I could destroy Genghis Khan galleon's before they could reach my shores). And then, after this small "sea war", got this current war against the spanish almost at 1900. I know that increasing the dificulty level will make other civilizations more aggressive toward me, but the current level (prince) is enough of a challenge for my skills right now. Is there any way to make civilizations more agressive without changing anything else?
The second annoying thing is about artillery. I know that I am supposed to nearly-suicidal my cavalry to destroy cannons, but how am I supposed to deal with artillery, if they are immune to that?
The third annoying thing is about sea domination, I think it should be made more important at this game. I also dislike the huge difference between destroyers and frigate/ship of the line and the fact that Ironclads are kind of useless most of the time as well. Maybe someone has tried to fix that in mods?

Well, that is it. My first post in here is a wall of text that no one will probably read it lol. But just in the case you made through all those words, what would you suggest me to make my next game more interesting?

Thanks in advance (and apologies for this cold murder of the English Language - I am obviously not a native speaker).
 
First question - yes, there is an option for Aggressive AI if you start a custom game. It makes the AI produce more units, and declare war more often.

Second question - build more artillery

Third question - there are mods, others will know more than I do. I personally like how much more powerful oil-burning ships are than anything coming before them.
 
There is a huge difference between destroyers and frigates, should be bigger​

Bare with me, as I tend to be rather blunt with new players asking advice with long histories, as described, of stagnant and stubborn playstyles.

First, to be clear, my general assumption is that you want to improve your game. I may be wrong but that is what I go by. Second I usually ignore advice regarding extremely late game scenarios, especially without saves or screenshots. I can assure you your problems date 6000 years ago.

So, my recommendation, once this thread is moved to the S&T forum, is post new games and get advice. I highly advise playing normal settings (not quick) . Civ IV is a highly satisfying game on normal settings plus you get the satisfaction of completing and winning more games. It's a very complex game with lots to learn.

As for DOWs there is a simple solution, move up in difficulty.

As for naval, not sure what maps you play but there are plenty of maps where naval is of import.

Lastly, if you open up to improving, trying different playstyles , and using more normal settings , the CIV IV Forums offer lots of fun stuff to get involved with, like GoTMS, SGOTMS, HOF, and the varied forum games going on over in S&T.

Base BTS has plenty of stuff to experience and learn without mods, although BUG/BULL and BAT mods are recommended for unaltered gameplay enhancements.
 
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Yep Lymond is right, it's important understanding that Civ4 AIs are weak on Prince.
Game has so much depth, without bonuses from higher diffs. their random decisions (worker movement i.e.) put them far behind what players can do. So they are peaceful cos they cannot keep up without wars already ;)

Artillery = one weapon generation higher than Cavalry, so Cavs are not really supposed to be counter units for them.
Siege are dangerous when they can attack stacks first, but are weak on defense.
So strategies against Arti for example can involve avoiding being hit, and attacking the stacks they move with yourself first.
(you can also cause collateral damage, and then attack with for example Infantry which would be closer to their level).

Your last question suggests you got a bit bored, and i think if you consider the options you used you will see why that's no surprise.
Marathon means slow gameplay and is imo only interesting for Hall of Fame games but not for challenges against AIs (in HoF your speed against other players dates matters), and you also combined that slowness with a low difficulty level.
+ huge maps which drags games out further, if you would play let's say Emperor on normal speed you get a totally different game.
 
The previous replies were excellent and well meaning, ...

Most players in the Strategy and Tips forum prefer "normal" games, primarily Normal game speed, Standard map size, No Tribal Villages, No Random Events and Barbarians. Pangaea is often the map type of choice, but Fractal and Shuffle among others are popular too. These players are extremely good at playing these types of "normal" games and have great advice for new players playing these same types of games. If one were to restrict oneself to a subset of possible games, these so called normal games will give one the best possible Civ IV BtS experience.

They will often tell new players to play these "normal" game settings to improve, despite the fact that new players have often clearly defined the type of game they play and want to continue playing. In contrast, I believe we should help new players play the types of games they tell us they want to play.

In my opinion though, we are all entirely missing the full richness of all possible types of BtS games, where game speed varies between Quick, Normal, Epic, and Marathon speeds. Quick speed games can be particularly challenging. Map size varying between Duel and Huge also greatly changes the character of the game. Non-Ancient Era starts are a typically untouched Treasure Trove of games that one rarely sees discussed on Strategy and Tips. I believe it is good and fun to beat games with all possible combinations of attributes (game speed, map size, map type, climate type, starting era, difficulty) and even some options (one city challenge, permanent alliance, raging barbarians, no barbarians, aggressive ai).

With that introduction, I will try to answer Baba Yetu's specific questions:

1) Improving Marathon Large or Huge games at Prince Difficulty Level, but not necessarily winning (surviving is enough).

Your desire to avoid attacking AIs will be a major issue in winning. Even the Peaceful Victories are often best achieved through some War. Why do you want to avoid declaring War on the AIs, yet you want them to attack you? Well, you can beat Prince AIs peacefully, if you want, but War is quicker and starting Wars at the time of your own choosing is best, thus you should start the War yourself, unless you really desire a defensive war instead.

