1142 (0)
- Micromanage everything for no growth, no working small cottages, etc - just the short term stuff. Persepolis will produce GA sooner then Moscow, so I put Moscow's citizens back to work.
- Prepair to attack Arabia next turn (most of the setup was already done nicely by Witan

).
1148 (1)
- Suicide 2 cats at Tiwanaku (incan) and take the city loosing one more cat (triing to kill a wounded incan cat with more then 90% chance, wanted to promote our cat with accuracy).
- Declare war on Saldin and move units into Arabia from all sides.
IBT
- The arabs threaten Baghdad with a SOD of 2 jumbos, 4 horse archers, 1 sword and 2 cats.
1154 (2)
- Destroy the arab stack after suiciding 2 cats to inflict mass damage. Loose on more mace attacking a wounded WE.
- Southern stack in Arabis bombards Najran to reduce the defense down to 22%.
1160 (3)
- Incan stack (mostly cats for now) reaches Cuzco.
- Northern arabian stack will reach Medina next turn.
- Central stack has to stop to get healed, but the cats covered by an uninjured mace advance further.
- Southern stack takes Najran's defense down to 4%.
1166 (4)
- Kill 3 defenders in Najran after suiciding 3 cats (on of them retreated). One wouded axe left, should take it next turn.
- Central stack in Arabia reaches Mecca.
- Northern stack in Arabia reaches Medina.
- Cuzco defenses are down to 0% in one turn

, but will have to wait for more maces to come before attacking it.
1172 (5)
- Damn, they pulled an LB into Najran, it is quite risky now.

I attack them anyway, kill the LB with a mace after loosing a crossbow and then loose with another mace against wounded axe. So it will be our damaged mace against the damaged axe next turn.
- Central arabian stack bombards Mecca down to 0%, but waiting for maces.
- Medina is being bombarded slowly, only 1 cat in that stack.
1178 (6)
- Finally take Najran.
- Suicide 4 cats at Cuzco (2 retreat) and takle the city without further losses.
- Start building settlers in 2 russian cities for the southern island.
1184 (7)
- Arabian revolt in Khurasan, but no flip. Not a big problem since we should take Mecca next turn and push their culture back.
- War weariness starts biting. Most of our cities remain happy, but the artist factory in Persepolis is messed up. Will chop a theater there and maybe a temple.
- Good news is that the flip risk in Gordium is gone now with more culture and more units garrizoned there.
1190 (8)
- We take Mecca loosing 3 cats and a mace.
- The incan stack splits into 2 to attack 2 lesser incan towns at once.
1196 (9)
- The WW get ugly requiring a 20% culture rate. So I take Medina loosing a mace and make cease fire with Salsdin. The arabs have 1 city left on a small island that we can capture anytime we want. Persepolis has 5 artists now making 15 GPP per turn, but we may very well win before the GA is born.
- The situation on the incan island is worse though. I have underestimated them and they still have a massive defense in one of their cities and also have at least one knight which has just killed our mace during the IT.
1202 (10)
- We take Corihuarachina, a small incan city.
- The stack near Machu Pichu is threatened by the incan knight, our WE that I built for cover is near Cori, so we will propably loose another mace or 2 to that knight

- The war in Arabia was quite fierce and we don't have many cats left there, so we propably won't be able to start the american campaign that soon. There are 3 cats in a galeon that are sailing from the incan island to arabia, and we will propably need some more from home.
- There is also a small force sailing to the only Persian city left, it is not urgent of course, but I started setting up the attack when the flip chances in Gordium were still very high.
- 2 settlers are being built in Russia and there is a galeon waiting for them to sail south and claim that island. We will propably need many more settlers though to claim the other island and to fill gaps between captured cities. Also since we might be late with our culture bomb, we may try to use several settlers instead of the culture bomb. Then we raze the last cities instead of capturing them and settle ours instead to fill the land with culture quickly.
- The galeons are arranged in a ship chain now that is extended up to the eastern tip of the incan island. The ship chain is not as fast as in civ3 though, requiring 2 turns to transport units.
- Also remember that we can switch to slavery and poprush once we feel that unit and settlers produced normally won't reach the front. This will wreckj our economy of course, but we still have a positive cash flow and more then 1000$ in the treasury from capturing cities.
- We are at 36% land currently and will claim more after resistance is over and borders expand.
Arabian/American continent:
Incan island: