Settlers getting eaten

I started out in sight of Germany and killed him before his first border pop.
I had a peninsula the size of half a continent all to myself.

That's within 5 turns, isn't it? What'd you do, send your starting warrior into his undefended capital? Amazing luck. :goodjob:
 
Tried the strategy today, with some success - although I think I was lucky, with only lions to contend with. Further good fortune involved finding copper one tile NE of my capital, allowing me to wipe out two neighbours and reduce the other to one city. Think I may have allowed another neighbour to grow too big, alas. Oh, and no one likes me...

hehehe, not too much too fast. impressive start for you, but take out one neighbor before they get going early... if you have particular success and keep most of your forces alive and have a shot at another neighbor in the immediate vacinity (with one city), then no problem going after them too... but when it comes to whether or not your neighbors like you, there's a couple things that i do to help that.

1) taking them out very early prevents anyone from truly establishing any relationships that might make another neighbor upset at you. hence the reason to take out only one in the beginning, 2 if your lucky to do it swiftly. if you keep going, you'll start getting people upset and you'll probably hurt your economy and research by blowing up to quick.

2) establish buddhism or hinduism early on. get it spreading... you'll often get +4 favorable intensions from neighbors who share your religion. they take it much better when you march. use a prophet for the religious wonder asap... it helps to spread you religion.

3) don't establish cities right on the border of a neighbor unless absolutely necessary (i.e. resources you must have). and if you do, make sure it's well fortified or your neighbor will want to take the city from you.

4) keep your military strong. on prince and above, your neighbors can smell blood. if you're behind the curve either in research or in the size of your armies, you can bet they'll be coming, friend or not.

the next opportunity i use to conquer is after the oracle gives me iron working. that's also when i find iron on the map and send a few dudes out there to act as sentry and secure the area. if it's vital, you can also daisy chain a few units along the path your settler will take.

note that you can settle directly on top of the iron and just build a road to speed along your access to it, but that's optional. once you have a swordsman advantage and neighbors who "love their brothers and sisters of the faith", then go to work again.

if i get it going right, this ALWAYS works for me... are there any thoughts on adding or improving on this? let me know!
 
Thanks for the input. I've got BW and IW and I'm about to get CS so I can have Samurai.

The only religion within my borders at the moment is Hinduism, and most of my neighbours are Jewish. That's the main reason they don't like me.

I have only one city near my opponents, and it's always well fortified. I might call a halt to the current conflict and rebuild.
 
^ Bear in mind that Samurai also require Machinery (and hooked-up or traded Iron).

4) keep your military strong. on prince and above, your neighbors can smell blood. if you're behind the curve either in research or in the size of your armies, you can bet they'll be coming, friend or not.
Not necessarily - but it's usually good if you can be competitive in these areas. Diplomacy can be your saviour.
 
Thanks for the input. I've got BW and IW and I'm about to get CS so I can have Samurai.

The only religion within my borders at the moment is Hinduism, and most of my neighbours are Jewish. That's the main reason they don't like me.

I have only one city near my opponents, and it's always well fortified. I might call a halt to the current conflict and rebuild.

well, for me, better to be the founder of the religion, especially in your capital. as the influence of your capital grows and you build stonehenge and the oracle, your religion should spread well. these 2 wonders also make it possible to get a GP (ew, i'm using abreviations now) very early on... therefore you have the religious wonder (i.e. the mahabodi, or whatever) and you're religion will spread even more.

not to mention the benefits of the university of sankor and the spiral minaret.....

you'll have game-long allies by doing this even if you're aggressive. not sure about emperor levels....
 
^ Bear in mind that Samurai also require Machinery (and hooked-up or traded Iron).

I have both now.

I was lucky today; Buddhism spread into my lands, so I quickly converted and am now friends with everyone. Amazing how quickly things can turn. So now I have to work out what to do with all these unused Samurai...
 
No. That is 15 turns, 2 culture from the palace. Unless your creative, then it is 8 turns for the capitol.
Fastest that I've been able to build a warrior is 7 turns. But ussually it takes 15 turns.

Oops, I see the problem. My frame of reference is screwed up 'cause I usually play quick games. Still, great luck for Boom!
 
Well, my mid-game sucks. I have only two opponents left. One is weedy and hopeless (and doesn't like me), the other ahead of me in techs (not by a huge amount) and has over 50% of land and population. And loves me, but I don't want to let her win. She is way, way ahead on points.

I'm thinking of switching from Conquest (a vain hope) to Diplomatic, assuming I can build the UN first; any tips?
 
Diiplomatic wont work. the ai who loves you is the largest, she will probably win the election for secretary and diplomatic victory. you can still go for conquest or domination. just build a good stack and raze key citys instead of capturing. or raze all the cities and plant your own cities.
 