At Prince level, it is usually easy to gain an insurmountable advantage early in the game via War ...

At Prince level, the AI Civs do not start with Archery in Ancient Era starts and thus have only Warrior city defenders. In my experience, the AI will defend a city with a single Warrior up until about turn 25 in Normal/Epic speed. Spamming 3 of more Warriors as fast as possible starting at turn 0 can gain one a nearby AI capital very early or at least capture several AI Workers. One should attack an AI city with at least 4 Warriors and preferably 5-6; there should be no more than 2 Warrior defenders. The attacked AI Civs at Prince Level will quickly agree to a Cease Fire (preferred so they can be attacked again in less than 10t) or Peace Treaty (assuming they give more that say 50 bars of gold or a technology) a few turns after the Declaration of War. Spam more Warriors and one can capture additional AI capitals. After taking at least one AI capital, one should have no problem keeping ahead of the AI Empires and winning any Victory one chooses.

A risky, but still effective start is beelining Animal Husbandry, then The Wheel, connecting Horse and spamming Chariots. If you have to build a settler to gain access to Horse, (pre)build roads to Horse and consider settling on Horse or settle next to Horse and quickly build a Pasture and spam Chariots. You can easily overrun any AI that has not yet built anything more advanced than Warriors. If all AI Civs have Archers, research Horseback Riding and Archery to build Horse Archers. The Prince AI will never be able to defend against Horse Archers, if one beelines Horseback Riding (diverting only for 1-3 Worker technologies like Agriculture, Hunting and Mining). Build Horse Archers faster by next beelining Bronze Working to enable Chops and Slavery. Consider building Stable in the capital or other cities where many Horse Archer builds will be completed for a second promotion. One should use exclusively Combat promotions, until the AI Civs have stronger defenders than Archers or large Cultural Defense or Hill Defense; when this occurs, some flanking promotions might be better versus tough defenders, but the Horse Archer will likely be lost anyway, even with Flanking II. To deal with Spearman defenders, promote the attacking Horse Archer with Combat I and Shock; he will most likely be killed, but should cripple the Spearman, which should be killed by the next Horse Archer that attacks it. It is often better to bypass Hill cities and any city with high cultural defense, unless the defenders are few in number or weak. These can be tackled latter with Catapult support and optionally War Elephants via Ivory access.

Less effective are Axemen and Swordsmen rushes, because they move half as fast as mounted through flat, unforested terrain. They are still quite effective though. Build a few Spearman, if potential enamies have mounted units for stack defense against these units. Optionally, use a Great Prophet to bulb Theology (Meditation, Polytheism, Monotheism and Writing are required to do this bulb); Spread Christianity and adopt Theocracy to get a second promotion in all cities with the state religion. An alternative is settle the first Great General in the city with the best combination of largest base hammers and most remaining forests; units built in this city will get a second promotion.

The Classical Era war to end all wars: Beeline Construction, build Catapults. Beeline Horseback Riding. Acquire Archery from the AIs or just research it and then spam War Elephants and Catapults. If the AIs have not been crushed/crippled/tamed by the rush types above, the Elepult (War Elephant and Catapult) rush will finish the task. The power of this rush is in the Catapults as much as the War Elephants; build to maintain roughly equal numbers of War Elephants and Catapults and note that there will be large numbers of Catapults lost and few War Elephants lost, assuming one attacks with Catapults first as one should. War Elelphants can usually fight Spearmen in cities at really good odds with the Combat I and Shock promotions, when the Spearmen are targeted by Catapults first. Other then occassional Spearman when one has not replenished the supply of Catapults, the combination of War Elephants and Catapults are unstoppable versus Classical Era armies and that's all they are likely to meet, assuming the required technologies are researched early, enoungh cities are built or captured and most production is devoted to War Elephant, Barracks, Stables for WE without Theocracy, and Catapults. A Great Prophet bulb of Theology, religion spread and Theocracy is a huge boost for this rush and obviates the need to build any Stables too.

All of the above rushes should be very effective against Prince Level AI Civs. Many cities will be captured and the economy will start to crash. Before that happens, beeline Currency and set some cities to Building Wealth to maintain some research. Capture the city with The Pyramids, adopt Representation and run some Scientists, Spy specialists, Merchants and other specialists for representation Flasks (Beakers). After Currency, Code of Laws is the next best economic technology, since it allows the construction of Courthouses which reduces city maintainence by -50%. Courthouses are really the best economic building one can built, especially when building a huge empire. Moderate sized empires can manage by building the number of Courthouses (usually indistant cities) needed to unlock Forbidden Palace; Building it and the Versailles world wonder in two locations such that they and the Palace are equidistant may be sufficient, such that additional Courthouses aren't really needed. Smaller Empires can easily win without any Courthouses, since their city maintenance is already quite low.

All of these rushes should be particularly effective at Marathon speed where unit obsolescence is delayed the most.

To learn to play Larger Map Marathon games faster, one could try starting at later Eras (Classical, Medieval, Renaissance, Industrial, Modern or even Future) or Smaller Maps. The essential attribute of these games is Marathon speed, and it should always be retained, unless one really wants to explore other game speeds.

