51%, but yeah, it's been a terrible launch, and it will take a lot for Civ 7 to reach a "Mostly Positive" rating overall. At the moment, review scores are trending down, not up. :-/56% of those reviewing on Steam agree with you OP. A terrible and unforgiveable launch.
I hate this characterization of stopping playing a game you're not having fun with or engaged in as "giving up." It's not giving up, because playing Civ isn't a challenge. It's supposed to be a fun game and if you stop because it's not fun then you're rejecting the game and doing something better with your time, you're not "giving up."Im still at that grinding out time stage. im a good few hours in but this must be the 10th game Ive started. A lot of that was a good thing, restarting as I realized that I now understand something I didnt before. but honestly not feeling engagement, feel im often clicking randomly on things, dont feel a connection with my chosen nation or leader, feel im missing lots of things. and ive played Civ a lot every iteration since Civ 1. but not giving up.
51%, but yeah, it's been a terrible launch, and it will take a lot for Civ 7 to reach a "Mostly Positive" rating overall. At the moment, review scores are trending down, not up. :-/
For me, the reason for not buying is my worry that monetization is taking priority over quality. My main complaint with Civ 6 was that so much more effort was put into monetisable content rather than in refining and improving what was already there. Looking at Civ 7 before launch, I felt that this was going to get even worse. Civ 7 is priced higher than most full-price games on Steam, and the higher editions cost a lot more than what I would consider normal, charging you for future DLC and "early access". I hope to be proven wrong. Perhaps the bad reception may lead to more meaningful changes. I intend to give Civ 7 another look when it has been improved, and the price has come down a bit.
Right now though, there is a Steam sale, and you can get all of Ara: History Untold, Humankind, Old World, Millennia as well as Civ 6, for less than the price of the Civ 7 base game.All of these have higher ratings than Civ 7, and are still being improved and updated.
Don't get me wrong. I don't mean this as an attack on the Civ series. I have played all the Civilization games, and the spinoffs, and have thousands of hours invested in the series. I think more competition is a good thing, though, and maybe it is just what Civilization needs right now.
That's a pretty surprising reversal of conventional wisdom (not saying you're wrong, just surprising).agree, also worth bearing in mind that the DLC for Civ VI was pretty major changes/improvements to the game. Both Rise and Fall and Gathering storm, for me, hugely improved the game, with the introduction of dark ages, and natural disasters. Also Civ V's DLC, not as big but still decent improvements to the game mechanics.
30 minutes,you already had your mind made up. the true facts are this game is the exactly the same as every other game ever made. its predictable and choice is an illusion but my guess is the penny hasnt dropped for you yet.
Moderator Action: Inappropriate comment removed.
Bough the game and refunded it. After 30 min.
Don't tell me that I have to play it though to know if I like it or not. I knew immediately that I didn't like civ 5. I loved civ 6. Civ 2 and 3. Even after countless of hours on civ 6 people were telling me that civ 5 is best version ever, so I gave it several tries. Its not. Still don't like it. So no, you don't have to play a game for x amount of hours and x amount of playthroughs until you find it enjoyable. Its either good from the get go or it isn't. Civ 7 isn't.
Lets me go a bit in depth as I didn't on my review on steam page.
I play games for the feel of it. For the fantasy of it. Either that be football manager where you take charge of a team and bring it to glory, or take a civilization under your command and build it up to be the greatest. This manifests very early in the game. With good games, and civ likes, you very early on get attachment to who ever you are playing as. You feel a sense of responsibility, joy, excitement. There is no such thing in civ 7. You can't connect your feelings to a random leader, leading a country that isn't his.
All reviews and plays I've seen on youtube have been telling me how this isn't a bad thing. They are sponsored shills. There is no way in hell, this is a good thing. It totally disconnects you from the immersion. You are basically playing a puzzle game they've set up and try to win on conditions they've set up. You are no longer playing for building a great nation and conquering the world, rather, you are just mix-maxing stats on this small island (yes, it feels like an island), to achieve certain points and reach goals of the game. Civ feel is about a sandbox game, where victory goals are the ones you set up for your great civilization. But no, now you have to get x amount of this and that, during each age and it calculates your score. I'm telling you, its a mix-maxing puzzle game and you will realize this very early. (And don't come to me telling me that civ games have always been about min-maxing, because they haven't). Not only that, they figured out, why fudge up immersion only once in the start of the game, lets fudge it up 3 times during game. Also, lets fudge all the hard work the player did and just fudge up his stuff couple times during game.
So they fudged it up this much and thought, lets fudge up immersion even more for everybody. And then they decided to add a tutorial to the game that pops up non-stop over entire screen. (It has to be over entire screen because game is designed for controller platforms like switch). Not only does this ruin your first impression of the game, it also overloads users with information that they would usually gather over a longer period of time. There is no fudging need for tutorials in games. If your game isn't self explanatory and simple in the start, you have failed at game design. Which they clearly did.
