My first question is, what ratio do you have for working on land settlers and city-making settlers?
Then I made a sweet crusader/chariot combo. May not sound like much, but in the beginning go straight for monotheism, you get the wheel along the way this allows you to have the chariot and crusader (not catapalt, crusader. ands not phaanx, chariot, you'll see why). And usually I only have my cities support 4 units, a working settler, a city-making settler, a phalanx for defense at the time, and a offensive unit, half of cities would make a chariot and half crusader.
I would create crusader/chariot pairs. Now the chariot's 2 defense covers for the crusader, and it can MOVE F-A-S-T (for ancient times) to go along with the crusader. Now not only will the crusader 5 attack power (high for the time since you went straight for monotheism) be useful but same with the chariot! The main factor is that this combo can do FAST conquer for such anceint times.
I captured about 3 egyptian cities in 5 turns with only 3 pairs of this miracle combo
Then I made a sweet crusader/chariot combo. May not sound like much, but in the beginning go straight for monotheism, you get the wheel along the way this allows you to have the chariot and crusader (not catapalt, crusader. ands not phaanx, chariot, you'll see why). And usually I only have my cities support 4 units, a working settler, a city-making settler, a phalanx for defense at the time, and a offensive unit, half of cities would make a chariot and half crusader.
I would create crusader/chariot pairs. Now the chariot's 2 defense covers for the crusader, and it can MOVE F-A-S-T (for ancient times) to go along with the crusader. Now not only will the crusader 5 attack power (high for the time since you went straight for monotheism) be useful but same with the chariot! The main factor is that this combo can do FAST conquer for such anceint times.
I captured about 3 egyptian cities in 5 turns with only 3 pairs of this miracle combo