Bleys
Deity
I got some fantastic input on my other thread of this name. That one was more a strategic question of "when its ok and when its not", and the answers from the community were, as usual, outstanding.
But it got me thinking. We all know that settling on that coveted plains-hill gives your city an extra hammer. However, I did NOT know that, for example, settling on grass rice gives an extra food! What are the other results from settling on a resource? Please post the ones you know, and be sure to include the tiles "actual" condition (like plains-cows vs grass-cows, or hill pigs vs plains pigs, etc). Are there resources, that when settled directly on top of, give an "extra of anything in the city tile?
I actually used this technique very effectively in a recent game, when I wanted to rush an AI, and had no copper or iron near me, but there was an iron in-between my cities and my targets. I settled directly on the Iron, and since there was a river to my roads, started pumping out swords, axes and spears (needed spears too, since my target was Hatty, and that damn UU is so good) that very turn! It was all the difference, and it also gave me a wonderful peace of mind knowing my opponent couldnt pillage it, which would have crippled me instantly.
Thanks in advance for your input. I will edit the OP occasionally to put all the data in one spot, if it looks like it would be a good move. Or is there already such a list? I will be honest and admit I didnt look.
But it got me thinking. We all know that settling on that coveted plains-hill gives your city an extra hammer. However, I did NOT know that, for example, settling on grass rice gives an extra food! What are the other results from settling on a resource? Please post the ones you know, and be sure to include the tiles "actual" condition (like plains-cows vs grass-cows, or hill pigs vs plains pigs, etc). Are there resources, that when settled directly on top of, give an "extra of anything in the city tile?
I actually used this technique very effectively in a recent game, when I wanted to rush an AI, and had no copper or iron near me, but there was an iron in-between my cities and my targets. I settled directly on the Iron, and since there was a river to my roads, started pumping out swords, axes and spears (needed spears too, since my target was Hatty, and that damn UU is so good) that very turn! It was all the difference, and it also gave me a wonderful peace of mind knowing my opponent couldnt pillage it, which would have crippled me instantly.
Thanks in advance for your input. I will edit the OP occasionally to put all the data in one spot, if it looks like it would be a good move. Or is there already such a list? I will be honest and admit I didnt look.