As you probably already know, the UI is terrible. I understand why it's terrible, but I really don't care about this. What gets my juices going is all the people who says that once the UI is fixed and tooltips and such, game will be great. It won't. Bad UI is just a symptom of a larger fudge up. And people focusing on UI and blaming UI for reason the game feels bad, just don't want to realize that the actual game is bad. So they are blaming UI and saying how everything will be fine once this is fixed. And they do this because they still have hope that this fudge up can somehow turn around and become a decent game. But deep down they know the game is terrible.
Graphics doesn't make the game. Everybody is praising graphics, and they are great to look at, as a wallpaper. But they messed up hugely. Everything blends into each other. Specially when you are zoomed out a bit, its really hard to distinguish units, buildings and environment. They have no idea about object separation.
Then there are people playing the game and are clearly enjoying the game on youtube and in reviews on steam. So how can game be bad? They haven't realized it yet. The hype and euphoria is still huge and people are blind to constructive criticism. The real test comes a couple months later. Is the "just one more turn" still there then? Is it there after a week?
0/10, worst crap I've played in this entire franchise.
1. Play on fractalWell put. I quite agree with this part:
"You are no longer playing for building a great nation and conquering the world, rather, you are just mix-maxing stats on this small island (yes, it feels like an island), to achieve certain points and reach goals of the game. Civ feel is about a sandbox game, where victory goals are the ones you set up for your great civilization."
I play Civ for the story and often set up artificial goals for myself where even winning the game is secondary. It's the journey and not the destination.![]()
Would folks say that Ara is worth playing for someone who is seriously enjoying VII and thinks Old World is the only good game in the roster of VI, humankind and Millenia?51%, but yeah, it's been a terrible launch, and it will take a lot for Civ 7 to reach a "Mostly Positive" rating overall. At the moment, review scores are trending down, not up. :-/
For me, the reason for not buying is my worry that monetization is taking priority over quality. My main complaint with Civ 6 was that so much more effort was put into monetisable content rather than in refining and improving what was already there. Looking at Civ 7 before launch, I felt that this was going to get even worse. Civ 7 is priced higher than most full-price games on Steam, and the higher editions cost a lot more than what I would consider normal, charging you for future DLC and "early access". I hope to be proven wrong. Perhaps the bad reception may lead to more meaningful changes. I intend to give Civ 7 another look when it has been improved, and the price has come down a bit.
Right now though, there is a Steam sale, and you can get all of Ara: History Untold, Humankind, Old World, Millennia as well as Civ 6, for less than the price of the Civ 7 base game.All of these have higher ratings than Civ 7, and are still being improved and updated.
Don't get me wrong. I don't mean this as an attack on the Civ series. I have played all the Civilization games, and the spinoffs, and have thousands of hours invested in the series. I think more competition is a good thing, though, and maybe it is just what Civilization needs right now.
Is a
Would folks say that Ara is worth playing for someone who is seriously enjoying VII and thinks Old World is the only good game in the roster of VI, humankind and Millenia?
I basically agree with what @Thormodr said. It is interesting, because we don't really agree on the main line Civ games (of which Civ 5 is my favorite, and Civ 6 was a bit disappointing), but it seems Ara hits a point where our preferences overlap.Would folks say that Ara is worth playing for someone who is seriously enjoying VII and thinks Old World is the only good game in the roster of VI, humankind and Millenia?
Same exact taste as me, and I didn't much care for Ara. At the time I played, religion was confusing and warfare was a slog. I can be tickled by production chains in games, but at a certain point it starts to feel like I'm filing my taxes. Truthfully I was immediately charmed by Ara, but it wore off fast. It's how I feel about Anno games, too. But on the other hand, the economics system is kinda the most interesting part of Ara (I can get lost in it, despite the busywork), and can scratch a certain itch. UI is bloated and often you have to click a million times to do something simple. But my absolute main gripe with Ara was the diplomacy. I hear that is being improved with an upcoming patch (or maybe it already dropped). Maybe wait for a sale? I think it was half off recently. Full-price it is $60 and I did not feel it was money well-spent. Like Civ7, it has devs that seem to listen and respond, and are actively updating it.Is a
Would folks say that Ara is worth playing for someone who is seriously enjoying VII and thinks Old World is the only good game in the roster of VI, humankind and Millenia?
You seem capable of thoughtfully replying to other users on this board, so I'm not sure why my AAR post was so offensive to you. If your mind is made up and you feel only like trolling, there is little reason to engage with me here.Your hyperbole was not asked for nor wanted. Thanks.
