SGOTM 01 - Peanut

OK, I only got through 1.5 turns, but everything is working according to plan. I positioned my forces in 1268 AD, and then in the 1274 AD turn I declared war and wiped out Roosevelt's big stack. He lost 20 units (6 War Elephants, 7 Horse Archers, 2 Longbowmen, 1 Crossbowman, 1 Pikeman, 1 Swordsman, 1 Axeman, 1 Catapult) at the cost to us of 4 or 5 units (2 Catapults and 2 or 3 Knights---I don't remember exactly). One of our Catapults actually killed a War Elephant while inflicting collateral damage (1% chance!).

I also finished off Cyrus in 1274 AD, and it looks like we'll pick up at least a half-dozen tiles of territory around Phoenician.

Tomorrow, on to America. I think we can conquer quickly, but he still has a lot of cities, and some are far away---I don't think I'm going to complete the conquest in my 10 turns. The turns should go faster now---I spent considerable time planning the attack on his big stack.
 
Good news from the war front !!! The stack is down !
I didn't participate too much to the discussion, but I think attacking the stack first was the best thing to do.

Daviddjes, I agree with the fact that if you can finish the game in few turns after your turnset, just do it... let me know if you want me to take my turn.

Good luck!
 
Definitely good news; that stack had to contain most of his offensive potential. The issue now is the time required to move units through his culture and to bring cities out of disorder. Good Luck, DaviddesJ!
 
OK, I'm up to 1298 AD (i.e., I've played 5 complete turns). I've killed another 20 units (in addition to the 20 that I took out in the ambush), and captured Boston and Atlanta. Roosevelt has a lot of units: I think he has about 50 left. We have about 50 Knights. Unfortunately, he's researched Guilds and has started upgrading his Horse Archers to Knights (but only one or two so far).

I can definitely grind him down; it's just taking a long time. I'll continue my set tomorrow, then I'll probably pass it on to Phabuk for more warfare. I'd guess we need 10 more turns of war, then 10 turns to eliminate resistance, then 5 turns for border expansion, so probably about 25 more turns from 1298 AD....

By the way, war weariness is definitely building up, as we're taking significant losses. I'll have to crank up culture soon. We're running a modest deficit, at 0%. We have a big pile of gold which should get us through the next 10-20 turns, but we won't have a lot to spare, I think. At some point, we should basically assume we have enough military, and retarget all of our cities for commerce, and switch to Caste System and create many Merchants (and artists where we need border expansion, of course). Maybe that will be in a few more turns. We can also switch to Police State, to control war weariness, when we capture Washington (in 2 turns probably).
 
I think this is a good time to count tiles and see exactly what we need to achive domination.
@DaviddesJ - can you post the current save?
 
We should be in the ballpark of needing right around 200 tiles in the Arabia-America continent. (Khurasan-Island and Phoenician weren't counted before, and if we haven't already claimed the Island north of Chicago, that's another potential 9 or so.) If we capture a couple more cities, and pillage his critical resources, perhaps it is beneficial to declare peace in exchange for a couple more cities (if he'll give them up) and use the 10 turns to heal up, reform, bring cities out of disorder, form artists and prepare for a final blitz to free up whatever cultural space we have gained. Each city that expands once gains us 21 tiles so controlling 10 cities gains us enough space, not counting for loss of tiles due to overlapping culture and non-land spaces; I'm counting on some of the Arabian cities expanding twice to make up that difference. Of course, a more specific count would be better!
 
we can build up (rush) settlers, destroy American cities and settle our own settlers. this will reduce the resistance time.

So, if we decide to sign peace, we should prepare 8-10 settlers to occupy the land earlier.

I think that we should continue with the war campaign.
 
OK, here's the 1304AD save, and a screenshot of Amerarabia. My previous estimate was that we needed 580 land tiles for 64%. Currently we're at 47.33%, which should be about 430. So we need about 150 more.

It's a good idea to use some settlers for new cities, instead of waiting for resistance to end. I will start building some right away. I will consider switching to Universal Suffrage (after taking Washington this turn) for cash rushing. But probably I can use pop rushing, and some chopping, in conquered American cities to get some settlers right away. I'll also rush a few back home.

