Sesn03 - Bad Apple Goes To War

Umm... aren't we supposed to be at war with a neighboring civ? Do the Vikings count? If they do, do they still count if we take Leiden?
 
That's what I was thinking, just making sure. Playing now.
 
1200AD (0): Umm... those ships are really, really menacing. Good omen though is that my randomly generated playlist starts playing "Kiseki no Umi" (Sea of Miracles).

I'm confused. Aren't we supposed be at war with a neighboring civ? Do the Vikings count as neighboring?

Transfer some units to Heliopolis for resistance control.

IT: Greece and Vikings embargo us.

1210AD (1): No attacks.

IT: Leiden becomes Dutch! :eek:

1220AD (2): It's either declare war on Greece or declare war on Holland. I declare war on Holland, breaking the peace treaty with 17 turns left.

Actually before I do that, I sign peace with the Celts and get 91 gold.

I turn ON the governor in Heliopolis because unresistance will change the mood stuff and I don't want it to riot...

IT: Arabia wants to renew the peace... sure...

Bubastis gets 'zerked! :eek:

1230AD (3): WTH? There showed a zerk in Bubastis, but when the cavalry went in, it took it without a fight! :confused:

Oh, animate battles was off. :blush: I thought I found a bug.

Some gpt deal just ended and the resulting money is poured into research.

IT: Sumeria and Vikings sign peace...

Ankuwa captured by the Dutch...

1240AD (4): Recapture Ankuwa.

IT: Vikings declare war on the Arabs.

A propaganda campaign in Mansura has upset its citizens. :lol:

Sesn03_1250AD_propaganda.jpg


1250AD (5): More building...

IT: Medicine --> Electricity

Production in Thebes has been sabotaged! (And it was an army too :cry:)

1260AD (7): Not much is happening in these turns. Maybe that's why I skipped turn 6.

IT: All the action is in the interturn. A propaganda campaign in Giza has upset its citizens. The Dutch dujerk Kadesh. (Dujerk - v. to land defensive units next to a poorly defended city that is not connected via rail)

1265AD (8): Undujerk Kadesh.

IT: Heliopolis completes its Marketplace! [dance]

Lagash completes the Hoover Dam. He'll need to watch out for Sumeria, they're getting really really powerful.

Not much happened the rest of the way, except fighting off Dutch landings.

The political situation:

 
:lol: What a tangled web we weave.

I got it, but turns will be a day or two in the making. Just don't have time before then.
 
Before our next war with greece, we need by my calcs, 30 infantry, and 20 arty.
 
First off, sorry for the delay, even though I did warn you ahead of time. New job has been working me hard and my only day off (yesterday) entailed a wedding I was in.

IHT – Well, our army is certainly nothing that will strike fear into the hearts of our enemies, but our railnet is basically up and running, so that will make a big difference. Romeo seems to think that a bunch of arty and infantry are needed before we can make any more real progress, and I’m inclined to agree with him. So I guess I’m basically just trying to get some troops and hold down the fort here, right? Hmm, that’s a bit of a wrench in the works, we’re still approx 25 turns out from arty or infantry. The good news is that shutting off research will garner us 260 gpt for upgrades. The other bad news is we’d need about 5K gold to perform upgrades for the numbers Romeo mentioned. Bit of a quandary, I’d say. We’re at war with both Dutch and Vikes, both of whom have shipd off our coast, though I have no idea if they are full or not. Oh well, let’s get to it, shall we?

IT – Both enemies land mini stacks on mountains south of our core, taking one of our cavs at the same time. Greece and Sumeria sign peace. Hope they both forget about us for a little while yet.

1280 AD (1) – Vikes stack is two zerks, a MDI, and a rifle, while the Dutch land 3 cav, an LB, and a rifle. Unfortunately, I can’t really get many troops to Avaris for defense, except for cavs, many of which are beat up. I chuckle to myself at the mess of a game I have created and wonder if it’s still winnable. At this point warring with anyone (other than the celts) is a handful, never mind a direct neighbor.

