xDefension
Chieftain
Hi,
I am in the midst of making a mod which adds Francisco Franco as an alternate leader of Spain and I can't find out how to let his leader art appear in the civ selection screen. His civilization icon and leader icon do show up.
This is a snippet of what I have in my Spain_Config.sql.
This is what my .tex looks like for the artfile that's supposed to display:
I've also made sure to load both the artfile, the tex file and config file as a FrontEnd Action
Do I need some sort of reference in a .xlp or .artdef? I've looked at other mods in which the selection screen works properly and they don't seem to mention it anywhere.. What am I doing wrong?
I am in the midst of making a mod which adds Francisco Franco as an alternate leader of Spain and I can't find out how to let his leader art appear in the civ selection screen. His civilization icon and leader icon do show up.
Code:
(CivilizationType, Portrait, PortraitBackground, LeaderType, LeaderName, LeaderIcon, LeaderAbilityName, LeaderAbilityDescription, LeaderAbilityIcon, CivilizationName, CivilizationIcon, CivilizationAbilityName, CivilizationAbilityDescription, CivilizationAbilityIcon)
SELECT 'CIVILIZATION_SPAIN', 'LEADER_FRANCISCO_FRANCO_SELECT_SCREEN.dds', 'LEADER_GORGO_BACKGROUND', 'LEADER_FRANCISCO_FRANCO', 'LOC_LEADER_FRANCISCO_FRANCO_NAME', 'ICON_LEADER_FRANCISCO_FRANCO', 'LOC_TRAIT_LEADER_BANDO_NACIONAL_NAME', 'LOC_TRAIT_LEADER_BANDO_NACIONAL_DESCRIPTION', 'ICON_LEADER_FRANCISCO_FRANCO', 'LOC_CIVILIZATION_SPAIN_NAME', 'ICON_LEADER_KAZOO_SPAIN_FRANCISCO_FRANCO', 'LOC_TRAIT_CIVILIZATION_TREASURE_FLEET_NAME', 'LOC_TRAIT_CIVILIZATION_TREASURE_FLEET_DESCRIPTION', 'ICON_LEADER_SPAIN_FRANCISCO_FRANCO'
This is what my .tex looks like for the artfile that's supposed to display:
Code:
<?xml version="1.0" encoding="UTF-8" ?>
<AssetObjects::TextureInstance>
<m_ExportSettings>
<ePixelformat>PF_R8G8B8A8_UNORM</ePixelformat>
<eFilterType>FT_BOX</eFilterType>
<bUseMips>false</bUseMips>
<iNumManualMips>0</iNumManualMips>
<bCompleteMipChain>true</bCompleteMipChain>
<fValueClampMin>0.000000</fValueClampMin>
<fValueClampMax>1.000000</fValueClampMax>
<fSupportScale>1.000000</fSupportScale>
<fGammaIn>2.200000</fGammaIn>
<fGammaOut>2.200000</fGammaOut>
<iSlabWidth>0</iSlabWidth>
<iSlabHeight>0</iSlabHeight>
<iColorKeyX>64</iColorKeyX>
<iColorKeyY>64</iColorKeyY>
<iColorKeyZ>64</iColorKeyZ>
<eExportMode>TEXTURE_2D</eExportMode>
<bSampleFromTopLayer>false</bSampleFromTopLayer>
</m_ExportSettings>
<m_CookParams>
</m_Values>
</m_CookParams>
<m_Version>
<major>1</major>
<minor>0</minor>
<build>0</build>
<revision>0</revision>
</m_Version>
<m_Height>1024</m_Height>
<m_Width>600</m_Width>
<m_Depth>1</m_Depth>
<m_NumMipMaps>0</m_NumMipMaps>
<m_SourceFilePath text="C:\Users\Rick\Documents\Civilization VI Modding\LEADER_FRANCISCO_FRANCO_SELECT_SCREEN.dds"/>
<m_SourceObjectName text=""/>
<m_ImportedTime>0</m_ImportedTime>
<m_ExportedTime>3132998256</m_ExportedTime>
<m_ClassName text="UserInterface"/>
<m_DataFiles>
<Element>
<m_ID text="DDS"/>
<m_RelativePath text="LEADER_FRANCISCO_FRANCO_SELECT_SCREEN.dds"/>
</Element>
</m_DataFiles>
<m_Name text="LEADER_FRANCISCO_FRANCO_SELECT_SCREEN"/>
<m_Description text=""/>
<m_Tags>
<Element text="UserInterface"/>
</m_Tags>
<m_Groups/>
</AssetObjects::TextureInstance>
Do I need some sort of reference in a .xlp or .artdef? I've looked at other mods in which the selection screen works properly and they don't seem to mention it anywhere.. What am I doing wrong?