I marked some sites, with green dots, where I can settle new cities even if I don't raze any of Washington's cities. This turn, I can take Washington, Basra, and Chicago. Which should I keep, and which should I raze? Looking at the military situation again, it's probably only 5-6 turns for me to take all of the American cities. On reflection, perhaps we can win in about 10 turns.

I'll continue playing, 9-10 hours from now.
 

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I counted the tiles and reached almost the same number of tiles missing: 149
I think we can finish the game in 7-8 turns.
I think we should do the following:

1. raise lux. it has 3 effects:
- there is unhappiness and it will cure it.
- it will allow several cities to reach a new expansion in 7-8 turns.
- there is 2 tiles at 51% and 52% in India land that we may flip


2. build settlers to occupy the following spots:
- the island east of HC land (9 tiles). we should parities that spot, since we will need it to expand its borders. I suggest rushing a settler in Ollati... (the city to the eat) in two turns and use the galleon near by for transport.
- we should start another settler in HC land (Cuzco) to grab the extra 5 tiles there.
- there are 3 tiles on the motherland that we can grab using 2 settlers.
- I suggest raising Minoan and settle 2E of that (its on west Arabia)


3. caste system should be used in about 5 turns after we rushed all the settlers we need.

4. we should concentrate on taking out Washington, Basra and Chicago.
I suggest taking them out THIS turn (even at the cost of several units).
with the forces left we may take out another city to reduce culture pressure and gain more tiles to existing cities. (lower priority)
in the next few turns we should raze Minoan and Houston.

5. good luck
 
I don't have access to the save so I'm talking blindly here.

I like the idea of using Settlers in Arabia-America to grab more terrain rapidly. One issue is, I don't think you can settle in America's culture if we're at peace (and I'm not entirely sure about whether we can settle in another AI's culture even if we're at war). Assuming we can settle I like the dot layout except for the one on the coast near San Francisco. Would we be better to be more interior, about 1W/2N, or 1W/3N from the dot location shown? Settled cities can probably pop their culture in 4 turns or so, either using existing cottage or their 1 pop as an Artist, so newly settled cities can be expanding about the same time as captured American cities are coming out of disorder. Your locations work well with the existing American cities so I see little reason to raze them when captured (unless you plan to flood the area with Settlers - in this case, better to raze and re-settle with multiple settlers then to wait for disorder to end.)

Are any cities (such as Basra or Minoan, both captured cities) on the table? I guess there's no way to know unless we make the offer (or demand), unlike in Civ3 where the advisor will tell you if they will accept it or not. He might give Basra up if his back's against the wall (he just captured it), so maybe its worthwhile to see if he'll do that after driving him down to just a couple cities, and capture it if he doesn't.
 
Yes, I'll take Washington, Basra, and Chicago this turn, barring any surprises. Should I raze any of them? I will keep them all, unless someone suggests otherwise. Washington may not come out of resistance before the end of the game, but it's not too much in the way, and the Pyramids will be useful for cash rushing.

I did send the galleon up to carry a settler to the last island. I hope we'll get there before Gandhi.

We were going to get a bunch of territory around Phoenician, but Gandhi suddenly claimed all of the land around us. Perhaps he did another culture bomb?

When I capture the Pyramids, should I switch to Universal Suffrage immediately, and Caste System at the same time, and give up on Slavery? Caste System for artists in only the cities where I need culture is more efficient than turning up the culture slider everywhere. But if I can't use Slavery, and can only rush with cash, will I have enough money?

Maybe I will use Slavery for just 1-2 more turns (including rushing several settlers), and then switch to Universal Suffrage + Caste System for the endgame. I think I don't need to build any more military---I should have switched to settlers a couple of turns ago.

When we switch to Caste System, newly settled cities can grow to 15 culture in two turns (using 2 artists, including 1 from Mercantilism). In principle, we could get 15 culture in one turn, but I think we would need a missionary to spread a religion there (2 free culture, 8 from 2 artists, 4 from commerce, 1 from religion).
 