Diiplomatic wont work. the ai who loves you is the largest, she will probably win the election for secretary and diplomatic victory. you can still go for conquest or domination. just build a good stack and raze key citys instead of capturing. or raze all the cities and plant your own cities.

I fear it's too late for that. It's past 1800, everyone's got rifling and I don't have a tech lead. My two opponents are next door to me (the friendly one, who has a massive, massive army) and further on, beyond the friendly one (I could take him down no problem, but then it would be me and the girl next door).

Anyway, if I want to go for Dom I'd have to capture the cities instead of razing them, in order to be in control of enough territory and population.

Basically, if I go for a military victory it'll be me or her who goes down, and the odds favour her. I should have taken her out sooner, and not bothered to wipe out the Australians (I was thinking of revenge for the Ashes - sorry, that won't mean anything to those of you who live in the States).
 
You don't need the tech lead, you need the right unit. How long until you can have Grenadiers? Grenadier + cats are all you need. You may try to overcome by numbers or make a pillage war to destroy its economy and slow down its tech rate.
 
I have Grens and just got Rifling and Steel. So I could do it with cannons in theory. Two problems:

(a) her military is much bigger than mine in terms of numbers, and she has the same techs so I have no tech advantage;
(b) there are two obvious cities I could attack, but whichever one I go for she will counter-attack from the other, and I don't think I have enough defensive units.

It sounds like I've painted myself into a corner, as the saying goes. Oh, well, live and learn.
 
I have Grens and just got Rifling and Steel. So I could do it with cannons in theory. Two problems:

(a) her military is much bigger than mine in terms of numbers, and she has the same techs so I have no tech advantage;
(b) there are two obvious cities I could attack, but whichever one I go for she will counter-attack from the other, and I don't think I have enough defensive units.

It sounds like I've painted myself into a corner, as the saying goes. Oh, well, live and learn.

well, it may be time to whip 10 canons and 10 grenadiers and to let the culture slider take care of the unhappiness
 
I have Grens and just got Rifling and Steel. So I could do it with cannons in theory. Two problems:

(a) her military is much bigger than mine in terms of numbers, and she has the same techs so I have no tech advantage;
(b) there are two obvious cities I could attack, but whichever one I go for she will counter-attack from the other, and I don't think I have enough defensive units.

It sounds like I've painted myself into a corner, as the saying goes. Oh, well, live and learn.

Like cabert said. whip those grenades and cannons. maybey some cav too for stragglers. the ai is notorious for turtleling in their cities once you come close to their cities. and al those cannons make short work of them. take those two cities you want, raze a few others and sue for peace and maybe some techs too.
 
OK. I won't be able to play again until Monday, but I'll try and scorch the earth from under her feet.

Just one thing, though - since I'm a fairly advanced civ, I'm reluctant to revert to Slavery just for the sake of whipping a number of military units, esp. since I'm not Spiritual so I'll lose a turn of production anyway. Is there any other way, or do I have to switch civic for a few turns just to get the military production going? I don't like to think what it might do for my cashflow.

[EDIT: Supplementary question - if I start a war with her, do I have to keep it going for ten turns before she'll come to the table for a peace negotiation? Or can I do it sooner? She's Friendly with me at the moment, so diplomatic relations will still be Not Dreadful even after a few turns of war, and she's a peace-loving sort, so if I knock out her cities after five turns can I sue for peace straight away?]

[SECOND EDIT: In case you're wondering who 'she' is, she's Selamasina of the Polynesians. I'm running the CivGold mod. She's pretty much like Hatshepsut in terms of character.]
 
I don't know the mod.

to get your army going.
Universal sufferage you can buy your units. an additional benefit is your towns give hammers. nationhood you can draft units and slavery you whip them. and slavery allows to get those unhappy citizens in the conguered cities to work. as Cabert nicely put it in another thread. "whip them till they are happy"
if you change to all three of them you can build real quick an army.
take those cities you want, or raze them and plant your own. benefit of this is those new cities grow in an already developed land. raze the cities you don't want. to weaken here and to get rid of the cultural pressure. and best of all is that you can pillage someone in to capitulation.
if she capitulate you can then turn your army to the last free civ.
I think it takes at least 10 turns for you can sue for peace. but if she is friendly with you know, there is a good chance she will be pleased with you afterwards.
don't worry about cash. taking cities and pillaging will give enough money for the war. just make sure your army is upgraded before going to war.
 
impossible to warior rush at monarch or above. That said going worker - warrior - setler often make sense as your worker are improving multiple titles beofre it start choping for your second settler. You dont need defence in your capital. only thing you need it for is to keep it below hapiness cap and that kicks in size 4 at the earliest i think. use the warriors to fogbust for the setler.
 
Back
Top Bottom