Allright, the game is on!
There seem to be at least 4 forests in range of this location, maybe 5. Good for health or chops early on, in fact 4 forests allows a healthy city up to the happiness limit of 5 citizens.
Question: occasionaly I have had new forests grow near my capital in my test game. How is this triggered? Only on unimproved tiles? Only next to existing forests?
Btw, if we desperately want to avoid overlap then we could mobve the settler one more tile SW. It's a bit of a shot in the dark though, and it moves us away from the river, so I think I am not in favor.
Niklas said:
- How fast do you think we can grow to the size where the overlap is getting felt, citizen-wise?
- Are there any other implications of an overlap that I am not aware of, i.e. other than the obvious citizen assignments and maxing out at a lower size?
- As a related questions, are there any CIV equivalents to Civ3 aqueducts and hospitals, i.e. buildings that limit the size of a town?
- While I'm at it, how fast do cultural border expansion happen? Or is it still tied to culture? We are creative and thus get +2 culture per town, is that +2 culture per turn?
Although you've already had some answers, here's my two cents:
1. not so fast I think. Also, if we settle the capital where we are now, then a town E of the warrior still has access to 6 unshared FP's, supporting 12 citizens if farmed, with another one fed from the CC. That's 7 specialists, quite a lot by my standards. You need buildings before you can hire specialists: for example, a lib gives the ability to hire 1 (or 2?) scientist.
2. You cannot abandon cities. And Tile allocation is terribly implemented with overlaps, you cannot easily see which tiles are worked by another city.
3. As said, townsizes are limited by healthyness and happiness. Various buildings, wonders and resources change these variables.
4. +2 cpt for palace, +2 cpt per town. First expansion at 15.
There seems to be no doubt that we should go for Animal Husbandry right away. We need it to make proper use of the cow, to find out where the horses are, and it will lead further towards Writing and Alphabet that we can probably use to trade for whatever else we need.
Marc suggests a going for Mining and BW after AH in order to get access to mines and forest chops. I would think it would be better to be able to trade for these techs, but I'm not sure how viable that would be. I understand that we need Alphabet for tech trading, so if we want to trade then we should head straight for that. This seems a bit long to me to go without mines and chops, but again I don't feel I can fully assess the implications.
zyxy also suggests going for Pottery for cottages. This would surely be beneficial, and would also slightly increase our research yields towards Writing, having two of the three optionals.
Animal husbandry costs 223 beakers and takes 18 turns to research (at 10 beakers per turn - you get some bonus apparently). Writing is slightly more expensive, while Alphabet is from the next age and costs a lot more at 600-700 I think. If we go AH -> Writing -> Alpha we are looking at 80-90 turns I guess. This may be too much, although I personally like it (the Civ3 person in me, no doubt). If we go for techs that are immediately useful, then mining, pottery and bronze working are all good choices. If we get coastal acces then fishing -> sailing might be useful, for work boats and trade routes.
The big advantage of beelining for alpha is that it makes it easier to be the tech king. The real problem is that every delay makes it less likely that you will get it in time - ideally you want to get alpha before the AI's all have writing, so that you can trade with writing and hold back alpha. It is quite surprising how long the AI's will grant you a monopoly on tech trading. I have been able to pull this off quite consistently on monarch level, but only if I go straight AH -> Writing -> Alpha. Even pottery causes a too long delay, despite the shorter research time of writing and the help of the occasional cottage.
I think all in all I am happy with any good research plan. I certainly don't feel I have nailed the optimal one. I think it very much depends on the start, and it looks like our current start will allow lots of directions. On higher levels than monarch the alpha gambit probably won't work so well. MA makes a good case for chops, maybe that's the way to go. In any case, we can start on AH, and explore with that warrior to learn more about our surroundings.