So any captured city coming out of disorder with 2 or more pop can be made to expand in 1 turn; that's pretty powerful! I wouldn't expect (m)any 2nd expansions at this stage and generate settlers to fill the gaps. One revolution to Caste and Universal Suffrage is in order; your call as to whether we get a round of pop-rushes in or not. Our cash position is pretty good, but extra population doesn't help us. You've got it well under control - good execution, DaviddesJ!
 
OK, good news. Domination victory in 1334 AD with 70.78% of territory. I barely missed winning in 1328 AD, by 6 tiles. I could have saved a turn if I'd gotten a slightly faster start on pumping out settlers. :(

Save file here: http://gotm.civfanatics.net/saves/civ4sgotm1/Peanut_SG001_AD1334_01.Civ4SavedGame

Roosevelt was conquered in 1322 AD. I just missed conquering him in 1316 AD by one remaining Pikeman in his capital, at 10% strength. I don't think that would have affected the win date, though, as I razed all of his cities near the end, anyway and the limiting factor was how fast I could get my settlers into position. (After my last report, I only kept Washington and Basra, and Basra came out of resistance too late to matter. Washington never came out of resistance, but the Pyramids were very helpful.)

Turn 268, 1268 AD: Peanut's Knight has defeated Saladin's Horse Archer!
Turn 268, 1268 AD: Peanut's Knight has defeated Saladin's Horse Archer!
Turn 268, 1268 AD: You have captured Najran!!!
Turn 268, 1268 AD: The Arabian Civilization has been destroyed!!!
Turn 268, 1268 AD: Peanut's Knight has defeated Cyrus's Axeman!
Turn 268, 1268 AD: Spices to Gandhi for 3 gpt
Turn 268, 1268 AD: Spices to Roosevelt for 9 gpt
Turn 268, 1268 AD: Culture to 20% for happiness control
Turn 268, 1268 AD: The borders of Vilcabamba have expanded!
Turn 268, 1268 AD: Peanut's Knight has defeated Cyrus's Catapult!

Turn 269, 1274 AD: Culture to 0% (war with Saladin ended)
Turn 269, 1274 AD: Peanut's Knight has defeated Cyrus's Archer!
Turn 269, 1274 AD: Peanut's Knight has defeated Cyrus's Archer!
Turn 269, 1274 AD: Peanut's Knight has defeated Cyrus's Archer!
Turn 269, 1274 AD: Peanut's Knight has defeated Cyrus's Archer!
Turn 269, 1274 AD: You have captured Phoenician!!!
Turn 269, 1274 AD: The Persian Civilization has been destroyed!!!
Turn 269, 1274 AD: You have declared war on Roosevelt!
Turn 269, 1274 AD: Roosevelt's War Elephant has defeated Peanut's Catapult!
Turn 269, 1274 AD: Peanut's Catapult has defeated Roosevelt's War Elephant! (1% chance!!)
Turn 269, 1274 AD: Roosevelt's War Elephant has defeated Peanut's Catapult!
Turn 269, 1274 AD: Peanut's Knight has defeated Roosevelt's War Elephant!
Turn 269, 1274 AD: Roosevelt's War Elephant has defeated Peanut's Knight!
Turn 269, 1274 AD: Peanut's Knight has defeated Roosevelt's Pikeman!
Turn 269, 1274 AD: Peanut's Knight has defeated Roosevelt's Horse Archer!
Turn 269, 1274 AD: Peanut's Knight has defeated Roosevelt's Horse Archer!
Turn 269, 1274 AD: Peanut's Knight has defeated Roosevelt's War Elephant!
Turn 269, 1274 AD: Peanut's Knight has defeated Roosevelt's Horse Archer!
Turn 269, 1274 AD: Peanut's Knight has defeated Roosevelt's Horse Archer!
Turn 269, 1274 AD: Peanut's Knight has defeated Roosevelt's Horse Archer!
Turn 269, 1274 AD: Peanut's Knight has defeated Roosevelt's Swordsman!
Turn 269, 1274 AD: Peanut's Knight has defeated Roosevelt's Horse Archer!
Turn 269, 1274 AD: Peanut's Knight has defeated Roosevelt's Crossbowman!
Turn 269, 1274 AD: Peanut's Knight has defeated Roosevelt's Axeman!
Turn 269, 1274 AD: Peanut's Knight has defeated Roosevelt's War Elephant!
Turn 269, 1274 AD: Peanut's Knight has defeated Roosevelt's War Elephant!
Turn 269, 1274 AD: Peanut's Knight has defeated Roosevelt's Catapult!
Turn 269, 1274 AD: Roosevelt's War Elephant has defeated Peanut's Knight!
Turn 269, 1274 AD: Peanut's Knight has defeated Roosevelt's Horse Archer!
Turn 269, 1274 AD: Peanut's Knight has defeated Roosevelt's War Elephant!
Turn 269, 1274 AD: Peanut's Knight has defeated Roosevelt's Longbowman!
Turn 269, 1274 AD: Peanut's Knight has defeated Roosevelt's Longbowman!
Turn 269, 1274 AD: Peanut's Knight has defeated Roosevelt's Horse Archer!
Turn 269, 1274 AD: You have constructed a Theatre in Medina. Work has now begun on a Pikeman.
Turn 269, 1274 AD: The borders of Kufah have expanded!