2) You want the AI Civs to attack you, and you are building enough units (Power) to discourage their attacks.

As already mentioned the Aggressive AI (AAI) option could be selected. In BtS, this does not in itself cause the AIs to attack more often or even cause a diplomatic malus that may cause an AI to plot war. It does indirectly cause AI Civs to declare War, because they have built more units and thus have a higher Power rating as a result. It causes the AI to build more units and oddly enough, agree to Cease Fires sooner. With AAI on, the AI will give better Peace Treaty terms if one or more of their cities are threated by one's military units within 2 plots of the city center.

The real reason the AI Civs rarely attack you is your Power rating is too high in comparison to their own Power. You need to lower your power rating; 2/3 of their power should be enough. You can achieve this by stop building military units, march military units to your potential opponent and give them away via Open Borders. You want to appear weak while really being strong (one of the real Sun Tzu's Art of War rules). One way to appear weak and be strong, is have several prewhipped yet not completed military unit of different types in the queues of as many cities as possible; After the AI declares War, assuming you are as weak as your Power rating shows, complete these builds one per turn and optionally draft the maximum number of units per turn, rotating the drafting cities to spread the drafting unhappiness; your Power rating will rocket up, but its too late for the poor AI. The AIs still need to desire attacking you though; appearing weak or really being weak is not enough ...

They will also not likely attack you, if your Diplomacy with them is Pleased of Friendly, though some AIs will plot against you at Pleased and some even at Friendly I believe. If your Power is significantly lower than their's and they don't like or hate you, they are quite likely to declare War on you.

3) How to destroy enemy Artillery?

There are no ways to directly attack Artillery in an enemy Stack of Doom (SoD) or in an enemy City without first decimating the other defending units in a stack. The best option is attacking with 2 or more Tactical Nukes; 2 Tactical Nukes will usually completely destroy all units in a SoD, especially Artillery which will often be the weakest unit in such a stack. If the enemy has SDI, you just need 60% more Tactical Nukes, since a Tactical Nuke's success versus SDI is 62.5% = SDI 25% failure + SDI 75% success -50% TN's evasion chance = 25% + 37.5%.

Alternatively, large numbers of cheap missiles can degrade the defenders in a SoD until Artillery becomes a target for your Infantry, Marines, Paratroopers or stronger units. Then you can take out the Artillery with these normal Modern Era units.

Fippy's suggestion of hitting the AI SoD first with your seige, presumably your Artillery or Mobile Artillery, will more effectively degrade the SoD's defenders, eventually leaving the Artillery to defend themselves and then that can be taken out by any Modern Era gunpowder unit (Infantry or better).

I hope this post useful to you. BTW, your English seems fine to me; I would not have guessed it is a second language for you.
 
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Great post by Wu (I did not even notice OP was not native speaker)

I would like to clarify though in contrast to Wu's suggestion, that I do recommend playing on normal settings for now simply for the purpose of learning and improving your game. It will open you up to more advice as normal settings are more commonly used. Furthermore, you will be able to get more games, experiences, and victories under your belt. Once comfortable with your progression and advancement, if you so choose, you can translate that learning to other settings. HOF offers the opportunity to play games of all settting types and combination, and occasionally other games like GOTMs are offered at different settings, although usually not marathon.
 
I support Lymond's last post especially and again all other previous posters. This type of constructive sharing is what makes CFC forums such a great place to interact with fellow Civilization players!

Again, Fippy is a really great player and is always willing to help other players. You will learn many things by following her games here; they are usually Deity level, but most of the information gained can be applied to Prince Level, as long as one remembers that Prince Level AIs are much slower at everything compared to Deity Level AIs.

BTW, I have just fixed numerous typos in my previous post and added significant content as well. I really like the new forum software; it is far more flexible, saves drafts periodically and especially there is no size limit! I probably would have had to break my previous post into several parts to avoid the pointless 30k character limit the previous software enforced.
 
Again, Fippy is a really great player and is always willing to help other players.

I second that thought ;) (But I call her by her rightful name :D)
 
That's really nice of you guys, but we have plenty peoples here who do similar ;)
Points at @Lain, could name many others but i find Lain's stuff especially impressive lately.
Only 50 posts or so, and already playing the tuffest deity maps with super detailed writeups & never giving up.
 
Concerning Mods:

I play exclusively the BUFFY module, because it has really nice user interface feature and converts hammers in excess of 2x the. build size into wealth (bars of gold). More importantly it is required to play CFC Civ IV Hall of Fame and GOTM games.

I'm read a little about K-Mod and have read two game reports of two players using the mod that I respect. It literally changes BtS into a different game; For example, Warriors get two plot moves! It is harder, so if you are comfortable with Prince on normal BtS, try Noble with a K-Mod game.
 
First question - yes, there is an option for Aggressive AI if you start a custom game. It makes the AI produce more units, and declare war more often.
As already mentioned the Aggressive AI (AAI) option could be selected. In BtS, this does not in itself cause the AIs to attack more often or even cause a diplomatic malus that may cause an AI to plot war. It does indirectly cause AI Civs to declare War, because they have built more units and thus have a higher Power rating as a result. It causes the AI to build more units and oddly enough, agree to Cease Fires sooner. With AAI on, the AI will give better Peace Treaty terms if one or more of their cities are threated by one's military units within 2 plots of the city center.

