Settling on a resource 2: What gives what?

Bleys

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I got some fantastic input on my other thread of this name. That one was more a strategic question of "when its ok and when its not", and the answers from the community were, as usual, outstanding.

But it got me thinking. We all know that settling on that coveted plains-hill gives your city an extra hammer. However, I did NOT know that, for example, settling on grass rice gives an extra food! What are the other results from settling on a resource? Please post the ones you know, and be sure to include the tiles "actual" condition (like plains-cows vs grass-cows, or hill pigs vs plains pigs, etc). Are there resources, that when settled directly on top of, give an "extra of anything in the city tile?

I actually used this technique very effectively in a recent game, when I wanted to rush an AI, and had no copper or iron near me, but there was an iron in-between my cities and my targets. I settled directly on the Iron, and since there was a river to my roads, started pumping out swords, axes and spears (needed spears too, since my target was Hatty, and that damn UU is so good) that very turn! It was all the difference, and it also gave me a wonderful peace of mind knowing my opponent couldnt pillage it, which would have crippled me instantly.

Thanks in advance for your input. I will edit the OP occasionally to put all the data in one spot, if it looks like it would be a good move. Or is there already such a list? I will be honest and admit I didnt look.
 
The features are striped from the tile. (Forest, Jungle, Flood Plains, ...)
If the tile has a bonus on it the yield of the (unimproved) Bonus is added.
You get the result from above or 2:food: / 1:hammers: / 1:commerce: - whichever is better (each item compared separately).

Examples:
You are settling on a forested Plains Hill 0:food: / 3:hammers: / 0:commerce:
Removing forest -> 0:food: / 2:hammers: / 0:commerce:
So you get 2:food: / 2:hammers: / 1:commerce:

A Plains hill with Marble - 0:food: / 2:hammers: / 0:commerce: from terrain + 1:hammers: from bonus.
Settling results in 2:food: / 3:hammers:/ 1:commerce:

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SPAMY EDIT: That was my 1.111 Post :woohoo:
 
The key point to remember is the resources and terrain must match.

Bonus food + grassland = 3:food:
Bonus hammers or hills + plains = 2:hammers:
Bonus commerce + river = 2:commerce:
 
The key point to remember is the resources and terrain must match.

Bonus food + grassland = 3:food:
Bonus hammers or hills + plains = 2:hammers:
Bonus commerce + river = 2:commerce:
Thanks all. I see the ins and outs of it now, and there is obviously no need for a list, Daves is pretty clear.

I like it. I really think this may be an under-utilized technique. I am going to start looking for spots to use it effectively and see how it goes.
 
I agree it is an under-utilized strategy.

I've started settling directly on resources more often to great improvement in my game. Part of the idea of this concept is to learn to stop thinking that every city has to be in an ideal location in terms of getting the best food, commerce or hammers. Cities can support one another, they can help define your borders, and they can serve a more short-term purpose.

Fun variant: every one of your cities must be settled on top of a resource.
 
Fun variant: every one of your cities must be settled on top of a resource.

Might be even funnier the other way around...

A city must be settled on every one of your ressources (Unless impossible due to 2 tiles limit). No ressource may be hoocked up other by via settling on it (Too bad for seafood-lovers :p ).

I think i will give it a try offline.
 
It's my opinion, that all other things being equal (and they rarely are,) settling on a plains elephant is always better than trying to improve it later.
 
Dave's always pretty clear.
and short!

but he forgot Bonus ressource + plains + hill = 3 :hammers: ;)
you're taking the words from my head directly, don't you?

It's my opinion, that all other things being equal (and they rarely are,) settling on a plains elephant is always better than trying to improve it later.
Yep.
This is also true for marble : the output isn't worth it although the resource is.
I quite often settle on incense too, because it's a tile you will "never" work.
 
I like to settle on suggar. suggar is often located where I build commerce city's, so i rather settle on top of it, it gains acces for traid and gives plus one food.
 
And settling on a flood plain ? + 1 ::food:: ?

That would change my capital placement strategy, since settling on such a tile would help building the first worker faster (which I believe is a very important factor in the early game)
 
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