Clarification: The way I understood the discussion, and the way I edited the first post, says that we MUST break any and ALL twenty turn deals. At any rate, thats the way Im going to play it. This is not a dictatorship, so overwhelming argument by the team will sway me.
That being said, it looks like Im gonna hand Scout one hell of a mess. Welcome back, buddy!
I intended for people to be a bit more careful when setting deals, but that is probably my fault for not making things clear. As it stands, I am going to be breaking deals that will cost us over 100 gpt, and two luxes. There is one deal that Ill leave for Scout to break, though.
On the upside, things will become a lot more clear cut when we get to rails, which is not far off. Once we get a railnet in place, we can begin to move on the other island.
IHT So I load up some caravels and go Bab hunting. I form an army with the leader, though I leave it empty for now. Im a bit hesitant to just declare on the other two big civs, so I think Ill just pillage the luxes were trading to the Inca. I have no choice but a declaration on France since they are giving us a lux for a tech or something.
IT Incas complete Bachs.
760 ad (1) Declare on Babs. Land two caravels next to Bab capitol. Do a preemptive WW check.
IT Physics comes in, Start Magnetism. Samarra deposes. Some cities riot.
See anything interesting?
770 ad (2) Do you see it? I love freebies.

Elite AC quickly takes Nimrud. A horse gets retreated taking Samarra. Pillage all four spices, breaking the deal with the Inca.

Workers in place quickly rebuild one of the spice roads. I use some Bedeian economics to shave a turn (probably closer to two) off research on Magnetism.
780 ad (3) I spend a ton of time on worker turns, trying to get all the crap cities to a static size 6 with three specialists. Oh, and I kill the reg warrior that the Babs drop off next to Nimrud. I change Forest Green to Sistines as a prebuild, though we may end up wasting the shields. Looks like this may be coming to fruition around the time Goz, or maybe Bede, gets it again. Care to try for the IA trifecta, Brother Bede?
IT French complete Shakespeares.
790 ad (4) France just got MT. *Hopefully* theyll trade it to the Inca in the next turn or two, before I start my shenanigans.
800 ad (5) Vet Ac attacks Zamua and promotes, giving this screen
..
With all the Bedeian economics Ive applied, I can drop research 40% and still get Magnetism in 3. I knew it was affecting more than 1 turn worth.
810 ad (6) In a bit of near perfect timing, the French trade MT to the Inca. Since we only have one turn left on the one sided deal with France, I declare. Establish an embassy with the Inca, see that they have a mix of 16 muskets and crusaders sitting in their capitol. Those will be of good use. Sign the Maya to an MA for the low, low price of Physics. I also throw in some spices to keep them interested. They throw in some wines and 19gpt. Theyre guarding their maps VERY closely, though. :shrug:
IT Inca come demanding TM and 53g. As much as I want to tell them to shove it, I concede so they can eat up some French units. The people apparently like my choice, since they opt to plant some trees on the royal lawn. Incans complete Cops.
820 ad (7) I can drop our sci two more notches and change a few sci to taxmen.
IT I see the Incans take a city from France. Magnetism comes in, start ToG, due in 6 at -20gpt. That will rectify when we can turn down the science though.
830 ad (8) A whole bunch of annoying worker turns.
IT For reasons beyond my simple comprehension, the people put an east wing on the palace.
840 ad (9) Shuffling troops and terraforming
.
IT Inca take another city from France.
850 ad (10) See 840 ad.
Recap: I have two prebuilds going, trying for the IA trifecta. Ill assume you all saw that I got an SGL from the pic.

We really need some more boats and rails. I have been trying to get all the crap towns (every town past the choke) to size six to support three specialists. Once ToG comes in, change the Sistines build to Newtons. The science wonders arent really good for us w/o libraries and unis. I have yet to see a French unit approach, but I sent a caravel with ACs to try and take the little French town on the island to the north. MM is in pretty good shape, although I didnt do an extensive check this turn.
Nowhere near the mess I promised Scout, sorry.
>>>SAVE<<<
Scout -
UP
Matt - On Deck
So do you even remember what's going on in this game Scout? Gonna be a lot different from the last time you had it, I promise.