Turn 270, 1280 AD: Roosevelt's Axeman has defeated Peanut's Knight!
Turn 270, 1280 AD: Peanut's Knight has defeated Roosevelt's Axeman!
Turn 270, 1280 AD: Peanut's Knight has defeated Roosevelt's Catapult!
Turn 270, 1280 AD: The borders of Tiwanaku have expanded!
Turn 270, 1280 AD: The borders of Ollantaytambo have expanded!
Turn 270, 1280 AD: The borders of Machu Picchu have expanded!
Turn 270, 1280 AD: The borders of Medina have expanded!
Turn 270, 1280 AD: Gandhi's Golden Age has ended...
Turn 270, 1280 AD: Peanut's Maceman has defeated Roosevelt's Catapult!
Turn 270, 1280 AD: Peanut's Maceman has defeated Roosevelt's Catapult!
Turn 270, 1280 AD: Roosevelt's Catapult has defeated Peanut's Catapult!
Turn 270, 1280 AD: Roosevelt's Horse Archer has defeated Peanut's Catapult!
Turn 270, 1280 AD: Roosevelt's War Elephant has defeated Peanut's Knight!
Turn 270, 1280 AD: Roosevelt's War Elephant has defeated Peanut's Maceman!
Turn 270, 1280 AD: Roosevelt's Horse Archer has defeated Peanut's Catapult!
Turn 270, 1280 AD: Roosevelt's Pikeman has defeated Peanut's Catapult!
Turn 270, 1280 AD: Roosevelt's Longbowman has defeated Peanut's Catapult!

Turn 271, 1286 AD: Peanut's Knight has defeated Roosevelt's Longbowman!
Turn 271, 1286 AD: Roosevelt's Longbowman has defeated Peanut's Knight!
Turn 271, 1286 AD: Peanut's Knight has defeated Roosevelt's Axeman!
Turn 271, 1286 AD: Peanut's Knight has defeated Roosevelt's Horse Archer!
Turn 271, 1286 AD: Peanut's Knight has defeated Roosevelt's Longbowman!
Turn 271, 1286 AD: You have captured Boston!!!
Turn 271, 1286 AD: Roosevelt's Horse Archer has defeated Peanut's Catapult!
Turn 271, 1286 AD: Peanut's Knight has defeated Roosevelt's Pikeman!
Turn 271, 1286 AD: Peanut's Knight has defeated Roosevelt's Horse Archer!
Turn 271, 1286 AD: Peanut's Knight has defeated Roosevelt's Horse Archer!
Turn 271, 1286 AD: Peanut's Knight has defeated Roosevelt's Horse Archer!
Turn 271, 1286 AD: Peanut's Catapult has defeated Roosevelt's War Elephant!
Turn 271, 1286 AD: Peanut's Knight has defeated Roosevelt's Longbowman!
Turn 271, 1286 AD: Roosevelt's Pikeman has defeated Peanut's Catapult!
Turn 271, 1286 AD: Peanut's Catapult has defeated Roosevelt's War Elephant!
Turn 271, 1286 AD: Peanut's Knight has defeated Roosevelt's Pikeman!
Turn 271, 1286 AD: Peanut's Knight has defeated Roosevelt's Longbowman!
Turn 271, 1286 AD: Roosevelt has Guilds!
Turn 271, 1286 AD: The borders of Damascus have expanded!
Turn 271, 1286 AD: Peanut's Knight has defeated Roosevelt's Catapult!