The game is not good. Accept it and move on. No pitchforks needed.
I have 2 main problems with Ara:Ara is in my opinion, the most promising of the Civ challengers. It is already good, and it still has a lot of untapped potential. I don't guarantee you will like it, but it's certainly worth a look.
I both agree and disagree. Yes, you are right saying Ara is a Civ challenger/Civ game does probably create the wrong expectations. Ara is very different from Civ. But at the same time...it kind of is a Civ game. It covers the same scope and most of the same concepts as Civ. It's a turn based historical 4X where you play as the immortal leader of a nation from ancient times up to modern times. You build cities, research techs to unlock new stuff, found a religion, move your scouts, settlers, and armies around, there's trade and diplomacy with other nations, and so on. From a top level perspective, you could use the exact same words to accurately describe both games. It's just that Ara solves things quite differently, and has a complex production system which is a major focus of the game. I said this during the alpha, playing Ara feels somehow familiar, yet oddly unfamiliar at the same time. Perhaps for some people it is too different, or there may be other aspects which turns them off, but I kind of love it. It is different from anything else I've played, and I see a lot of potential in it.I have 2 main problems with Ara:
1. Positioning as Civ challenger looks really wrong. There are management games and I think Ara should be positioned as such, or as a hybrid, i.e. "Civilization meets Factorio". Current positioning creates quite false expectations.
2. They missed opportunity to make it sci-fi stars game. Ara's graph-based map, order-based unit controls and resource chains are perfect for galaxy of connected stars, not for regular map. Anyway, I hope after getting experience with Ara, developers will make their Stellaris competitor using the same mechanics.
Oh, come on. Both Civ V and Civ VI had multiple small DLC packs that contained leaders and civilizations, scenarios, wonders, etc. during the first year. They didn't get the bigger expansion packs until much later.agree, also worth bearing in mind that the DLC for Civ VI was pretty major changes/improvements to the game. Both Rise and Fall and Gathering storm, for me, hugely improved the game, with the introduction of dark ages, and natural disasters. Also Civ V's DLC, not as big but still decent improvements to the game mechanics. Civ VII DLC is basically charging for some extra nations and leaders that could easily have been included in the main game without us feeling over rewarded.
This is a useful timeline to put things in perspective, thanks for sharing!Oh, come on. Both Civ V and Civ VI had multiple small DLC packs that contained leaders and civilizations, scenarios, wonders, etc. during the first year. They didn't get the bigger expansion packs until much later.
And the expansions for V were massively important to the game. Before them, the game was so... empty. Simple. Boring. The release version of V was a much, much worse game than VII is now.
EDIT!
In fact, here's the release timeline for V:
2010.09.21: Civilization V
2010.10.25: Civilization and Scenario Pack: Mongols (Free!); Babylon
2010.12.01: Four Cradle of Civilization Map Packs
2010.12.16: Civilization & Scenario Double Pack: Spain & Inca
2011.03.03: Civilization & Scenario Pack: Polynesia
2011.05.03: Civilization & Scenario Pack: Denmark; Explorer's Map Pack
2011.08.11: Civilization & Scenario Pack: Korea; Scenario Pack: Wonders of the Ancient World
2012.06.19: Gods & Kings Expansion Pack
2013.07.09: Brave New World Expansion Pack
2013.10.15: Scrambled Continents Map Pack
2013.11.05: Scrambled Nations Map Pack
2014.02.04: Scenario Pack: Conquest of the New World
So, the first expansion was nearly two years after the initial release and the second expansion was a year after that. In the meantime, there were fifteen other small DLCs.
Civilization VI followed the same pattern. The first expansion came about 1.5 years after release, the second expansion was a year after that, and there were seven other small DLCs. (And then we had a pandemic and they added three more small DLCs, plus the New Frontier Pass (all small DLCs) and then the Leader Pass (more small DLCs).)
I have 2 main problems with Ara:
1. Positioning as Civ challenger looks really wrong. There are management games and I think Ara should be positioned as such, or as a hybrid, i.e. "Civilization meets Factorio". Current positioning creates quite false expectations.
2. They missed opportunity to make it sci-fi stars game. Ara's graph-based map, order-based unit controls and resource chains are perfect for galaxy of connected stars, not for regular map. Anyway, I hope after getting experience with Ara, developers will make their Stellaris competitor using the same mechanics.
Old World is a great game - from the designer of Civ IV. Humankind is also decent and Civ VII stole several ideas from HK but did them worse.Right now though, there is a Steam sale, and you can get all of Ara: History Untold, Humankind, Old World, Millennia as well as Civ 6, for less than the price of the Civ 7 base game.All of these have higher ratings than Civ 7, and are still being improved and updated.