Conquistador 63
Deity
Well done Joe!
My 2¢:
1.Diplo front: I still hope we can get Monte & Caesar to vote for us in the future. The wise civic move is only related to the "favorite civic" shown in the info screen of the diplo advisor (or in the leader entry in the civilopedia). Current civics play no role. For Monte is PS. For Caesar is Representation. Those can't be adopted now, we need US for cashbuying units. Maybe in a last minute move.
Why isn't Monte with us already? Could be because we & Toku are in same threshold (pleased) regardless of numbers. If we can get him friendly...The prolonged war with Fred might help. But then again HC is pleased (even with -1!) with Toku and voted for us. Interesting to notice that Toku is friendly to Monte (also to Alex). Can that play a role in the AI votes?
However, there is nothing we can do to poison the Toku/Monte relations at the moment. Maybe sweeten our own relations with gifts.
About Caesar, there is a nice window of opportunity. He doesn't like Toku (stopped trading). He is also willing to declare on Mansa (for Biology I guess). From then on, we should join him on his war. If we can drag HC & Monte to it, the better. No diplo penalties. If we declared first, possibly a -1 to Caesar. But he will already be at war with MM.
The other war options are too risky diplo wise IMO. Especially the one against HC, (bring a war ally against us penalty). The only downside to war vs MM is logistics, we have few troops available there. I think we should set eiffel aside for a while and build or rushbuy artillery each other turn in the IW city.
2. City management: I'm in a hurry to leave now, so a more detailed analysis will have to wait until later, but I've been thinking of turning city automation on. Setting emphasize food/growth on all of them, except the couple of unit-producing city (the one with HE and the other with IW, for hammers), Delhi (gold), Moscow (science) and StPete (GPpoints). I think the computer is better than me to optimizing this stuff. Does anyone want to try and check the effects on turns to pop growth? It is a perfectly reversible move, so no harm involved.
@ dV: overall wise notes on newly conquered cities build orders.
p.s.1 move Mao research to flight, it reduces time from 9 to 8 turns, IIRC. He's not in anarchy, he is just sending most of his commerce to us.
p.s.2 how can we set JC to be voting rival? His pop is way behind Toku, see last vote results.
My 2¢:
1.Diplo front: I still hope we can get Monte & Caesar to vote for us in the future. The wise civic move is only related to the "favorite civic" shown in the info screen of the diplo advisor (or in the leader entry in the civilopedia). Current civics play no role. For Monte is PS. For Caesar is Representation. Those can't be adopted now, we need US for cashbuying units. Maybe in a last minute move.
Why isn't Monte with us already? Could be because we & Toku are in same threshold (pleased) regardless of numbers. If we can get him friendly...The prolonged war with Fred might help. But then again HC is pleased (even with -1!) with Toku and voted for us. Interesting to notice that Toku is friendly to Monte (also to Alex). Can that play a role in the AI votes?

About Caesar, there is a nice window of opportunity. He doesn't like Toku (stopped trading). He is also willing to declare on Mansa (for Biology I guess). From then on, we should join him on his war. If we can drag HC & Monte to it, the better. No diplo penalties. If we declared first, possibly a -1 to Caesar. But he will already be at war with MM.

The other war options are too risky diplo wise IMO. Especially the one against HC, (bring a war ally against us penalty). The only downside to war vs MM is logistics, we have few troops available there. I think we should set eiffel aside for a while and build or rushbuy artillery each other turn in the IW city.
2. City management: I'm in a hurry to leave now, so a more detailed analysis will have to wait until later, but I've been thinking of turning city automation on. Setting emphasize food/growth on all of them, except the couple of unit-producing city (the one with HE and the other with IW, for hammers), Delhi (gold), Moscow (science) and StPete (GPpoints). I think the computer is better than me to optimizing this stuff. Does anyone want to try and check the effects on turns to pop growth? It is a perfectly reversible move, so no harm involved.
@ dV: overall wise notes on newly conquered cities build orders.
p.s.1 move Mao research to flight, it reduces time from 9 to 8 turns, IIRC. He's not in anarchy, he is just sending most of his commerce to us.

p.s.2 how can we set JC to be voting rival? His pop is way behind Toku, see last vote results.