Seer: Next tech @ 3360 BC

Since there is no penalty for switching research, I'd support starting on mysticism followed by polytheism, with conditional instructions to switch to BW or AH (people's choice) if a religion is founded before mysticism finishes.

I'll support (and even vote for) that option. :)
 
Since there is no penalty for switching research, I'd support starting on mysticism followed by polytheism, with conditional instructions to switch to BW or AH (people's choice) if a religion is founded before mysticism finishes.

I agree with this plan as well, the benefits of founding a religion are very large. I wish there were time to run a poll on this before the next turnchat. Unfortunately instructions on how to play were posted very early this session.
 
Since there is no penalty for switching research, I'd support starting on mysticism followed by polytheism, with conditional instructions to switch to BW or AH (people's choice) if a religion is founded before mysticism finishes.

I definately agree with this. Religion is a great boon throughout the ENTIRE game if used right.
 
I'll admit though that Methos is probably (maybe even certainly) a better player than I am. Also, I usually aim for CoL when not holding mysticism because the odds favor both early religions being taken, on random opponents.

It would be most accurate to read my statement as "if the plan were . . . then I'd support it". Or another way to read it is "if the people want an early religion the plan should be . . .". ;)
 
We're already aiming for Bronze Working. Let's not switch techs now -- we probably won't even get a religion now (too late for that, and too risky now that we're a few dozen turns in).
 
I'm with Methos and Chieftess, Confucianism is as good as Hinduism, and we'll be able to get it more easily.
 
Actually we're not aiming at BW yet, we haven't done a turn of research on it, it was chosen randomly by the last DP as a placeholder after our last tech finished.
 
Is there any reason we can't found both Hinduism and Confusianism? Let's try for Hinduism and if we get beat out we switch. Like DaveShack pointed out we don't lose the effort we put into the Hinduism track.
 
Actually we do lose something, going for a religion now will delay other, more important techs like Bronze Working and Pottery. My plan to get a religion would be to research writing -> alphabet -> trade for mysticism, polytheism/meditation, (priesthood) and then research Code of Laws ourselves.
 
Nothing ventured, nothing gained.

I like DaveShack's proposal.

-- Ravensfire
 
one problem i see...

We did this start stop research before in the first game. IF we were going for an early religion you do it from the first tech not after you effectively given the other non-mysticism teams a head start by two techs.

We chose our tech path and now we are on that path, we should stick with the "builder " approach and then grab a later religion. Constantly jumping from one line of research to another wastes time. Woudlnt it be more helpful to get alphabet first and trade?

You don't research mining unless you follow it with Bronze. There is rarely an instance where you need mining without taking the next step to bronze. You could have waited to do mining, if you wanted to grab a religion. Timing is everything in religion grabbing. Consider...religion route would still allow you to grab mining by the time the worker is done. BUT since we went for worker techs we did it out of order to give ourselves a reasonable shot at an early religion. We shoudlnt waste time with it.

IF we miss the first religion, do we switch to the other, and then miss that do we keep going to hopefully get the third. Once you start down the "all or nothing" early religion path you either get one and are set for the game OR you fall behind getting the later religions.


The argument for the oracle is valid...however. IF we are going down that path we had better find copper and have it in our borders to defend us and give production while our other city is working on the wonder.

this is going to need a another poll...might i suggest we make it a simple one. Go for an early religion or not. IF you split it by techs then the people who don't want a religion will have 3 or more techs to vote on thereby possibly causing a minority decision to be carried out. I hope that our officials do not "stack the deck" if they have a personal favorite tech. This poll transcends just a single tech and therefore needs to be a broader "direction of our country" type poll.
 
one problem i see...
...
We chose our tech path and now we are on that path, we should stick with the "builder " approach and then grab a later religion. Constantly jumping from one line of research to another wastes time.

FWIW, I can't see that we have chosen a "path". We picked one tech and then we picked another. An overall strategy seems missing, or, at least, undecided.
 
Actually we do lose something, going for a religion now will delay other, more important techs like Bronze Working and Pottery. My plan to get a religion would be to research writing -> alphabet -> trade for mysticism, polytheism/meditation, (priesthood) and then research Code of Laws ourselves.

:agree: we should go for Bronze Working, then Pottery -> writing -> alphabet
and if bud/hind is founded by one of our dear neighbors we could always join them to our empire :evil:
 
What we should consider after Alphabet is the Monotheism path. Having the Sistine Chapel is wicked and founding a religion later in the game is not bad.
 
FWIW, I can't see that we have chosen a "path". We picked one tech and then we picked another. An overall strategy seems missing, or, at least, undecided.


You dont go down the religion path to get an early religion as your third tech. BY way of selecting the path now, we gave an advantage to the other civs for them to get the early religion. When i say we selected a path...we selected not to do the religion path by picking those two techs.
 
FYI we went with the Chieftain's instruction which was continue BW.

There is no copper visible, and we're at the point of choosing the next tech. New thread, or continue this one?
 
FYI we went with the Chieftain's instruction which was continue BW.

There is no copper visible, and we're at the point of choosing the next tech. New thread, or continue this one?

Might as well start a new one, since without copper I believe the discussion will switch directions.
 
ouch no copper....

HBR or IW... forget religions for sure now..unless we want to beat people over their heads with Holy books.
 
No cooper around. Capital is defended by one warrior and builds one settler
(good moves,I think). But soon we shall have two cities to protect and just
warriors can be on the builder queue...

Iron working: never wrong, but very risky. If we have not iron to be connected
at once for two axemen, we would be in big trouble;

Animal Husbandry: again,never wrong,necessary indeed, but also risky because
chariots are not the top garrison unit;true,there are cows inside north site
8 tiles radius, but still time to put this tech,not in first place,but in second;

Archery: an annoying tech, cooper is better,but there is no cooper;so,IMHO,
we should spend 8 turns to research archery (so that capital can finish the
settler and build two archers for minimal defense) then go research husbandry.

So, archery followed by animal husbandry.

Best regards,
 
Chariots are not good for garrison, but are better than archers in beating barbs in the field. And they can be upgraded to Keshiks.
 
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