No cooper around. Capital is defended by one warrior and builds one settler
(good moves,I think). But soon we shall have two cities to protect and just
warriors can be on the builder queue...
Iron working: never wrong, but very risky. If we have not iron to be connected
at once for two axemen, we would be in big trouble;
Animal Husbandry: again,never wrong,necessary indeed, but also risky because
chariots are not the top garrison unit;true,there are cows inside north site
8 tiles radius, but still time to put this tech,not in first place,but in second;
Archery: an annoying tech, cooper is better,but there is no cooper;so,IMHO,
we should spend 8 turns to research archery (so that capital can finish the
settler and build two archers for minimal defense) then go research husbandry.
So, archery followed by animal husbandry.
Best regards,