Ty, I never noticed that there was such an option. The description seems like it will make the game go the extreme opposite (TOO MUCH war) or it will make too easy for me to go ahead in culture/science, but I will give it a try.

Bare with me, as I tend to be rather blunt with new players asking advice with long histories, as described, of stagnant and stubborn playstyles.
They will often tell new players to play these "normal" game settings to improve, despite the fact that new players have often clearly defined the type of game they play and want to continue playing. In contrast, I believe we should help new players play the types of games they tell us they want to play.

In my opinion though, we are all entirely missing the full richness of all possible types of BtS games, where game speed varies between Quick, Normal, Epic, and Marathon speeds. Quick speed games can be particularly challenging. Map size varying between Duel and Huge also greatly changes the character of the game. Non-Ancient Era starts are a typically untouched Treasure Trove of games that one rarely sees discussed on Strategy and Tips. I believe it is good and fun to beat games with all possible combinations of attributes (game speed, map size, map type, climate type, starting era, difficulty) and even some options (one city challenge, permanent alliance, raging barbarians, no barbarians, aggressive ai).

The concept of a stubborn player is a very elastic one. One of the things I mostly like about the civilization series is that it fits well with many different styles of gaming. So, what may look as stubbornness of playing in a "inferior" way might be style of play which is more entertaining to a particular player.
Personally, even if I already have my own way to play (and probably won't change it abruptly), I try to keep myself open to other possibilities. The richness of the civilization series is in allowing so many different ways of playing. That is why I never got tired of this game and I can imagine myself playing civ 4 until 2015. Even after that you'd finally depleted a style of playing, there is always a new way to play and have lots of fun. And I am not even considering the infinite additional possibilites which mods give us...

First, to be clear, my general assumption is that you want to improve your game. I may be wrong but that is what I go by.
Well, my primary goal right now is indeed to improve my game. But, by that, it doesn't mean that I just want to play better. To be honest, I've always considered the concept of winning totally unnecessary in any game of the civilization series (just like it is at the simcity series). Of course that some tips are welcome and I can easily imagine myself in a few months (after getting tired of my actual style of playing) having a lot of fun, focusing at winning the AI at increasingly higher levels of dificulty, but my primary goal right now is to optimize my gaming experience at my current style of playing: enjoying civilization IV as a simulator of alternative historical possibilities, without focusing at winning.

Second I usually ignore advice regarding extremely late game scenarios, especially without saves or screenshots. I can assure you your problems date 6000 years ago.

So, my recommendation, once this thread is moved to the S&T forum, is post new games and get advice. I highly advise playing normal settings (not quick) . Civ IV is a highly satisfying game on normal settings plus you get the satisfaction of completing and winning more games. It's a very complex game with lots to learn.
Normal games are fine, but they lack the "epic" feeling that I get when playing marathon games. I felt in love with marathon games while I was still playing civilization 3 and, since than, regular games were never that satisfactory anymore. :-(

As for DOWs there is a simple solution, move up in difficulty.

Yep Lymond is right, it's important understanding that Civ4 AIs are weak on Prince.
Game has so much depth, without bonuses from higher diffs. their random decisions (worker movement i.e.) put them far behind what players can do. So they are peaceful cos they cannot keep up without wars already ;)

I am not ready for higher levels. Even at the "prince" level, which gives some small advantages to the IA, I find it challenging to keep it up with them. I guess I am just too stupid :-p

As for naval, not sure what maps you play but there are plenty of maps where naval is of import.
Actually, I was more kind of expecting economic consequences like disturbances at overseas trade. Blocades are not good enough. Not sure if I (and also the AI) am not smart enough to use it properly, but I always felt that the whole concept of trade routes should be improved in order to deal well with such things. [/QUOTE]

Lastly, if you open up to improving, trying different playstyles , and using more normal settings , the CIV IV Forums offer lots of fun stuff to get involved with, like GoTMS, SGOTMS, HOF, and the varied forum games going on over in S&T.

Base BTS has plenty of stuff to experience and learn without mods, although BUG/BULL and BAT mods are recommended for unaltered gameplay enhancements.

LOL, so many acronyms, I felt like reading a technical text. I have to research more about mods to find out if BUG/BULL/BAT works well under linux (I am playing through wine).

Your last question suggests you got a bit bored, and i think if you consider the options you used you will see why that's no surprise.
2) You want the AI Civs to attack you, and you are building enough units (Power) to discourage their attacks.

As already mentioned the Aggressive AI (AAI) option could be selected. In BtS, this does not in itself cause the AIs to attack more often or even cause a diplomatic malus that may cause an AI to plot war. It does indirectly cause AI Civs to declare War, because they have built more units and thus have a higher Power rating as a result. It causes the AI to build more units and oddly enough, agree to Cease Fires sooner. With AAI on, the AI will give better Peace Treaty terms if one or more of their cities are threated by one's military units within 2 plots of the city center.

