SGFN-04: Ragnar for Secretary-General!

E would be possible, except the tile we're on doesn't have river access, does it? That means we'd have to settle on flood plain to get the river benefit, and that's not a good idea. It also requires more improvement time to become productive. So I think I still prefer A. C, with the goody hut, is my second choice.

For A, I agree with Pol1 that the tile NE of the mountain is forested tundra. I can't tell about the tile NE of the hill. Is that tundra or coast? I have the same question W of the cow - tundra or coast? 2 SW of the cow is certainly coast.

I agree with ThinkTank on the best first move. I S will be a good city site, but I don't think it is where we want our first settlement. We want a curragh out right away, I think, and the extra commerce and immediate cow will help us a lot in the crucial first few turns.

I think I'd just go ahead and move the settler NE right off the bat, and let the worker road the current tile. I don't think it is worth the worker turn to look around, even if we think there's tundra to the east. We'll find out as soon as we plop down, and we have enough information right now to know the site will be productive.

Overseer says all wonders (even ToE) are in; all beakers, even from specialists are out. Sounds good to me.
 
I have been playing a practice game using the same rules as this SG. So far, it has gone pretty well. I just finished a marathon trading session which was touched off by a suicide curragh making it to the other continent. I bought Literature, sold it for cash to 2 rich civs, bought Construction and Currency and have reached th MA in 10 AD. This game will definitely test our trading and diplomacy skills. So far, I have caved to all demands, but none have been outrageous. If any outrageous ones do come up, I will not cave. What I consider outrageous is demanding a city, or a large sum or high gpt. I will burn that bridge when I cross it.....
 
i think that AI will not demand city (i'm not sure, but i believe that AI won't demand gpt as well, only techs, maps, lump sum, str/lux res)

EDIT :
checking for trade options every turn is just a habit!
it's pangea... so there won't be chances to rape sbd w/o consequences...
we'll have to give in to some demands, but i hope, not to many:->
 
Is it pangea? Did I miss that somewhere? I didn't see that the landform was declared. 60% water, yes. But I didn't see pangea mentioned. I assumed the landform was random.

Overseer?
 
Continents. My reasoning is with us being seafaring, it allows us a period where we'll likely have contacts our neighbors lack. This will be a trading opportunity, which can be exploited. Also, I have found in all my practice games, there will be at least one AI DoW'ing us, which will be our opportunity for pointy-stick research. We need to get past feudalism, which the AI's refuse to trade. Extorting it will be quite likely our best way of getting it, as no amont of money seems to be enough.
 
A and C are good, I especially like C for its positioning and goody hut, but site B has 2 wheats. Look W-SW, its there in the fog. My top three are A, B, C. (I wouldn' like E because of the floodplains, I find them to starve me to often and not be too useful)

The other 4 sites just don't look as promising
 
I guess everyone likes A best, so I guess A it is. I guess that makes it time to dig into strategy. I think the GLib is going to be verrry important, unless we can extort a government and Feudalism. It may come down to having one weak, but gracious friend against a powerful enemy in the UN vote. Somehow, I don't see us staying buddies with everyone all the way. Any thoughts from the team on strategy.
 
I think it is clear that we have to beat somebody up at some point, so pretty much by definition we aren't staying buddies all the way. We need to avoid razing everything in sight when we do go to war.

I agree that the GLib is important - maybe important enough that we should try to build it ourselves if we can predict when the AI will research Literature (the AI usually avoids it for quite awhile). But not only do we want the effects of the GL, but the culture will help us with flipping when we keep enemy towns. Since we aren't using libraries, I wouldn't normally advocate building any cultural improvements at all. But in this case, we don't want to get too far behind in culture, so we may even have to build (gasp) a temple and cathedral or two.

Is it permitted for us to gift away the GLib prior to education in order to recapture it later when it can pull us up an extra half era? If that is allowed, then I think we should plan on doing it.

We want to trade peacefully for as long as we can, then take up the pointy sticks. A lot of our strategy will be decided by whom we meet and where they are located.
 
Hmm, I've never done the GL trick!

