Sengoku: The code of honour

Scoutsout said:
I also thought I might play with some dotmaps this evening if you'd like.
I must admit I am new to CFC and SG, so this is probably known by anyone else but, what do you mean by playing with dotmaps? Are you going to suggests spots for new cities? In that case, please do. Remember RCP does not work in C3C.

I always agree with giving suggestions to players (but I do not always agree with the suggestions themselves :D ).
 
fbouthil said:
Are you going to suggests spots for new cities? In that case, please do. Remember RCP does not work in C3C.
Exactly. :thumbsup: I do it with an image editor and a screenshot.

I always agree with giving suggestions to players (but I do not always agree with the suggestions themselves :D ).
The good thing about dotmaps is that it fosters discussion. Rarely does the final empire look like the first dotmap... all it will be is a starting point for discussion. But after a few rounds of discussion everyone will be working towards the same goals...
 
First cut...something to get us started.

scout_sengoku_DOTMAP.jpg
 
The trick is: You only get the techs you AREN'T studying when popping huts.
 
It all looks very nice. So i have to say 'got it'.
I will go on with exploring to climb the ladder of veteran status for each daimyo.
@dotmap: the one to W/NW looks great for our first one. We own a lux and we barrikade the enemy expand direction.

What about our techs, should we still search or not?
 
Finish up the tech we are on now, for sure. As for the next tech...Invention is so enthralling, but the one leading up to the catapults sounds good to.
 
Well... I took another stab at Sengoku as a personal scenario tonight. I learned a few things.

I learned that this "scenario" has almost as much depth as the classic Epic game.

I learned that Daimyo can make Great Leaders. :D

And I was reminded that I still have much to learn.

This is going to be a fun game, and I am really glad I signed up.
 
This is the first time I see a dotmap, cool! :cool:

I agree with Detlef Richter for the first city position. Suggest the spot NE for the second city, although I am not sure Detlef Richter can make a second settler in his turns. I see we will need workers fast as many cities won't be able to grow in 10t before that.

If you are going to do some harassment, I suggest to pick on Hojo as they have spices and are the only civ E.
 
@fbouthil: glad you liked the dotmap. City planning in this is a little tricky... so if anyone on the team can think of a reason to move some of these, suggest away.

We will need lots and lots of workers in this...as for harassment... don't the AI have 5 Daimyo as well?
 
There is no way to get above size 12 in this game right? I looked in the editor, but I just wanted to be sure.

There are 5 Shoguns for each civ. They only have the 'king' strategy checked, so they will space thier kings among a few cities. I assume they will upgrade, but I can't be sure.

I disagree with attacking Hojo first. We can effectively block his expansion from the east with a few settlers, then take his lands at our pleasure. Date is an excellent target for now.
 
Things confusing me a little bit, but i hope i have done alright:

1460 Juli: I like the plan to attack the Hojo, so i start to move out Daimyos
near his borders.

1461 Jan: Nagoya builds settler and starts an ashigaru

Juli: nothing happens

1462 Jan: Nagoya builds ashigaru and go on with settler
the great wanderer Oda Keich meets the Otomo and make a party
with the also found sake

Juli: nothing

1463 Jan: found Seto and start to build barracks

Juli: nothing

1464 Jan: our next goal is invention
Oda Detlef can't wait any longer and decides to attack the Hojo

Juli: Oda Detlef kills one Ashigaru

1465 Jan: Nagoya build settler and go on with ashigaru
Oda Detlef looses against an ashigaru and jumps to an nearly
mountain with one hp left.

For the next better player, move my oda out of the borders and let him heal.

sengoku1465pic1.JPG


sengoku1465pic2.JPG
 
@Detlef Richter: Good turns! That really looks like what I had in mind :hammer: Hojo.

I will play tonight. As I usually do when I post my got it, I include my intentions so the team has time to discuss it.
  • I will continue to :hammer: Hojo with the regular daimyo attacking their ashigaru. I will make sure I attack from the tile NW of their city as it is the only place I can launch an attack without the river penalty. I will also take time to heal any wounded daimyo.
  • The moving settler will found a city on the closest FP. I will turn that city into a worker factory.
  • Daimyo Oda Keich is far away from home. Since the only daimyo that can attack in the next round (in 30t) is the one of the current player, he will turn back when he finds another civ.
  • The next settler will move to the spot NE in the middle of the forest as suggested by Scoutsout.
  • The worker will build a road toward Seto.

Any comments or suggestions wellcome (even if they are against my intentions).
 
Just a little to early for war, IMHO. We need to use non-daiymo units to weaken the other tribes first, so we don't lose any daiymo's over silly mistakes. Did you at least upgrade the Daiymo's first?
 