Turn 272, 1292 AD: Peanut's Knight has defeated Roosevelt's Pikeman!
Turn 272, 1292 AD: Roosevelt's Pikeman has defeated Peanut's Knight!
Turn 272, 1292 AD: Peanut's Knight has defeated Roosevelt's Longbowman!
Turn 272, 1292 AD: Roosevelt's Pikeman has defeated Peanut's Knight!
Turn 272, 1292 AD: Peanut's Knight has defeated Roosevelt's Pikeman!
Turn 272, 1292 AD: Peanut's Knight has defeated Roosevelt's Catapult!
Turn 272, 1292 AD: Peanut's Knight has defeated Roosevelt's Catapult!
Turn 272, 1292 AD: You have captured Atlanta!!!
Turn 272, 1292 AD: Peanut's Knight has defeated Roosevelt's Longbowman!
Turn 272, 1292 AD: Peanut's Knight has defeated Roosevelt's Crossbowman!
Turn 272, 1292 AD: Peanut's Galleon has defeated Roosevelt's Caravel!
Turn 272, 1292 AD: Memphis celebrates "We Love the Monarch Day"!!!
Turn 272, 1292 AD: Moscow celebrates "We Love the Monarch Day"!!!
Turn 272, 1292 AD: The borders of Khurasan have expanded!
Turn 272, 1292 AD: The borders of Baghdad have expanded!
Turn 272, 1292 AD: Roosevelt's Catapult has defeated Peanut's Catapult!
Turn 272, 1292 AD: Peanut's Knight has defeated Roosevelt's War Elephant!

Turn 273, 1298 AD: Roosevelt's Pikeman has defeated Peanut's Knight!
Turn 273, 1298 AD: Peanut's Knight has defeated Roosevelt's Knight!
Turn 273, 1298 AD: Peanut's Knight has defeated Roosevelt's Pikeman!
Turn 273, 1298 AD: You have captured San Francisco!!!
Turn 273, 1298 AD: Peanut's Knight has defeated Roosevelt's Axeman!
Turn 273, 1298 AD: Peanut's Knight has defeated Roosevelt's Catapult!
Turn 273, 1298 AD: Peanut's Knight has defeated Roosevelt's Catapult!
Turn 273, 1298 AD: Peanut's Knight has defeated Roosevelt's Horse Archer!
Turn 273, 1298 AD: Peanut's Catapult has defeated Roosevelt's Catapult!
Turn 273, 1298 AD: Memphis celebrates "We Love the Monarch Day"!!!
Turn 273, 1298 AD: Moscow celebrates "We Love the Monarch Day"!!!
Turn 273, 1298 AD: You have trained a Knight in Heliopolis. Work has now begun on a Market.
Turn 273, 1298 AD: Alexandria celebrates "We Love the Monarch Day"!!!
Turn 273, 1298 AD: The borders of Giza have expanded!
Turn 273, 1298 AD: Roosevelt's War Elephant has defeated Peanut's Catapult!
Turn 273, 1298 AD: Peanut's Knight has defeated Roosevelt's Horse Archer!
Turn 273, 1298 AD: Peanut's Caravel has defeated Roosevelt's Caravel!

