I'm not sure about this one, figure you can help me out.
When executing a ranged attack (WorldView.lua), the LUA calls Game.SelectionListGameNetMessage(). Why? It doesn't work with a custom mission that I tried to implement, meanwhile Unit
ushMission() works perfectly. I'm actually confused why they use SelectionListGameNetMessage() and not PushMission, so if someone could please enlighten me, I'd love to know.
This caused me about 3 hours of frustration before I finally got what I want working. I want answers for that 3 hours.

When executing a ranged attack (WorldView.lua), the LUA calls Game.SelectionListGameNetMessage(). Why? It doesn't work with a custom mission that I tried to implement, meanwhile Unit

This caused me about 3 hours of frustration before I finally got what I want working. I want answers for that 3 hours.

