Set ending era?

tjmaze

Chieftain
Joined
Jan 1, 2012
Messages
8
The only mod I really used in the last game was to end the game at a specific era. Usually the Industrial one. Any tech beyond that is just made unavailable.

Is this something I could do myself easily right now? Or will I have to wait for them to release the mod tools? (What's the hold up there anyways?)
 
You could install the slower tech mod here: http://forums.civfanatics.com/threads/slower-tech-by-era.600579/

and then edit the .sql file so that the techs after the industrial era cost a ridiculously high amount. I don't know if there's a max number but try 999. It'll take a bazillion turns to research anything after that area, so it's essentially unavailable. You can also do the same thing with the civics (check the discussion in the thread above).
 
If you want the game to end at specific era, look at ReligiousCombatScenario_Victories.xml

Spoiler example :
<Row>
<RequirementId>GAME_ERA_LIMIT_REACHED</RequirementId>
<Context>VictoryProgress</Context>
<Text>LOC_RC_GAME_ERA_LIMIT_REACHED_PROGRESS</Text>
</Row>
</RequirementStrings>
<RequirementArguments>
<Row>
<RequirementId>GAME_ERA_LIMIT_REACHED</RequirementId>
<Name>MinGameEra</Name>
<Value>ERA_INDUSTRIAL</Value>
</Row>


could make a mod to add victory based on that code.
 
If you want the game to end at specific era, look at ReligiousCombatScenario_Victories.xml

Spoiler example :
<Row>
<RequirementId>GAME_ERA_LIMIT_REACHED</RequirementId>
<Context>VictoryProgress</Context>
<Text>LOC_RC_GAME_ERA_LIMIT_REACHED_PROGRESS</Text>
</Row>
</RequirementStrings>
<RequirementArguments>
<Row>
<RequirementId>GAME_ERA_LIMIT_REACHED</RequirementId>
<Name>MinGameEra</Name>
<Value>ERA_INDUSTRIAL</Value>
</Row>


could make a mod to add victory based on that code.

Ah, I'm not trying to make the victory condition reaching a certain era, I just don't want the game to progress beyond it :).


You could install the slower tech mod here: http://forums.civfanatics.com/threads/slower-tech-by-era.600579/

and then edit the .sql file so that the techs after the industrial era cost a ridiculously high amount. I don't know if there's a max number but try 999. It'll take a bazillion turns to research anything after that area, so it's essentially unavailable. You can also do the same thing with the civics (check the discussion in the thread above).

I'll take a look at this after work, thanks!
 
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