Settle plotevaluation bugs

Siesta Guru

Prince
Joined
Dec 2, 2007
Messages
498
Location
The Netherlands
I've been trying to tweak the values that determine where new cities will be places and noticed some big oversights.

1. No weights on any yields beyond the first ring? Bizarre

2. No weights are put on gold/faith/culture/science yields, meaning they'll basically ignore some natural wonders.

3. There is nothing that prevents counting tiles already in your territory again. This is most noticeable when there are luxuries/strategics in your territory that have not been hooked up yet.
The plot evaluations put considerable weight on these new resources, thus its very common for them to settle cities right next to another city, apparently under the impression that settling there gives them access to that resource.

As an illustration:
http://puu.sh/rUV7F/532d0fc373.jpg

When Philadelphia was settled, none of the luxuries where improved yet. So while Washington already gave access to the incense and jade, the plotevaluation for where Philadelphia ended up was high because it seemed to count the two incense tiles and the jade as new luxuries again.
When it settled Chicago, it again counted two of the incenses, making it think this was a good spot too.

4. I'm pretty sure that this line:
<Row ListType="StandardSettlePlot" Item="Nearest Friendly City" Favored="false" Value="-1"/>
Should actually be:
<Row ListType="StandardSettlePlot" Item="Nearest Friendly City" Value="-1"/>
Based on some testing with extreme values that I've done. With favored on false it doesn't seem to do anything. It's of course also a little strange that it's actually negative values here that make them want to settle closer to their own cities..

5. It seems to count strategic resources that haven't been revealed yet.
 
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