I don't think we have a barracks that we can use to upgrade the Daimyos...
 
Exactly. Why are we attacking at all? This is sure to get a daiymo killed.
 
I thought attacking ashigaru with our daimyo was relatively safe, so I opened CivIII Combat Calculator to make my point and found out that attacking ashigaru fortified in a town with a regular daimyo meant losing 18% of the time. Even if the ashigaru is not fortified, it is still too risky I think (14%). One level of experience makes a world of difference here (chances of losing drops by half).

This is clearly too much so I agree with Keich, no attack for now. Daimyos would lose attacking unfortified barb only 4% of the time and 6% if fortified (on open ground). So I will seek barbs instead (but none shows up in F3 for now).

We do not have a barrack and we do not have the money either to upgrade daimyos (27g to upgrade to shogun-2 and 30g more to shogun-3, for EACH daimyo). I think we should lower research when a barrack has been built (no point of lowering research before that).

BTW, other civs do upgrade their daimyo, but only the daimyo that are lucky enough to be in a city with a barrack and it has enough money (another reason why I lowered the cost of daimyo upgrade as it would be too easy to kill shogun-1 near the end of the game). AI tend to move one daimyo to each of their first towns, escorting them like settlers.
 
Jan 1465 (preturn) - zzz

Jul 1465(1)
Keich discovers a strange kind of worm that makes very soft coccons and think it could make nice clothings, if we could send some peasants there. :eek:

Jan 1466(2)
Finished training peasants for combat (ashigaru) and decide to ask some of our citizens to pack their belongings to extend our power (settler).
Detlef Richter decides to hire Scoutsout as bodyguard while he heals his wounds.

Jul 1466(3)
Citizens settle near the river in a place I name Ogaki.
Keich gets traps in an Ainu ambush. They encircles him, but he takes refuge climbing a nearby mountain.

Jan 1467(4)
Keich cleverly evades the Ainu patrols moving to mountain further away from home.
Detlef Richter feels like his own self again.

IBT
A single Ainu patrol decide that Keich does not deserve to live but underestimate him as he cuts their heads immediately. :nya: Amateurs!

Jul 1467(5) - zzz

Jan 1468(6)
Hojo finally accepts to admit our superiority and give 21g to compensate his previous offenses.
Apparently, Keich did not learn a previous lesson and gets trapped in another Ainu ambush. :blush:

IBT
An Ainu decides to attack Keich which puts his head on a pike, :evil: scaring the other two Ainu who are paralyzed by terror.

Jul 1468(7)
Keich misses his mother's cooking and decides to head home.

Jan 1469(8)
Some citizens of Seto say that Date treats his peasants better than us so Detlef Richter and bed_head7 decide to remember them who their REAL daimyo is. Somehow, seeing a katana up close convinces them to forget about Date.
fbouthil and Scoutsout find a nice spot to labor the land and order some citizens to move there.

Jul 1469(9) - zzz

Jan 1470(10) - zzz

I put half our daimyos on each side of our empire to get ready to attack barb where ever they would show up. I checked every turn, but no Ainu had the guts to established a camp nearby. :(

There is a Date peasant worker in range of the daimyos in Seto. I suggest DoW on Date and capture that worker :ninja: (on bed_head7 turn 0 as the worker just finished working his current tile and will move away). They do not have anything to hurt our daimyo for now and we could really use a worker to irrigate the plains near Seto.

I think the settler can found a city on his current tile next turn.
 
Nice turns, and nice work with the turnlog. I can see that I'm going to have to dig a little bit to keep the literary tone this SG is taking. Samurai drinking tea and writing haikus and all that. :D
 
I think I must have infected you somehow, fbouthil. Unless I am missing something, there doesn't seem to be a save. And other SG teammates would have me believe that I was the only one who forgot. So for now, I will say I am aware that it is my turn next.

Nice story, I won't even try to compete. Creative writing is by far my worst area in school, and really the only thing I don't like.
 
bed_head7 said:
I think I must have infected you somehow, fbouthil. Unless I am missing something, there doesn't seem to be a save.
Oh man - nothing will mess up a game like not having a game to play! :crazyeye:
And other SG teammates would have me believe that I was the only one who forgot.
Only in this SG. I've done it...just not here. ;)
Nice story, I won't even try to compete. Creative writing is by far my worst area in school, and really the only thing I don't like.
#1 - the key to turnlogs is to have a turnlog.
#2 - Have fun
#3 - If you don't like to write, just kill something and tell us. We'll enjoy reading about that. :D
 
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