settler invasions

rainmaker

Warlord
Joined
Jun 26, 2003
Messages
187
Location
Merritt Island, Florida
I have often had numerous civs trecking thru my enpire with settlers W/a defense unit. They almost never leave when asked. I have always left them alone even when they don't leave. Else I'd always be at war with just about all.

Is this the best approach or aret here other ways to deal with it?
 
T-Money's Rules Of Engagement for Punkass Settlers (ROEPS)

1. Settler is in you territory. If you have somewhat good relations with that civ and they trust you then usually they will leave the 2nd time you tell themm to (on the same turn)

2. If you tell them to leave and they do not, mobilize your army and make a wall of them on either side of the settler, guiding them to some terrible terrain ie mountains where they won't settle. Then guide them box em in and leave em there. OR if you're like me and you get pissed when people come on your land, replace number 2 with:

3. <MY personal favorite> Butcher settling party and any escorts, send heads of said parties to their leader. They should get the point.

EDIT:
Forgot something. The golden rule with this is that if they mess with you, you mess them up. If the AI senses weakness, ie you won't go to war if your territory is invaded, then they will keep doing it and you will get a rep for being soft. It's probably best to show them your strong side so they know not to screw around with your land.
 
T-Money said:
If the AI senses weakness, ie you won't go to war if your territory is invaded, then they will keep doing it and you will get a rep for being soft. It's probably best to show them your strong side so they know not to screw around with your land.

Is this just your own thinking, or you have proof of how it works? I never hear anything like a "rep for being soft".
 
Once, just for fun, I didn't settle this one tundra spot that was blocked by two of my galleys from the sea. When the settler pairs came across, I guided them to a spot in a corner of my empire. Inspired by Arathorn's Egyptian spear trap.
 
They usually leave the first time I ask, if not, the next. If they are annoyed or furious with me, and they have a much stronger military force than I do, they will declare war, when I click the leave or declare war option. But most of the time, I just disregard them entirely.
 
rainmaker said:
I have often had numerous civs trecking thru my enpire with settlers W/a defense unit. They almost never leave when asked. I have always left them alone even when they don't leave. Else I'd always be at war with just about all.

Is this the best approach or aret here other ways to deal with it?

I can't stand this settler diarrhea :mad: , it is one of the most irritating

things the AIs do. This is where 'knowing' the whole map is a distint

advantage for them :( . I always block them or destroy them :spank: ;) .
 
usually 2 slave workers :evil:
 
Another annoying thing is when they send a galley all the way around your territory to form a useless city...
 
Dell19 said:
Another annoying thing is when they send a galley all the way around your territory to form a useless city...

What is worse is when that useless city always has Oil, Uranium, saltpeter,
etc.... :mad: , of course it is the area that looked worthless at the start to
me :cry: . Time to :spank: an AI after :wallbash: .
 
Actually, I like the AI settling those tundra/desert locations on the other side of my empire. It saves me building a settler for that location, provides me with the resources that the AI knew was there and went for and usually is defended by an obsolete unit and is easy prey for my opening attack in a war if it doesn't culture flip to me earlier.

Moral of the story: Don't fight the AI when he's helping you in the long run.
 
denyd said:
Actually, I like the AI settling those tundra/desert locations on the other side of my empire. It saves me building a settler for that location, provides me with the resources that the AI knew was there and went for and usually is defended by an obsolete unit and is easy prey for my opening attack in a war if it doesn't culture flip to me earlier.

Moral of the story: Don't fight the AI when he's helping you in the long run.

I agree with you 100%. :goodjob: ;)
 
Still thats an extra war you have to fight and the AI as a tendancy to randomly settle tundra, so you might have 3 or 4 different civs all with one city each on the area of tundra that you will eventuallly have to take back and there are also issues in having to wait for the cities to grow and diverting armies to take out random cities...
 
The nice thing about it though is that the AI will settle either on or next to the resource, so they used their ESP to correctly place cities for you.

As for having to divert military, if this is a panagea/continents map, tanks, cavalry or knights will normally have enough speed to catch up with the main attack force within a couple of turns. Think of them as battle hardened reinforcements. The other option is to use those obsolete elites, like Longbowmen, MDI or Knights to attack with. The defenders in these cities are normally obsolete also and who knows you might get an MGL if you're lucky.

I don't usually get more than a two different AI on my tundra locations, but if there are more, I will someday be declaring on them anyway.
 
In my current game I had 7 civs with a combined total of 18 settler unit moving accross my great empire. I closed of my boarders and left open a slot to a small tunfra area. They all went there (eventually). Now there are 7 nine tile cities completely fiiiing the tundra. Each one is a different civ.

develloping.....

rainmaker
 
I've noticed the AI will send settler anywhere there is room for a city untill all the land is gone. So if your fast at expanding this is not a problem. (I know not as easy to do as to say and the higher the level of play the less land you can clam).
 
"Is this just your own thinking, or you have proof of how it works? I never hear anything like a "rep for being soft".

Uh, yeah, I know there's no such actual thing as having a rep for being soft. I just meant that if you let a settler into your land and they don't move it out when you tell them ( the zulu are notorious for this ) and you don't mobilize your military or at least make some sign of resistance, they just roll right in and settle in your lands. That's just my experience.
 
i don't think a 'soft rep' has anything to do with it, i've played Always War games where I've turned the corner (you know victory is likely) and the AI has crippled itself building settlers to fill the gaps I've left behind, by the time you reach the AI all the cities are size 1
 
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