Turn 0 1150 AD
Looking at F1, there are so many scientist! Even some core cities have them. Zooming in, I see that those cities are MM'ed to 20spt, good call!
We're at war with 2 nations, the Incans and the French. There is 1 turn left on the peace treaty with Smoking-Jaguar. Of course we know what that means.
There are also 10 turns left on the peace treaty with the Romans, so I will have to break that too before I hand off the game.
We are researching towards Scientific Method, due in 4 at -106gpt.
Did you guys know we're only 21 units under the support limit?
I declare vs. the Mayans, and lose a lux because of it.
MM. A few cities get more specialists. Whip a harbor in Pisae, on the northern island.
Do we really want Banks? I'm going to veto a few of those. Whip the aquaduct in Matt's Steakhouse -- with all the prime rib around, this city can be a specialist capital at larger size. Change all courthouses in supper corrupt cities to cannons.
What kind of victory do we want? Domination looks the easist. The Mayan land has many choke points and 2 lux's, so that looks like the place to start. I think we're about a dozen turns away from Replaceable Parts, so that's when the attack should begin. In the mean time, I'm going to play some holding action.
Press Enter...
IBT: A Roman and a Mayan galley move down our coast, that was a quick in-between-turns.
Turn 1 1160 AD
- RushPoint starts courthouse after building a bank.
- Most other cities produce Muskets.
- After the courthouse, Zariqum goes from 1/1 to 2/3. At least the courthouse pays for itself.
Wow, we have Frigates.
- Rail-roading, Oasis creek and Plainville are now at 20spt.
- Move our exposed ships into port.
Turn 2 1170 AD
- Hyannis and OC: Musket->Cathedral pre-build for factory.
- Bedeby: Courthouse->Marketplace, it now has 3 shields.
- That reminds me, start more factory pre-builds in other cities.
I had to slow down Plainville's production, that our only city with both the Cathedral and Colosseum. Its best pre-build is a courthouse.
Turn 3 1180 AD
- Spicetown: marketplace->temple
- Avalon Beach grows to size 7 and has a Bank! I guess I missed it. It starts on Granary.
- Found Dances With Penguins. It's only purpose is to grab tiles towards domination, so it starts a temple.
Concentrading workers on the core and the last bit of the military rail net.
Turn 4 1190 AD
- Finally, the AI's will talk to us. We're still up Steam and Medicine on them.
- I'm going to build the ToE at a place that needs the culture -- how about Babylon (the city).
- I bombard the Mayan galley with a Frigate, and kill it with a galleon.
- Incans have lux's that we could use, so I make peace with them, with them chipping in some gold. I then buy 4 lux's with Medicine and Ivory. No peace with France.
- After going through every city, changing every scientist to a taxman... our economy is +627 gpt, 180 of them are from taxmen. We're researching (but making no progress in) Atomic Theory, with the ToE due next turn.
IBT: Romans are gone, Incans boot them off this planet, one less treaty to worry about.
Turn 5 1200 AD
- ToE is completed in Babylon, we take Atomic Theory and Industrialization. (sorry goz, forgot to d/l your notes)
- Because of the WLTKD, the courthouse in Plainville is completed pre-maturely. It will finish its factory in 10 turns. Other core cities start on factories.
- Research is set to Replaceable parts, due in... let's change all the specialists back first... 6 turns at -143gpt, barely.
Turn 6 1210 AD
Bombard a mayan caravel, and worker actions
IBT: the mayan caravel drops off a single long bow on the north island.
Turn 7 1220 AD
- An elite AC does the honor, wins but no leader.
- All northern island cities are now connected by road.
Workers work...
Turn 8 1230 AD
- Frigate sink the caravel.
- Concentrate our frigate forces near Pompeii.
Turn 9 1240 AD
Very quiet, just rail roading.
Turn 10 1250 AD
- One turn to Replaceable Parts, dial down the science rate to 50%. It's a better deal, not to mention easier, to change the tax rate rather than changing all the specialists.
- Amazingly, we're right up against the unit support limit. I'm shrinking a couple of corrupt cities by building settler/workers. Watch out for those cities on fresh water or has aquaduct. There is also a settler on her way on the northern island.
I'm going to turn over the game now. Won't it be funny if we don't have rubber?
Gozpel
SJ Frank - just played
bed_head - up
Scoutsout - missing in action
Matthewv - on deck
Bede