IT – We lose a musket at Avaris, but win the other four battles, promoting one musket to elite. The Vikes head for our gems.

1285 AD (2) – Lose a cav attacking the last Dutch cav. Rifle retreats one cav and falls to a second. Lose another cav on the last three nords.

IT – Arabs and Dutch embargo us. And then, off in the distance, I hear a faint sound. It sounds like singing, the voice is certainly feminine, and I get the distinct impression that she doesn’t believe in dieting……
Uh_Oh.jpg


No cities fall, but we lose a couple skirmishes.

1290 AD (3) – I decide that the aptly named Do or Dye is going to be my Alamo. There are already a couple forts in place there, and I’m going to try and build one more. If (when) they bust through there, we will have little left to stop them with. I imagine it won’t be long before Sumeria joins the pile. Of course, I fully expect some more landing in our rear to further complicate things. :lol: Chuckle again as I try to round up a defense force and realize that we are spread too thin to have anything resembling that. Upgrade and rush a couple units, though my brain tells me both are meaningless gestures. Here we go…..

IT – Celts and Dutch embargo us. Lisht and El-Amarna fall. I had basically conceded both though. Although we take some units with us, the Greeks waste little time breaking through my pathetic Maginot Line. They also land a couple units in our rear. Sumeria captures Leiden.

1295 AD (4) – A handful of much needed builds complete. Take out the Greek rear party. Amusingly, they leave a single wounded cav guarding their breach, which is quickly retaken. I reinforce the line and see what happens.

IT – We manage to win six battles before they break through in two places. This time they reinforce the forts.

1300 AD (5) – In the squares that I can check, I can see some 37 infantry, along with a few guerillas running around. What’s the over under here? They’re all slow movers, and they have a lot of ground to cover, even though there isn’t much defense ….. I’ll put it at about twenty turns from now. The good news is that we’ll have an army available in just a few turns, the bad is that we may have no one to put in it. :lol:

IT – true to Alamo style, we end up losing Do or Dye after a very bloody (for us) battle. Amusingly, they actually bombarded us first about eight or ten times. Not so funny is that every shot hit, including taking out our walls with the first one. One of the few battles we did win was when a sword successfully defended against a vet infantry. Go figure.

1305 AD (6) – The loss of a lux sends some of the bigger cities into full panic (read: riot) mode. Can’t do much but shuffle units here.

IT – The Arab-Greek trade embargo ended. Arabs and Greek sign embargo against us. :lol: Bring it on! Athribis, Bubastis, Hill Town fall. Maybe twenty truns was generous, there seems to be more cavs coming in now.

1310 AD (7) – For whatever reason, I am still building rails.

IT – Bukhara, Fez go the way of the dinosaur. Greeks building the UN – then where are the tanks?

1315 AD (8) – Kill a Dutch cav they landed. Apparently they still want a piece of the pie.

IT – Ask and ye shall receive. The first tank spotted kills a cav in Mansura. Giza goes away.

1320 AD (9) – The army completes, and just to be a thorn I go attack Sicyon and kill one of the infantry there. I go retake Giza for S & G.

IT – Greeks torch Giza for my impudence. Iron Skillet, Avaris, Tyrantville all join the glorious Greek empire. A musket kills that pesky tank.

1325 AD (10) – We learn Electricity. Set research for RP. Thebes riots to mourn the loss of Tyrantville. In a wonderfully amusing development, the army captures and burns Sicyon :-D. That also gets us a few more slaves. Yay! Since I can’t keep the workers, they all get disbanded. We have lost our iron and can rail no more, so I fort all our workers.

Well, there’s my ten. If anyone wants to pick up the game for any reason, here it is. Otherwise I will play it out sometime in the next few days. I want to thank you all for the great job you did, I’m sorry I wasn’t as active as I probably should have been. I think that my last minute decision to go to DG was the downfall here. We did a great job of overcoming all of Bede’s little tricks, but all the backtracking to recapture cities and such proved to be the undoing, I think.
 