The real reason the AI Civs rarely attack you is your Power rating is too high in comparison to their own Power. You need to lower your power rating; 2/3 of their power should be enough. You can achieve this by stop building military units, march military units to your potential opponent and give them away via Open Borders. You want to appear weak while really being strong (one of the real Sun Tzu's Art of War rules). One way to appear weak and be strong, is have several prewhipped yet not completed military unit of different types in the queues of as many cities as possible; After the AI declares War, assuming you are as weak as your Power rating shows, complete these builds one per turn and optionally draft the maximum number of units per turn, rotating the drafting cities to spread the drafting unhappiness; your Power rating will rocket up, but its too late for the poor AI. The AIs still need to desire attacking you though; appearing weak or really being weak is not enough ...

They will also not likely attack you, if your Diplomacy with them is Pleased of Friendly, though some AIs will plot against you at Pleased and some even at Friendly I believe. If your Power is significantly lower than their's and they don't like or hate you, they are quite likely to declare War on you.

Well, I am not into wars all the time, but at least the fear of war should be there. At my current game, most of the time I was slightly behind my immediate neighbour (the Spanish) in science, so I have always tried to keep enough military to not look such an easy target to them. Together with that, I made consistent efforts to be friend, I even made a pact of defense (that is how my war against Genghis Khan started: he attacked the Spain while I was her ally). But, still, it was too easy, there were some moments in which I was quite behind, so I should be attacked.

Marathon means slow gameplay and is imo only interesting for Hall of Fame games but not for challenges against AIs (in HoF your speed against other players dates matters), and you also combined that slowness with a low difficulty level.
+ huge maps which drags games out further, if you would play let's say Emperor on normal speed you get a totally different game.
Your desire to avoid attacking AIs will be a major issue in winning. Even the Peaceful Victories are often best achieved through some War. Why do you want to avoid declaring War on the AIs, yet you want them to attack you? Well, you can beat Prince AIs peacefully, if you want, but War is quicker and starting Wars at the time of your own choosing is best, thus you should start the War yourself, unless you really desire a defensive war instead.

At Prince level, it is usually easy to gain an insurmountable advantage early in the game via War ...

At Prince level, the AI Civs do not start with Archery in Ancient Era starts and thus have only Warrior city defenders. In my experience, the AI will defend a city with a single Warrior up until about turn 25 in Normal/Epic speed. Spamming 3 of more Warriors as fast as possible starting at turn 0 can gain one a nearby AI capital very early or at least capture several AI Workers. One should attack an AI city with at least 4 Warriors and preferably 5-6; there should be no more than 2 Warrior defenders. The attacked AI Civs at Prince Level will quickly agree to a Cease Fire (preferred so they can be attacked again in less than 10t) or Peace Treaty (assuming they give more that say 50 bars of gold or a technology) a few turns after the Declaration of War. Spam more Warriors and one can capture additional AI capitals. After taking at least one AI capital, one should have no problem keeping ahead of the AI Empires and winning any Victory one chooses.

A risky, but still effective start is beelining Animal Husbandry, then The Wheel, connecting Horse and spamming Chariots. If you have to build a settler to gain access to Horse, (pre)build roads to Horse and consider settling on Horse or settle next to Horse and quickly build a Pasture and spam Chariots. You can easily overrun any AI that has not yet built anything more advanced than Warriors. If all AI Civs have Archers, research Horseback Riding and Archery to build Horse Archers. The Prince AI will never be able to defend against Horse Archers, if one beelines Horseback Riding (diverting only for 1-3 Worker technologies like Agriculture, Hunting and Mining). Build Horse Archers faster by next beelining Bronze Working to enable Chops and Slavery. Consider building Stable in the capital or other cities where many Horse Archer builds will be completed for a second promotion. One should use exclusively Combat promotions, until the AI Civs have stronger defenders than Archers or large Cultural Defense or Hill Defense; when this occurs, some flanking promotions might be better versus tough defenders, but the Horse Archer will likely be lost anyway, even with Flanking II. To deal with Spearman defenders, promote the attacking Horse Archer with Combat I and Shock; he will most likely be killed, but should cripple the Spearman, which should be killed by the next Horse Archer that attacks it. It is often better to bypass Hill cities and any city with high cultural defense, unless the defenders are few in number or weak. These can be tackled latter with Catapult support and optionally War Elephants via Ivory access.

Less effective are Axemen and Swordsmen rushes, because they move half as fast as mounted through flat, unforested terrain. They are still quite effective though. Build a few Spearman, if potential enamies have mounted units for stack defense against these units. Optionally, use a Great Prophet to bulb Theology (Meditation, Polytheism, Monotheism and Writing are required to do this bulb); Spread Christianity and adopt Theocracy to get a second promotion in all cities with the state religion. An alternative is settle the first Great General in the city with the best combination of largest base hammers and most remaining forests; units built in this city will get a second promotion.