Turn 274, 1304 AD: Peanut's Knight has defeated Roosevelt's Pikeman!
Turn 274, 1304 AD: Peanut's Knight has defeated Roosevelt's Longbowman!
Turn 274, 1304 AD: You have captured Basra!!!
Turn 274, 1304 AD: Roosevelt's Longbowman has defeated Peanut's Knight!
Turn 274, 1304 AD: Peanut's Knight has defeated Roosevelt's Longbowman!
Turn 274, 1304 AD: Peanut's Knight has defeated Roosevelt's Longbowman!
Turn 274, 1304 AD: Peanut's Knight has defeated Roosevelt's Axeman!
Turn 274, 1304 AD: Peanut's Knight has defeated Roosevelt's Longbowman!
Turn 274, 1304 AD: You have captured Washington!!!
Turn 274, 1304 AD: Peanut's Knight has defeated Roosevelt's War Elephant!
Turn 274, 1304 AD: Peanut's Knight has defeated Roosevelt's Catapult!
Turn 274, 1304 AD: Clearing a Forest has created 29 $ for Atlanta.
Turn 274, 1304 AD: Alexandria celebrates "We Love the Monarch Day"!!!
Turn 274, 1304 AD: You have trained a Longbowman in Vilcas. Work has now begun on a Settler.
Turn 274, 1304 AD: The borders of Najran have expanded!
Turn 274, 1304 AD: Peanut's Knight has defeated Roosevelt's Crossbowman!

Turn 275, 1310 AD: Pop rush settler in Thebes
Turn 275, 1310 AD: Pop rush settler in Heliopolis
Turn 275, 1310 AD: Pop rush settler in Elephantine
Turn 275, 1310 AD: Pop rush settler in Novgorod
Turn 275, 1310 AD: Pop rush settler in Mecca
Turn 275, 1310 AD: Pop rush settler in Persepolis
Turn 275, 1310 AD: Pop rush workboat in Vilcabamba
Turn 275, 1310 AD: Peanut adopts Universal Suffrage!
Turn 275, 1310 AD: Peanut adopts Bureaucracy!
Turn 275, 1310 AD: Peanut adopts Caste System!
Turn 275, 1310 AD: Peanut adopts Paganism!
Turn 275, 1310 AD: Rush settler in Ollantaytambo for $378
Turn 275, 1310 AD: Rush settler in Kufah for $360
Turn 275, 1310 AD: Rush settler in Damascus for $228
Turn 275, 1310 AD: Rush settler in Medina for $411
Turn 275, 1310 AD: Rush settler in Baghdad for $426
Turn 275, 1310 AD: Retarget cities for commerce and income
Turn 275, 1310 AD: You have trained a Settler in Elephantine. Work has now begun on a Knight.
Turn 275, 1310 AD: You have trained a Settler in Ollantaytambo. Work has now begun on a Longbowman.
Turn 275, 1310 AD: You have trained a Work Boat in Vilcabamba. Work has now begun on a Longbowman.
Turn 275, 1310 AD: You have trained a Settler in Medina. Work has now begun on a Pikeman.
Turn 275, 1310 AD: You have trained a Settler in Kufah. Work has now begun on a Catapult.
Turn 275, 1310 AD: You have trained a Settler in Baghdad. Work has now begun on a Catapult.
Turn 275, 1310 AD: The borders of Mecca have expanded!
Turn 275, 1310 AD: You have trained a Settler in Mecca. Work has now begun on a Theatre.
Turn 275, 1310 AD: The borders of Phoenician have expanded!
Turn 275, 1310 AD: Taoism has spread in Atlanta.
Turn 275, 1310 AD: Peanut's Knight has defeated Roosevelt's Swordsman!
Turn 275, 1310 AD: Peanut's Knight has defeated Roosevelt's Swordsman!

