bardolph
King
- Joined
- Feb 5, 2007
- Messages
- 739
So how many people here use Serfdom when it becomes available?
In recent games, I've been toying with Serfdom
as an alternative to Slavery (and Caste System) through the mid-game. I've found it to be pretty effective under the following conditions:
1) I'm running a cottage-based economy.
2) I have reasonably high health/happiness caps (through resources and Hereditary Rule).
3) I'm pillaging lots of enemy tiles during wartime.
When (1) and (2) are true, I find that Slavery stunts my growth, as cottaged cities tend to grow slowly. When (3) is true, I can happily pillage my enemies to hell and back and rely on my serf gangs to rebuild the landscape after I'm done conquering.
The biggest drawback with this strategy is that it's hard to build infrastructure in settled and conquered cities without having the whip.
This is mitigated somewhat by the fact that speedy workers can build workshops and chop forests to get these buildings out, but that's certainly not as handy as the "one-button-solution" that slavery provides.
So, I'm curious: do other people often use Serfdom in their games?
In recent games, I've been toying with Serfdom

1) I'm running a cottage-based economy.
2) I have reasonably high health/happiness caps (through resources and Hereditary Rule).
3) I'm pillaging lots of enemy tiles during wartime.
When (1) and (2) are true, I find that Slavery stunts my growth, as cottaged cities tend to grow slowly. When (3) is true, I can happily pillage my enemies to hell and back and rely on my serf gangs to rebuild the landscape after I'm done conquering.
The biggest drawback with this strategy is that it's hard to build infrastructure in settled and conquered cities without having the whip.

So, I'm curious: do other people often use Serfdom in their games?