Morten Blaabjerg
Settler
Apparently the scen editors of Civ3 are severely limited. There's no way of scripting events, and perhaps even worse, even no decent way of setting up the cities, units and scenario settings.
And no, Firaxis didn't speak out openly about this. If it wasn't ready, they should just say so. Instead of promising things, they were not able to accomplish on time.
Anyway, the game looks cool and I look forward to playing it. But I know the real lasting value of this game is in the flexibility of the editors, so I hope they'll expand on these. I trust Firaxis, when they say this, (and honestly, even when they said this, I got the eerie feeling that the editing tools were not really finished) :
"Those digging the trenches" means us. So they'll base the upcoming editors on our feedback. Keep posting, fellows!
My personal wishlist :
1) A scripting editor, with a vast range of triggers and actions. Visual or macro-language, I don't care. As long as its there, and it's flexible as hell.
2) A solid objective system, that allows a vast number of different success/victory criteria to be made
3) A comprehensive, easy to use editor to place cities, units, improvements, borders and individual civ settings. As flexible as the map editor. And why not make it simply an upgrade to the map editor?
What do you think about it?
And no, Firaxis didn't speak out openly about this. If it wasn't ready, they should just say so. Instead of promising things, they were not able to accomplish on time.
Anyway, the game looks cool and I look forward to playing it. But I know the real lasting value of this game is in the flexibility of the editors, so I hope they'll expand on these. I trust Firaxis, when they say this, (and honestly, even when they said this, I got the eerie feeling that the editing tools were not really finished) :
Jeff Morris, FIRAXIS (Developer Update)
The editors in Civilization III are only the beginning. Based on feedback from the mod and scenario community we will make additional improvements and incorporate new features. The editors are just tools, ones that the fan community needs to make meaningful by creating new scenarios with. As those in the 'trenches' of creating new content run into limitations, we'll work on eradicating those barriers. Firaxis is very interested in Civilization III having an active mod community, but need to know where our efforts are best spent.
"Those digging the trenches" means us. So they'll base the upcoming editors on our feedback. Keep posting, fellows!
My personal wishlist :
1) A scripting editor, with a vast range of triggers and actions. Visual or macro-language, I don't care. As long as its there, and it's flexible as hell.
2) A solid objective system, that allows a vast number of different success/victory criteria to be made
3) A comprehensive, easy to use editor to place cities, units, improvements, borders and individual civ settings. As flexible as the map editor. And why not make it simply an upgrade to the map editor?
What do you think about it?