Turn 276, 1316 AD: Roosevelt's Longbowman has defeated Peanut's Catapult!
Turn 276, 1316 AD: Roosevelt's Knight has defeated Peanut's Maceman!
Turn 276, 1316 AD: Peanut's Knight has defeated Roosevelt's War Elephant!
Turn 276, 1316 AD: Roosevelt's Knight has defeated Peanut's Knight!
Turn 276, 1316 AD: Peanut's Knight has defeated Roosevelt's Longbowman!
Turn 276, 1316 AD: Peanut's Knight has defeated Roosevelt's Knight!
Turn 276, 1316 AD: Peanut's Knight has defeated Roosevelt's Knight!
Turn 276, 1316 AD: Peanut's Knight has defeated Roosevelt's Catapult!
Turn 276, 1316 AD: Peanut's Knight has defeated Roosevelt's Catapult!
Turn 276, 1316 AD: Peanut's Knight has defeated Roosevelt's Catapult!
Turn 276, 1316 AD: You have captured Philadelphia!!!
Turn 276, 1316 AD: You have destroyed the city of Philadelphia!!!
Turn 276, 1316 AD: Peanut's Swordsman has defeated Roosevelt's Pikeman!
Turn 276, 1316 AD: Peanut's Knight has defeated Roosevelt's Longbowman!
Turn 276, 1316 AD: You have captured Chicago!!!
Turn 276, 1316 AD: You have destroyed the city of Chicago!!!
Turn 276, 1316 AD: Peanut's Knight has defeated Roosevelt's Longbowman!
Turn 276, 1316 AD: Peanut's Knight has defeated Roosevelt's Longbowman!
Turn 276, 1316 AD: Peanut's Knight has defeated Roosevelt's Horse Archer!
Turn 276, 1316 AD: Peanut's Knight has defeated Roosevelt's Axeman!
Turn 276, 1316 AD: Peanut's Knight has defeated Roosevelt's Catapult!
Turn 276, 1316 AD: You have captured New York!!!
Turn 276, 1316 AD: You have destroyed the city of New York!!!
Turn 276, 1316 AD: Peanut's Knight has defeated Roosevelt's Pikeman!
Turn 276, 1316 AD: Peanut's Knight has defeated Roosevelt's Longbowman!
Turn 276, 1316 AD: You have captured Los Angeles!!!
Turn 276, 1316 AD: You have destroyed the city of Los Angeles!!!
Turn 276, 1316 AD: Roosevelt's Pikeman has defeated Peanut's Knight!
Turn 276, 1316 AD: Roosevelt's Longbowman has defeated Peanut's Maceman!
Turn 276, 1316 AD: Roosevelt's Pikeman has defeated Peanut's Knight!
Turn 276, 1316 AD: Peanut's Knight has defeated Roosevelt's Longbowman!
Turn 276, 1316 AD: Peanut's Maceman has defeated Roosevelt's Pikeman!
Turn 276, 1316 AD: Peanut's Knight has defeated Roosevelt's Crossbowman!
Turn 276, 1316 AD: Peanut's Knight has defeated Roosevelt's Longbowman!
Turn 276, 1316 AD: You have captured a Worker
Turn 276, 1316 AD: You have captured Minoan!!!
Turn 276, 1316 AD: You have destroyed the city of Minoan!!!
Turn 276, 1316 AD: Roosevelt's Longbowman has defeated Peanut's Catapult!
Turn 276, 1316 AD: Peanut's Knight has defeated Roosevelt's Crossbowman!
Turn 276, 1316 AD: Peanut's Knight has defeated Roosevelt's Longbowman!
Turn 276, 1316 AD: You have captured Houston!!!
Turn 276, 1316 AD: You have pillaged $4 from the destruction of Houston!!!
Turn 276, 1316 AD: El-Amarna has been founded.
Turn 276, 1316 AD: Peanut's Knight has defeated Barbarian's Longbowman!
Turn 276, 1316 AD: Peanut's Knight has defeated Barbarian's Longbowman!
Turn 276, 1316 AD: Barbarian's Longbowman has defeated Peanut's Knight!
Turn 276, 1316 AD: Rush settler in Cuzco for $348
Turn 276, 1316 AD: Clearing a Forest has created 54 $ for San Francisco.
Turn 276, 1316 AD: Clearing a Forest has created 54 $ for Vilcas.
Turn 276, 1316 AD: Clearing a Forest has created 78 $ for Thebes.
Turn 276, 1316 AD: Rush settler in Najran for $225
Turn 276, 1316 AD: Increase culture rate to 100%.
Turn 276, 1316 AD: Islam has spread in Alexandria.
Turn 276, 1316 AD: The borders of Incensetopia have expanded!
Turn 276, 1316 AD: You have trained a Settler in Cuzco. Work has now begun on a Longbowman.
Turn 276, 1316 AD: Confucianism has spread in Baghdad.
Turn 276, 1316 AD: The borders of San Francisco have expanded!

