Setup of a Station Mod:

waves_blade

Chieftain
Joined
Jan 30, 2014
Messages
21
Background: The purpose of this mod in the making is to make stations more meaningful, to give them more scaling and lategame power. They can also spawn closer to you and to other outpost. They also take longer to leave, I've had plenty of games where outposts were miasma blockaded and left before I could research ways to remove them. They also take foreeever to spawn for everyone.

I've edited a # of station files to make them all go up to tier 10 (theoretically). I've also added in my own station (which should hopefully work), if it does work, I'll start adding in even more stations. I'm also going to try and do negative yields and health yields to see if they wok.

What I'm looking for here is someone to put all the files together into an actual mod, and maybe help me figure out why a few things aren't working.
 
Alright so, did some testing with replacing Civs files:

-Stations will go up past tier 3.
-Adding health as a yield wont work.
-Negative values wont work.

I also cant get my custom station to work. It never appears on the map. I made a file for it under Minor Powers, I also put in a row for it in the CivBEMinorPowers file. Idk why it wont appear on ingame.
 
Uh... I guessed you missed this post in your other thread.

I did miss it! I stopped checking that thread after the 4th self-bump with no reply and made this one ^_^.

The health 'yielding' isn't that important, and something complicated might mess with whole thing or its compatibility with other mods. I'm more concerned at the moment with why my custom station won't load into a game.

Just having a mod that makes stations scale into lategame is good enough for an initial release.

I'll attach a zip of all the files, thank you for the help!
 

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