The Classical Era war to end all wars: Beeline Construction, build Catapults. Beeline Horseback Riding. Acquire Archery from the AIs or just research it and then spam War Elephants and Catapults. If the AIs have not been crushed/crippled/tamed by the rush types above, the Elepult (War Elephant and Catapult) rush will finish the task. The power of this rush is in the Catapults as much as the War Elephants; build to maintain roughly equal numbers of War Elephants and Catapults and note that there will be large numbers of Catapults lost and few War Elephants lost, assuming one attacks with Catapults first as one should. War Elelphants can usually fight Spearmen in cities at really good odds with the Combat I and Shock promotions, when the Spearmen are targeted by Catapults first. Other then occassional Spearman when one has not replenished the supply of Catapults, the combination of War Elephants and Catapults are unstoppable versus Classical Era armies and that's all they are likely to meet, assuming the required technologies are researched early, enoungh cities are built or captured and most production is devoted to War Elephant, Barracks, Stables for WE without Theocracy, and Catapults. A Great Prophet bulb of Theology, religion spread and Theocracy is a huge boost for this rush and obviates the need to build any Stables too.

All of the above rushes should be very effective against Prince Level AI Civs. Many cities will be captured and the economy will start to crash. Before that happens, beeline Currency and set some cities to Building Wealth to maintain some research. Capture the city with The Pyramids, adopt Representation and run some Scientists, Spy specialists, Merchants and other specialists for representation Flasks (Beakers). After Currency, Code of Laws is the next best economic technology, since it allows the construction of Courthouses which reduces city maintainence by -50%. Courthouses are really the best economic building one can built, especially when building a huge empire. Moderate sized empires can manage by building the number of Courthouses (usually indistant cities) needed to unlock Forbidden Palace; Building it and the Versailles world wonder in two locations such that they and the Palace are equidistant may be sufficient, such that additional Courthouses aren't really needed. Smaller Empires can easily win without any Courthouses, since their city maintenance is already quite low.

So, basically, that explains why I find "prince" challenging enough. The hardness comes from this roleplay of keeping only defensive wars, this refusal of expanding earlier by declaring wars to other civilizations. As the AI is obviously weaker at managing wars than at managing workers/production/science, if the game has more of the second than of the first, even the small bonus given to the IA at "prince" is enough to keep a balance.

There is a huge difference between destroyers and frigates, should be bigger
3) How to destroy enemy Artillery?

There are no ways to directly attack Artillery in an enemy Stack of Doom (SoD) or in an enemy City without first decimating the other defending units in a stack. The best option is attacking with 2 or more Tactical Nukes; 2 Tactical Nukes will usually completely destroy all units in a SoD, especially Artillery which will often be the weakest unit in such a stack. If the enemy has SDI, you just need 60% more Tactical Nukes, since a Tactical Nuke's success versus SDI is 62.5% = SDI 25% failure + SDI 75% success -50% TN's evasion chance = 25% + 37.5%.

Alternatively, large numbers of cheap missiles can degrade the defenders in a SoD until Artillery becomes a target for your Infantry, Marines, Paratroopers or stronger units. Then you can take out the Artillery with these normal Modern Era units.

Fippy's suggestion of hitting the AI SoD first with your seige, presumably your Artillery or Mobile Artillery, will more effectively degrade the SoD's defenders, eventually leaving the Artillery to defend themselves and then that can be taken out by any Modern Era gunpowder unit (Infantry or better).
Artillery = one weapon generation higher than Cavalry, so Cavs are not really supposed to be counter units for them.
Siege are dangerous when they can attack stacks first, but are weak on defense.
So strategies against Arti for example can involve avoiding being hit, and attacking the stacks they move with yourself first.
(you can also cause collateral damage, and then attack with for example Infantry which would be closer to their level).

Thinking about what exactly was bothering me about destroyers and artillery, I've got what the issue is. In marathon, if you are behind in tech, you've got plenty of turns to transform this advantage into a winning military campaign. It even gets worst in the case of major technological breakthroughs (like destroyers and artillery). So, in marathon, even getting slightly behind/ahead in tech is enough to win/lose the whole game, without any chance of defense. Haven't you never felt that way?
I wonder if I should try to learn a little bit about modding/XML edition. I've always enjoyed programming and probably would enjoy editing the game as much as I love the game itself.

I hope this post useful to you.
It definitelly was. Ty.

BTW, your English seems fine to me; I would not have guessed it is a second language for you.
(I did not even notice OP was not native speaker)
Thank you, you are all very kind. BTW, what is the acronym OP is supposed to mean? Owner Post?


(I did not even notice OP was not native speaker)

I would like to clarify though in contrast to Wu's suggestion, that I do recommend playing on normal settings for now simply for the purpose of learning and improving your game. It will open you up to more advice as normal settings are more commonly used. Furthermore, you will be able to get more games, experiences, and victories under your belt. Once comfortable with your progression and advancement, if you so choose, you can translate that learning to other settings. HOF offers the opportunity to play games of all settting types and combination, and occasionally other games like GOTMs are offered at different settings, although usually not marathon.

You will learn many things by following her games here; they are usually Deity level, but most of the information gained can be applied to Prince Level, as long as one remembers that Prince Level AIs are much slower at everything compared to Deity Level AIs.

BTW, I have just fixed numerous typos in my previous post and added significant content as well. I really like the new forum software; it is far more flexible, saves drafts periodically and especially there is no size limit! I probably would have had to break my previous post into several parts to avoid the pointless 30k character limit the previous software enforced.

