I'll do 20 to start, then the next 3 or 4 players can do 10 or 20 depending on their time available. From there, it'll be 10 turns through to the IA. In the IA we may drop to 5 turns, depending on how busy things are. The Republic Slingshot is how we'll start, I'm a proponent of max science runs but we can decide as a team. We won't trade Alphabet until Writing is researched, and Writing won't be traded until the slingshot succeeds or fails. I'm thinking we probably will research CoL, but that will be a on-the-fly decision. If Writing is widespread when we get it, we'll go Philosophy and hope to get CoL in trade. I'm hoping we get some towns out fast and get growth revved up. In my test game, I had 2 settler factories, so this game might not match that for growth, but a properly managed settler factory should still get us out of the gate fast. I like start A best, but B looks pretty good too.
To Elear: Ohio has 3 seasons: Winter, summer and construction. Our saying is, "If you don't like the weather, wait 5 minutes" Fortunately, I live south of the snow belt. Anyway, born and raised here, probably will always live here. Ohio has its charms, and we like that part and deal with the less charming aspects. Overall, life is pretty safe, a blizzard every 30 years and occasional tornados aside. Glad you liked it.