Hmm, bummer. Sorry we couldn't win, but this game was fun.
The variant is challenging enough without Bede, and Bede made it more entertaining.
 
SesnOfWthr said:
First off, sorry for the delay, even though I did warn you ahead of time. New job has been working me hard and my only day off (yesterday) entailed a wedding I was in.
:eek:
Did Sesn get married as well? If so, I suggest you take a bit of a honeymoon away from Civ. :lol:
 
romeothemonk said:
:eek:
Did Sesn get married as well? If so, I suggest you take a bit of a honeymoon away from Civ. :lol:

Oh god no!

Coming close to asking the question once was enough for the time being. I was merely an usher.
 
The save at 1410

Peace with the Dutch for 100 gold. Science off. Sell off the improvements of Heliopolis and abandon it. Re-build Busiris in its place. Merge 7 workers into the place to bring it to pop 8. Kill a Greek cav. Capture and kill 2 Greek workers. Turn all scientists into tax collectors.

IBT- Kadesh is captured by a Greek cav. Greece loses 3 infantry to a musket in the mountains. Ragnar wants to talk peace. Nope, we have to stay at war with someone who was our neighbor. Our army dies at the hands of a Greek marine.

Turn 1- Greece will talk peace. Not just yet. Cav captures 2 workers. Another cav kills a reg flak at Kadesh. 3hp cav kills elite Greek cav and we have Kadesh back. The cost of peace with Greece is 286 gold and 23 gpt, but he’ll settle for pop 2 town of Ankuwa. Done. Lux to 10%.

IBT- Greeks building Manhattans.

Turn 2- Kahun founded. Renegotiate peace with Arabs. We get industrialization for 388 gold and 94 gpt. Renegotiate peace with the Celts. Steam, Medicine, 89 gold and 9 gpt for Nationalism.

IBT- Quiet

Turn 3- Not much to report. Trying to get iron on line. Athribis founded.

IBT- Vikes captured Heireid with Zerk

Turn 4 (1345AD)- Retake Heireid as vikes lose zerk and cav. They lost a ship or two as well. We can rail again. Tanis founded.

IBT- Vikes re-take Hareid with another zerk. We lose a cav.

Turn 5 (1350AD) Retake Hareid and the rest of the Vike ships are sunk in port.

IBT- Trade TM with Arabs. Sumeria and Dutch sign peace. Three cities riot.

Turn 6 (1355AD) A little rail. Make sure we have some muskets along the coast.

IBT- Quiet

Turn 7 (1360AD) A little rail. Greeks and Sumeria building SETI, UN and Manhattans.

IBT- Quiet again.

Turn 8 (1365AD) More rail.

IBT- Quiet

Turn 9 (1370AD) More rail

IBT- Vikes capture… you guessed it. Hareid.

Turn 10 (1375AD) Recapture Hareid. Fort with a rifle this time.

Bonus coverage:

IBT- Quiet

Turn 11 (1380AD) More rail.

IBT- Embargo between Arabia and Netherlands ends. Thebes coal plant>army. Trade Gilgamesh salt for wines.

Turns 12-17 (1385-1405) More rail. Merge a couple workers into Busiris. Sumeria finishes Manhattans.

IBT- And the Greeks declare war on us again. :cry:

But, our spear defending Athribis DID DEFEAT A TANK. :spear:
Never actually saw it until now, so it was worth watching.

Our only faint hope was an alliance or MPP with Sumeria. And they aren’t interested at any price. The save is included for interest. I did notice our infra was in a really bad state, or I would have tried to build up military. Well, we were living on borrowed time anyways at the end.
 
:lol:

Good job keeping it alive for a bit longer there, M60. Is that a final? I can't really tell, half of it implies it's over, half of it implies we have a couple cities left.
 
Someone else can grab it, there hasn't been much lost in the last turn. The problem is there isn't a whole lot to defend with. Maybe draft a bunch of rifles I suppose.
 
I'll be available on Monday. If no one else wants the "honor" before then, I'll scratch and claw until I am forced to give up the ghost. :lol:
 
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