I think you're in a small minority with that opinion, that it is ok to trade gpt for a bulk payment and then immediately declare war. Of course you're entitled to your say but I don't think it's a common view.
Perception of minority about what is "okay" is irrelevant to the topic about whether a tactic is valid. Indeed, if one seeks to argue for competitive balance opinions about how something "should be" are not viable whatsoever. It's not a serious argument; I'll address useful argument if I see one. The game has rules, and people are proposing to change them. Changing/making rules carries a burden of proof, otherwise a baseless claim can't be taken seriously.
Where is the proof?
Here we've fallen even short of proof for rules basis! Here we are talking about play against the AI! In a competitive setting, it is a JOKE to ban tactics on the basis of poor AI. If it isn't a competitive setting, people should play however they want to play...but precisely how does that effect this tactic?
Now, it is taking advantage of the poor AI, and it also highlights that there may be some system in civ 5 lacking which would penalize the players trading reputation for doing something like this.
The logical conclusion of this statement is that one should not play civilization V. Everything you do takes advantage of the "
POOR" AI to some extent.
Competitive balance isn't about a democratic vote; is there a valid argument against this tactic in a competitive setting? I've read dozens of pages of people claiming there is one, and yet mysteriously it
never happens. Strange. I do think these players are still playing civ V, so they must be exploiting the AI.
Your point is that we take advantage of the bad AI all the time even when doing something as ubiquitous as simply warring with one. Isn't war just as much of an 'exploit' seeing as the AI can't do it well and it reaps great benefits for the player? I'd argue that there is a distinction here, that I and I think most players see the trading abuse as a different kind of action to war abuse.
This argument was already used multiple times. It might seem stronger if it were supported once. Refute:
1. That war can be gamebreaking
2. That the player can gain a material advantage far beyond standard AI bonuses through empire management.
3. That public perception of statistics and actual statistics once measured can and have been incorrect in the past and that the civ community has 0 data that quantifies the advantage provided by individual in game tactics (a perfect recipe for getting something flagrantly wrong is never checking or backing up the basis for that conclusion).
Except these things can't be refuted at all! Repeating that "there is a distinction"
*without ever providing a legit distinction basis * doesn't make the argument that "some people who haven't even been polled probably think the way I do based on no actual data" stronger.
Now if I'm forced to specify why that is so, well it might get a little tricky for me . The only answer I can give is that I'm using my personal judgment to declare one impermissible and the other not. That's kind of what we're saying all along, that there are arbitrary boundaries drawn, or not, by anyone playing SP. This one is so popularly rejected that I think it is by far the norm for players to consider it an invalid tactic. I would prefer if the game systems were altered to change this so as not to rely on self-policing.
Still doesn't make sense. In essence, the argument is "I think the game should be this way therefore it should be this way, especially because I think a lot of people think this way". Circular, and not useful.
Of course, everyone wants the AI to play better. People can play with whatever pretend rules they want to curtail VALID tactics in single player as they want; variant play potential is part of the appeal. SURELY, we're not seeing an argument that these pretend rules should see the light of day in a competitive setting without basis though? Surely.
Here I think it's for both realism and gameplay reasons. If I can switch all of my cities to starvation mode to bump up my gpt then trade to a deity AI, along with resources that I can't do without, for thousands of gold every time I DoW then I think the difficulty is so reduced that it makes a farce of the game. The realism point is obvious, AI's will continually trade with you never taking into account your past trading behaviour even if you break every deal and act dishonestly at every turn. So from both perspectives I think this one is clear.
This reminds me of a bit earlier in the post where we see the thought "a better AI might be nice". Of course it would be. The whole point the AI is given gobs of bonuses is because it plays so terribly. Ideally it could play better and not need them. This has no bearing in the validity of an in-game tactic, however. Civs have logical incentive to do it as much as possible; it is up to other civs to protect themselves...not by banning a tactic outright but by having civs use and react to its potential properly.
That's not to say that others can't do as they please but there's some value in the forum members all being largely on the same page when it comes to these considerations, and that's what these threads are all about.
Thing is, the forum is NOT on the same page with issues like this and it can and has caused troublesome rifts in parts of the forum. It's one thing to state opinion, but when it's repeated and not supported it doesn't add credibility to any arguments. I stand by the assertion that this community does not have access to the necessary data that would be required to properly evaluate the validity of tactics in a COMPETITIVE settings without resorting to entirely arbitrary (and variant) conclusions picked at random. That is exactly what happens in practice when people start making pretend rules.
I'm still waiting, as I was months ago, for a halfway decent demonstration of why this tactic isn't valid compared to others in a strict competitive sense. It does on occasion astound me that it doesn't happen. Weird.
If I am able to use every advantage I have to "win" a game , I could just change the code to start game.... WIN!
This statement misses the distinction between playing a game within the rules, and not playing a game within the rules. That distinction is occasionally important when making an argument about whether in-game tactics are valid.