Set unit stacking to one unit

jhon herere

Chieftain
Joined
Nov 2, 2016
Messages
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Dose any one know of a mod to make the unit stacks only one unit. I always thought it would be beater and now that i have played 5 i know it is. It is the only thin i like in 5! Any one that can send me in the right direction would be most helpful. if there is know known mod i would like to request one.
 
I think he wants to know if there's a mod that allows only one unit per tile...
 
Dose any one know of a mod to make the unit stacks only one unit. I always thought it would be beater and now that i have played 5 i know it is. It is the only thin i like in 5! Any one that can send me in the right direction would be most helpful. if there is know known mod i would like to request one.

jhon herere, welcome at CFC. :band:[party]

There is no mod for Civ 3 that allows such a setting and in my eyes such a mod cannot be done and for Civ 3 it is not necessairy. Why should a limit of one unit per tile be better in C3C? It only makes the KI weaker and if you have problems with bigger unit stacks, please don´t forget, that we have the option of charm attack in the more modern editors for C3C.
 
Dose any one know of a mod to make the unit stacks only one unit. I always thought it would be beater and now that i have played 5 i know it is. It is the only thin i like in 5! Any one that can send me in the right direction would be most helpful. if there is know known mod i would like to request one.

I think that would require writing code to the .EXE since there is no limits on the amount of units set. I doubt its just a matter of changing 1 number in a line of code, as it probably doesnt exist.

I personally would not want to do that as 1UPT is one of the main things I do not like about civ5. It just removes more strategy than it creates. Besides the AI having issues with it.

If you want to try and do something similar via the editor, you could try making units harder to build and less unit support available, which means players would have to be limited in the amount of units they have relying on a much smaller amount, not only for attacking, but also for defense. You then limit cities so that there is less output. For the AI however, since they probably will be less of a challenge at that, you can allow them more unit support and free units.
 
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