IMO, I guess we could be thrifty traders until the Middle Age. My experiences also tell me that the AI starts to jack the prices for techs up too high around this point in the game. So, that's where we begin Pointy-Sticky research (maybe even sooner than that...just to reign in some AI over-expanders :mischief:)

As far as the Great Library goes...I guess the GL trick could basically define our strategy for the rest of game even. We could wait until the AI has been in the Industrial Age for a while, but before they get tanks, just so we aren't Sooooo far behind that we can't fend off our aggressive neighbors.

If we don't do that, then we should begin a run over the world :devil:...making sure to keep the required Scientific Civs at 1 city and Otherwise make sure there's 1 strong AI everyone hates and another (weak, maybe) AI who is gracious with us...yadda yadda...everyone doesn't need me to explain this.

Anyway...I guess we could do the GL trick until the first AI reaches the Industrial Age...we don't want too many advanced units against us if an AI declares war on us!
 
We need to be filthy rich in this game, that is clear.

GLib will be difficult since it wil almost impossible to time a prebuild, since it can last very long until an AI will research it. In fact I tink centering the strategy on the GLib while doing zero beakers is too risky (with a lone scientist this would be completely different, since then we can almost guarantee to get the GLib). Sure, if we can get the GLib, we should do so. But we need a plan that also works without the GLib.
 
On the GL, it will be difficult to build ourselves (although it would sure be nice if we could). But we can also get it by capture as part of our "pointy-stick" approach. We don't get the culture that way, but it is sure easier to time. We just need to make sure that, build or capture, we don't hold it right after someone gets Education. We either delay capture at that point, or we gift it away, depending on the situation.

But you are right: It may be the farthest, most powerful Civ that completes the GL, so we need to be able to function without it. But I think we can do that. The AA will be mostly a question of making contacts as soon as possible and stockpiling cash for produtive trading. With luck we can enter the MA with both cash-on-hand and tech parity. After that, Sercer is probably correct that we will need to employ harsher methods to stay abreast of our rivals.
 
However...wasn't Pax Americana at Emperor difficulty? I don't know about you guys, but the AI seemed pretty easy for Emperor...maybe we just got a break, though.
 
In my test games, the GLib was too far away to really affect my strategy. However, should it be a coastal city, several galleys loaded with berserkers would fix that:evil: In fact, until cavalry, the berserker is the most powerful unit available. Any military plan needs to include them. The GLib trick I see as allowable if we allow the GLib in the first place, so I see no ethical dilemma there. I think that if anyone has any more to add, please do, because I am itching to get started. If there's nothing else, I may begin tomorrow. That brings up the final thing to decide, do I still do the first 20? Is it 10's after that, or do we do 20's through 10BC? I would also like to get a roster set up that everyone can agree on.
 
I think 20 to start, then 10 each from there. In the game Buce posted, they tried to do 20-turn sets, but ended up stopping every 10 turns for consultation anyway. I think we want to foster team play, so we might as well switch after each 10. The first few sets will go quickly, but that's OK.

Ready to start when you are, chief.

@sercer: The AI seems easier in a SG, because you have more people taking a close look at the game. Errors get corrected very quickly. I don't think we were particularly lucky last time out. I think we earned it.

One bit of caution as we slaver over the prospect of letting loose our Berserkers: We are at the mercy of the AI for research, so we need to make sure that the tech pace remains relatively high. That means leaving as many AIs as much territory as we can for their geeks to work with. We'll need early wars to ensure our survival, but by the time we get the big-axe guys, our wars need to be focused on what we can get as peace terms, not on territorial gains. It ought to be quite a challenge.
 
I think we should let the civs go to the industrial ages & than capture TGL & then we will get tons of techs... I think then we can start to buy the techs as we should have tons of gold :)
 
Yeah, the only problem with letting it go too late is infantry, those would be hard to take out with berserkers.

Overseer, go ahead.
 
Yeah, the only problem with letting it go too late is infantry, those would be hard to take out with berserkers.

Overseer, go ahead.
what I ment was that in the Industrial ages when they get Steam & stuff but not Infantry or maybe just take it before rifle men :O
 
lurker's comment:

It might seem strange to be thinking about the end-game before you've even started, but have you considered how you will make sure that you are in the UN vote, bearing in mind that you will not be first to get Fission?
 
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