Unfortunatelly, I don't have much free time to play as I would like to have. But I plan to try it your suggestions. As civilization VI sucks, it means that I will probably keep playing civ4 until 2025, so there are plenty of time to try all different styles of gaming :)

I support Lymond's last post especially and again all other previous posters. This type of constructive sharing is what makes CFC forums such a great place to interact with fellow Civilization players!

Again, Fippy is a really great player and is always willing to help other players.

I am really enjoying this community so far. I know about this board since years and the latest days I've read a lot of threads in here (BTW, what was that cuthair prices things in the middle of the civilization vi expectations thread?! lol). I wonder why I never created an account before. You guys (and ladies) seems to be cool people. Ty you all for replying to this thread :)
 
OP=Original Poster
 
Finding prince hard due to inability to expand is an odd comment. The Ai are very slow on expanding on Prince and you could easily have 5-6 cities by 1000bc. Where the Ai may only have 1-3 cities at best.

The AI stacks on Prince can't be that big. 5-10 units at best?? If you are struggling with these you are not expanding enough early on or actively trying to wage any kind of real warfare. (Slavery civic and whipping early on?)

No idea why you want to play this game not to win.

Overall lots of good advice here but not sure the OP is too interested in changing way he or she plays. Without a save not sure further advice here will really help.
 
OP=Original Poster
Oh, ty.

Finding prince hard due to inability to expand is an odd comment. The Ai are very slow on expanding on Prince and you could easily have 5-6 cities by 1000bc. Where the Ai may only have 1-3 cities at best.

Really? I always try to be sure that my cities are safe (around 1 or 2 warriors) before expanding. Maybe I play "too safe". I will try to rush my expansion a little bit next time.

The AI stacks on Prince can't be that big. 5-10 units at best?? If you are struggling with these you are not expanding enough early on or actively trying to wage any kind of real warfare. (Slavery civic and whipping early on?)

You probably read only the original post, not my reply in it. I enjoy the roleplay of a "fair and peaceful ruler" who only goes to war as a last resource (most usually, self defense). As in civ4 (more than in any of the previous game of the series) the best winning strategies requires being aggressive toward other civilizations and the AI is quite competent managing cities/production/science, even the small advantage that the AI has on prince at the long run makes a huge difference at such peaceful games and it gets challenging that way.

No idea why you want to play this game not to win.

Overall lots of good advice here but not sure the OP is too interested in changing way he or she plays. Without a save not sure further advice here will really help.

Civilization 4 is such a rich game that it allows being played in several different ways and I any opinion about which one is better is extremely subjective. I really really enjoy playing marathon games as a "peaceful" civilization and asked for opinions about how to make this gaming experience even better, but you seem to look your own way of playing (focusing on winning) as the only and right way and everyone who refuses to embrace your style is simply too stubborn, unworthy and beyond any help. Come on!
Interesting is to notice that I try to keep myself open to new ideas. Right now, I feel that I still have fun with my current gaming style and I intend to stick with it for a while. But I am certainly will try other ways of playing later (I can easily see myself in a few months trying more aggressive styles - focusing at winning even at high difficulty levels). But you, not even for a single moment, considered the idea of "hmmm, I've never played at this pacifist style, maybe I should give a try to see if it can be fun", you are the one who seem stuck in a single way of playing. So, who is the stubborn, beyond any help?

Anyway, I will try to change a little bit my style at the next game. I am totally considering the idea of playing with normal settings under the level imediatelly above prince and without taking this "pacifist" style so seriously, just to have a change. Just not sure when it will happen. At my current game, lots of other civilizations declared war againt my enemy (the Spain), so I might have still have a chance of survival, if I manage to hold on just enough time to those new troops arrive and force Isabella to move their own troops back to defend her own cities.
 
Nothing wrong playing peacefully but you can still expand aggressively early on to secure land. Why you need all these warriors to defend cities is another odd decision. Barb units arrive much later on prince. Early game warriors are better off in the wild fog busting. It's very unlikely any Ai will attack you pre 1000bc. Even then you really only need 1 warrior a city to keep the peace. If you see an Ai go war mode you can then whip cities for units.

Pacifist means you will be playing culture diplomatic or space race most games. Sticking to only 5-6 cities each game will create you with bigger issues later on. My current game its 25ad and I already have 19 cities and 3 dead Ai. (Immortal). Over halfway to domination/conquest.

Anyway without seeing one of your peaceful attempts hard to make any comments.
 
OP can also mean "orginal post".

Really? I always try to be sure that my cities are safe (around 1 or 2 warriors) before expanding. Maybe I play "too safe". I will try to rush my expansion a little bit next time.

Actually, I rarely have MP in cities for quite some time. Instead warriors are outside my borders spawnbusting barbs. Building all this MP for cities is expensive. Only go with what you need.

Anyway, I don't think arguments about playstyle is constructive. I think everyone here agrees that you have the right to play the game anyway you choose. However, when you come here seeking advice, it's natural for experienced players here to offer you the best advice possible. That advice will not take into account a passive role-playing style of play.