Turn 277, 1322 AD: Roosevelt's Crossbowman has defeated Peanut's Knight!
Turn 277, 1322 AD: Your Knight has destroyed a Crossbowman!
Turn 277, 1322 AD: Peanut's Knight has defeated Roosevelt's Pikeman!
Turn 277, 1322 AD: You have captured Seattle!!!
Turn 277, 1322 AD: The American Civilization has been destroyed!!!
Turn 277, 1322 AD: You have destroyed the city of Seattle!!!
Turn 277, 1322 AD: New Philly has been founded.
Turn 277, 1322 AD: New Chicago has been founded.
Turn 277, 1322 AD: New Seattle has been founded.
Turn 277, 1322 AD: New New York has been founded.
Turn 277, 1322 AD: Peanut's Knight has defeated Barbarian's Longbowman!
Turn 277, 1322 AD: You have captured Estruscan!!!
Turn 277, 1322 AD: You have pillaged $4 from the destruction of Estruscan!!!
Turn 277, 1322 AD: Hieraconpolis has been founded.
Turn 277, 1322 AD: Abydos has been founded.
Turn 277, 1322 AD: Rush settler in San Francisco for $174
Turn 277, 1322 AD: Clearing a Forest has created 54 $ for Najran.
Turn 277, 1322 AD: Clearing a Forest has created 44 $ for Byblos.
Turn 277, 1322 AD: Asyut has been founded.
Turn 277, 1322 AD: Memphis celebrates "We Love the President Day"!!!
Turn 277, 1322 AD: The borders of Medina have expanded!
Turn 277, 1322 AD: The borders of Damascus have expanded!
Turn 277, 1322 AD: The borders of Atlanta have expanded!
Turn 277, 1322 AD: You have trained a Settler in San Francisco. Work has now begun on a Theatre.
Turn 277, 1322 AD: The borders of El-Amarna have expanded!

Turn 278, 1328 AD: Culture to 0%
Turn 278, 1328 AD: New Los Angeles has been founded.
Turn 278, 1328 AD: Avaris has been founded.
Turn 278, 1328 AD: Lisht has been founded.
Turn 278, 1328 AD: New Etruscan has been founded.
Turn 278, 1328 AD: Clearing a Forest has created 44 $ for Basra.
Turn 278, 1328 AD: Clearing a Forest has created 90 $ for Hieraconpolis.
Turn 278, 1328 AD: Clearing a Forest has created 90 $ for El-Amarna.
Turn 278, 1328 AD: Memphis celebrates "We Love the President Day"!!!
Turn 278, 1328 AD: The borders of Kufah have expanded!
Turn 278, 1328 AD: The borders of Baghdad have expanded!
Turn 278, 1328 AD: The borders of Basra have expanded!
Turn 278, 1328 AD: The borders of New Philly have expanded!
Turn 278, 1328 AD: The borders of New Chicago have expanded!
Turn 278, 1328 AD: The borders of New Seattle have expanded!
Turn 278, 1328 AD: The borders of New New York have expanded!
Turn 278, 1328 AD: The borders of Hieraconpolis have expanded!
Turn 278, 1328 AD: The borders of Abydos have expanded!
Turn 278, 1328 AD: Hanno has been born in Delhi!

Turn 279, 1334 AD: Peanut wins a domination victory.
 
Congratulations!!

I've been lurking in your thread since Day 1 and been pulling for you every step of the way (while I wasn't busy being amused by team VQ's antics).

The Golden Laurels may well be yours.
 
Congrats on an excellent game and on winning the laurels :(
It was very exciting to watch your last turnsets :lol:
 
Ditto on the congrats! I have learned a lot from watching you guys play.
 
My congrats too! You have all chances to win the Laurels!
 
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