I was simply suggesting that you try to take some time to really learn the basics of the game. Get some pointers regarding expansion, economy, worker management, teching, combat, diplomacy. Later, you can then go back to role-playing, but with tools at your exposal that will make that experience even more satisfying. Furthermore, you might find that you will enjoy participating in the other activities this forum provides.

By the way, here is a link to the BUG forum where you can download BUG/BULL and BAT mods:

http://forums.civfanatics.com/forums/civ4-bts-unaltered-gameplay-bug-bat-and-bull.268/

These mods provide unaltered gameplay enhancements that improve UI and the info provided. BAT is basically BUG/BULL with some graphical enhancements. I use it most.
 
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This might be helpful for you
Spoiler :
2wf7k41.jpg


Each warrior has 1 square, and no animals or barbs can spawn within those areas while they sit there.
So you would have north + west areas secured for settling.
(100% no random factor involved, nothing can spawn within 2 tiles around your units)

While if those guys sit in cities, those areas would not be secure for settlers or workers yet.
 
This might be helpful for you
Spoiler :
2wf7k41.jpg


Each warrior has 1 square, and no animals or barbs can spawn within those areas while they sit there.
So you would have north + west areas secured for settling.
(100% no random factor involved, nothing can spawn within 2 tiles around your units)

While if those guys sit in cities, those areas would not be secure for settlers or workers yet.
Cool. As people have said before, you are indeed very nice. :)
The worst thing is that strategy is kind of obvious and I feel dumb for not ever thinking about it before :p


Actually, I rarely have MP in cities for quite some time. Instead warriors are outside my borders spawnbusting barbs. Building all this MP for cities is expensive. Only go with what you need.
Nothing wrong playing peacefully but you can still expand aggressively early on to secure land. Why you need all these warriors to defend cities is another odd decision. Barb units arrive much later on prince. Early game warriors are better off in the wild fog busting. It's very unlikely any Ai will attack you pre 1000bc. Even then you really only need 1 warrior a city to keep the peace. If you see an Ai go war mode you can then whip cities for units.

Pacifist means you will be playing culture diplomatic or space race most games. Sticking to only 5-6 cities each game will create you with bigger issues later on. My current game its 25ad and I already have 19 cities and 3 dead Ai. (Immortal). Over halfway to domination/conquest.

Anyway without seeing one of your peaceful attempts hard to make any comments.

I am wondering if my main mistake hasn't been slow expansion in early game. Rolling back memories of all my games (ofc, there weren't so many of them as I usually play marathon) I remember ALWAYS hesitating too much for building settlers until another civilization take first most of the available areas. In my current game, playing in a huge map, my civilization had only 7 cities most of the time because I took too long to expand and the Spanish build cities before me in the place I wanted. I only built my 8th city kind of recently, in a not very good spot (too much tundra), because several national wonders required 8 cities with stuff (like 8 cities with forges to build ironworks). It will be funny if I see a quite better result in my next game just because pushing expansion earlier.

Anyway, I don't think arguments about playstyle is constructive. I think everyone here agrees that you have the right to play the game anyway you choose. However, when you come here seeking advice, it's natural for experienced players here to offer you the best advice possible. That advice will not take into account a passive role-playing style of play.

I understand that. Anyway, I like to know different ways of playing. Trying different styles is a way to keep the game interesting for years and years.

I was simply suggesting that you try to take some time to really learn the basics of the game. Get some pointers regarding expansion, economy, worker management, teching, combat, diplomacy. Later, you can then go back to role-playing, but with tools at your exposal that will make that experience even more satisfying. Furthermore, you might find that you will enjoy participating in the other activities this forum provides.
It is, indeed, a good advice. Funny thing, in certain ways, I am not such a newbie player. I've got curious enough to look at my saved games and see how many hours I've spent at civ4. The count was 242 hours in only 6 games (because I sometimes take time to think before I play and also because 4 of them were in marathon and 1 in epic). I remember other marathon games which I don't have in my HD anymore, so I think it is safe to assume that I've got at least 350 hours of civilization 4. Besides the obvious considerations about how much time of my life I've lost in it (lol), the conclusion is that my lack of experience is not due to a small ammount of time spent, but due to my style of playing very long games.

By the way, here is a link to the BUG forum where you can download BUG/BULL and BAT mods:

http://forums.civfanatics.com/forums/civ4-bts-unaltered-gameplay-bug-bat-and-bull.268/

These mods provide unaltered gameplay enhancements that improve UI and the info provided. BAT is basically BUG/BULL with some graphical enhancements. I use it most.

Ty, I will give it a try. I just wonder how it will work under wine. Civilization 4 is one of theses games which work almost flawless under wine, let's hope I will keep that luck with the mods. :)
 
So you play marathan and you had 8 cities by what date?? Facts are useful. Playing peacefully on marathan must be painful in many respects..

In any case not really much I can help you with here. It's not difficult to expand to 5-6 cities by 1000bc. Normal start worker. Work a food resource. Grow to size 3-4 building 1-2 warriors. Build settler. Then decide on 2nd settler or another worker. The rest is down to how quickly you can build or whip more settlers.
 
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